Mass Effect Thread #58

Post » Mon May 14, 2012 8:46 am

Spoiler
That second spoiler....totally agree. it seems they really wanted to force a homosixual relationship. I for one told Mr. Cortez to shove it.

Spoiler
Hrm...I'm actually inclined to agree. Seems as though Bioware's getting less and less subtle about this sort of stuff. The pause after Cortez mentions his husband felt like Bioware put it there as a moment to let it "sink in" that the guy was homosixual as a bit of a 'ta-da!' to the player.

I havent encountered any situations yet where a non-homosixual response has a negative effect (e.g. Anders in DA2), but I've picked up a few instances in this game where it seems as though Bioware's deliberatly trying to shove the "Yes there is homosixuality!" card in the players face, which I'm not sure is a particularly good thing.
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Amy Gibson
 
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Post » Mon May 14, 2012 7:33 am

Okay, I give in. I am going to devote all of my free time -- that's 4 hours per day -- to playing ME3 so I can join in on all of this ooooing, aaaaing and complaining. Are you proud of yourselves, forumites? Are you? (Look what you've reduced me to... ) Because I sure as hell am not proud of myself at this moment.
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Jimmie Allen
 
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Post » Mon May 14, 2012 1:54 am

Um, no. You can get it as any class by spending 5000 eezo at the upgrade station.


He means from a lore perspective it wouldn't make sense for someone who isn't a biotic to use biotic powers.
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Ashley Clifft
 
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Post » Mon May 14, 2012 11:27 am

So it's done, I beat it and I'm not quit sure how I feel.

Spoiler
I loved every bit of the ending right up to where you see your squad hop out of the Normandy. It was a little off and I hope Bioware addresses that somehow because I think it would of been fine had it only been Joker that came out. All in all though I think ME3 and the ME series is one of the best series I have ever had the privilege of playing. I really look forward to anything else set in the Mass Effect universe, hopefully we get some more games. I'm sort of sad to see that it's over though because for several years now I've grown to care and love the universe but all good things must come to an end as they say.
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x a million...
 
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Post » Mon May 14, 2012 7:52 am

He means from a lore perspective it wouldn't make sense for someone who isn't a biotic to use biotic powers.

Who's to say you cant get an L5 implant tossed in.

And I myself am a soldier who started as with slam, thanks to someone playing on my profile and unlocking her loyalty achievement.
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Stephanie I
 
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Post » Mon May 14, 2012 7:42 am



Who's to say you cant get an L5 implant tossed in.



Implants don't cause biotic powers. They enhance it. You get biotic abilities by being exposed to Element Zero dust while in the womb, or during adolescence.
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John Moore
 
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Post » Mon May 14, 2012 2:18 pm

So guys.
If I were to... nudge a ME3-related drawing in your general direction, would you be interested in seeing it? >.>
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Amy Gibson
 
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Post » Mon May 14, 2012 7:54 am

Implants don't cause biotic powers. They enhance it. You get biotic abilities by being exposed to Element Zero dust while in the womb, or during adolescence.
Implants don't cause biotic powers. They enhance it. You get biotic abilities by being exposed to Element Zero dust while in the womb, or during adolescence.

Well just saying - while I was a soldier and I had a converastion with Kaiden in ME1
Spoiler
he implied that I had an implant. Maybe it was because I choose singularity when i made him.

edit: to prevent double post:

So guys.
If I were to... nudge a ME3-related drawing in your general direction, would you be interested in seeing it? >.>

Yes I would.
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Alan Cutler
 
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Post » Mon May 14, 2012 3:53 pm

So guys.
If I were to... nudge a ME3-related drawing in your general direction, would you be interested in seeing it? >.>

YES.

5YES.
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Mark Hepworth
 
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Post » Mon May 14, 2012 4:20 am

Spoiler
I wonder if they deliberately made the ending a slap in the face in order to motivate fans to buy continuation DLC. After all, I imagine the community over time has become more savvy, thus EA need to give some stronger incentive to actually buy the DLC.
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Mike Plumley
 
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Post » Mon May 14, 2012 8:54 am

Yes I would.

YES.

5YES.

YAY
Borne out of a 'what if' scenario I had while thumbing through the ME3 art book -and playing through the first game (again)-, http://i384.photobucket.com/albums/oo281/Metrophor/ReaperShep.jpg.
(That's Vi, my canon. My endlessly, endlessly traumatized canon.)
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Laura Mclean
 
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Post » Mon May 14, 2012 6:47 am





YAY
Borne out of a 'what if' scenario I had while thumbing through the ME3 art book -and playing through the first game (again)-, http://i384.photobucket.com/albums/oo281/Metrophor/ReaperShep.jpg.
(That's Vi, my canon. My endlessly, endlessly traumatized canon.)

But, I don't want my face rearranged.
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Jeremy Kenney
 
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Post » Mon May 14, 2012 2:48 am

But, I don't want my face rearranged.
Why not? You could look pretty.
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Charlotte Henderson
 
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Post » Mon May 14, 2012 2:59 am

Spoiler
I wonder if they deliberately made the ending a slap in the face in order to motivate fans to buy continuation DLC. After all, I imagine the community over time has become more savvy, thus EA need to give some stronger incentive to actually buy the DLC.

