I feel like I played a different demo then everyone else, seeing all the negativity. The textures and lighting look fantastic and the world looks great, art wise. The combat is fun, especially once you get charge attacks. I was rolling, using magic, countering, charging my dagger attacks, all in a fight with some wolves. And if you took a look at some of the moves you get later on(they play little videos when you highlight them, like in Fable), they look amazing, the animation looks great. From the few dungeons I did, the music was scripted excellently. This great score started as soon as I entered a room with a large chest at the end of it, and it just felt cool sneaking up to it, with that music playing.
There are some low-points, as with any game. The facial animations look wooden, and the voice acting is a bit cheesy at times. The entire world is cliché, but the actual story seems to be pretty well written. The dialogue system feels a bit old-fashioned, with the black bars and whatnot.
I was genuinely interested in the story, after using reckoning mode for the first time, and the fateweaver guy was like "What are you? Nothing short of a god should be able to do what you did!"
I know it doesn't matter to my enjoyment of the game, but the lack of enthusiasm from this forum bothers me a bit. Here's a solid ARPG, with an open world(yes it is open world, you can go anywhere, anytime you want, the definition of open world), good combat, good writing, and a fun progression system. Yet it's getting flak for looking 'cartoony', there not being an option to jump, and the fact that your shield disappears when not in use.
First of all, this game isn't cartoony. It's may be exaggerated at times, but never full on bugs bunny. It is akin to WoW, but why is that automatically a flaw? Is WoW the only game allowed to have that aesthetic? No.
Not being able to jump does not make the game linear. Being a linear game makes a game linear. The game is obviously designed so that jumping isn't necessary, get over it.
About the shield thing, it doesn't really bug me that much. To each their own on this one.