One thing I wonder is what the difficulty setting will do in the game. The demo, as far as I could tell, only let you pick Normal. Hard to tell if the difficulty will do something interesting, or if it'll just be the usual "more HP, more damage" thing. /ponder
one of the lead combat designers, Joe Quadra, said that enemies will be more aggressive on hard and that they will attack in groups more, like 4 out of 5 enemies will attack at the same time, in addition to health and damage increases.http://www.youtube.com/watch?v=rL9jgaqAKvY&list=PL909F824113345407&index=3&feature=plpp_video (im pretty sure its in there some where, sorry i don't know where exactly

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Without the ability to jump over obstacles (real or imagined) you are inherently limited in your ability to explore. You can only go along dictated paths and into designated regions. Say you climb a mountain. How do you get down? The path is going to be your only option if you can't jump. Likewise for going up. It's just a way to create additional barriers. Surely you can't say the game would be any worse with jumping so why else remove it?
I think it's has to do with how you build your game. In FF12 i couldn't jump, sprint, or roll and i felt like i was exploring and that was a very large game. In Bioshock jumping felt fairly useless when it came to exploring, except for a few situations, and it was a fairly linear game, though it had parts that were more open, and i felt like i was exploring. So i don't think something should be "tacked on" in a game just because it might make it better. I don't think it would make exploring any less fun. The game was designed around the player not being able to jump, so i don't think there will be any parts will it will feel like it would have made the game better. (besides not being able to jump those fences XD)
Thanks, just read the linked thread. Particularly telling : "Unfortunately until 38 is up and on it's feet, on it's own, we don't get to completely make those decisions by ourselves." At least they are honest. Gotta love EA, once again putting continued access to their customer's wallets before allowing devs to make the games they want to. [Unless it's Bioware, that is, who claim they are never interfered with, honest, guv.]
no problem, I think they are trying to get to the point where they are able to self publish, but the devs interact a lot with the community and seem to really enjoy what they are doing.
Edit: Also, to anyone who has been having bug trouble with the demo, the devs have stated that it was a 3 month old build the demo was taken from and that those three months were dedicated to bug squashing and polishing.
http://forums.reckoning.amalur.com/showthread.php?2519-This-is-WRONG-let-s-try-to-improve-it&p=44248#post44248
http://forums.reckoning.amalur.com/showthread.php?2141-Already-some-minor-bugs-(&p=43819#post43819