I can see you weren't reading the Bioware thread about this very thing. It was mentioned around before page 100 tho.

YAY
Borne out of a 'what if' scenario I had while thumbing through the ME3 art book -and playing through the first game (again)-, http://i384.photobucket.com/albums/oo281/Metrophor/ReaperShep.jpg.
(That's Vi, my canon. My endlessly, endlessly traumatized canon.)

Not bad, though abit creepy looking.
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Robyn Howlett
 
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Post » Mon May 14, 2012 12:36 pm

I can see you weren't reading the Bioware thread about this very thing. It was mentioned around before page 100 tho.
Dang. The one time I'm honestly hoping EA will do the greedy thing ("making" people buy more DLC to
Spoiler
get a decent ending
) and they don't do it. From the look of all over the internet (including the very thread you mentioned), the market is certainly there.
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Destinyscharm
 
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Post » Mon May 14, 2012 7:14 am

I'm going to dread getting to the ending in ME3 but I'll deal with that when it comes up. I'm 12 hours in ME2 and I need to complete Tali's mission, The Loyality Missions and the other 3 missions. Hopefully I can get that done later today.
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Invasion's
 
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Post » Mon May 14, 2012 11:48 am

So it's done, I beat it and I'm not quit sure how I feel.

Yep.

Spoiler
Of course, that's more because I'm a svcker for a happy ending. Even though they were telegraphing that there wouldn't be one (all the "This isn't goodbye" type dialogue), I was still hoping that Jenny and Liara could finally, after three games together, retire to some beach somewhere and live happily ever after. Sigh. :(

Well, and then there's the general WTF-ishness of the ending.
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Ria dell
 
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Post » Mon May 14, 2012 7:07 am

Long time, no see forum.

Spoiler
Finished ME3. I don't know how to feel honestly, but right now it feels bittersweet. The game was great and all, but I just wasn't on the edge of my seat like I was during the ending of ME1.

I'll formulate some more thoughts later. Ok, so I know it's the last game and all, but [censored], characters are dieing left and right. Miranda, Tali, Legion, Thane (duh), Mordin, both of your squad members during the final mission.

It's not the fact that they died, it was just handled in a way that was just emotionally irrelevant. Remember Wrex's death in ME1? That was like a major factor in how the story played out in ME 2 & 3. Not to mention it was a very well done character death, AND you choose whether he lives or dies. In ME3, Garrus, and Edi, are just laying in the mud, dead, and I had to actually look around a bit to see them.

It feels like Bioware was just killing off characters left and right for the emotional shock value, but I was already jaded towards the end of the game, so my own character death was just like "whatever" for me.

Another thing about the ending was flatout stupid to me. So the kid catalyst is telling me that the crucible will destroy all synthetic life, even the Geth. Okay, that svcks, but it's necessary. Then he's like "oh and the crucible will also destroy the mass relays". That doesn't make any sense, why would something like that even happen? The crucible was designed by the previous cycles, to destroy the reapers. Why the hell would it just also blow up the mass relays? That literally makes no sense.

That plot point just felt tacked on.

All in all, this game is amazing, don't get me wrong, but I do not like the way they ended the series. It made a lot of my choices in the series irrelevant. I saved the geth, woops they got destroyed by the crucible. Earth got freaking incinerated for whatever reason, so we didn't even properly save it. The genophage is cured, and the Krogan can expand, just like the Salarians were worried about, but the relays are destroyed so who cares. I saved the galaxy, but effectively destroyed it at the same time.

I don't know man.... The game was fun, I just am kind of ticked at HOW they wrapped up everything.
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Spooky Angel
 
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Post » Mon May 14, 2012 2:42 am

In a jump from ME3 sadness.....

Sooooo......

What are you guys talking about when your making the hammerhead sound bad? Sure it may have lighter armor than the Mako, but it moves so better than the Mako and I feel like a total BA** when I'm rolling around launching guided rockets at enemies and strafing it up like its Halo: Vehicle Combat Evolved.

Another thing: I'm kinda missing what could have been impact-ful about what decisions I made during Overlord.
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Glu Glu
 
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Post » Mon May 14, 2012 4:29 pm

Copy & paste from the Bioware forum

Spoiler
The community seems to be split on this, with most people disliking the endings, and a handful of people who say they are fine, and the arguments about what makes an ending "good" or "bad" tend to miss the point. In my mind, the biggest problem with the ending isn't that it is disappointing or poorly writting (it is, but I'll get to that in a minute). The problem isn't the tone, the ending could have been happy or sad (preferably one or the other depending on choices, but again, I'll get to that in a minute), and it would have worked either way.

The problem is that the ending is simply wrong. It is incorrect. It is simply not what the series was building up to.

This is a long post, but that's the long and short of it, so stop reading there if you want.

It's like if Return of the Jedi had the ending to 2001: A Space Odyssy, because in essence, that's exactly what happened. At the end of Return of the Jedi, Luke opened up a portal to another plane of existance where a some illdefined God-like being told him "Your friends are screwed, but you can sacrifice yourself to save them." He did it, and that's it. Roll credits. We don't get to see how it all turned out, or how anyone reacted to his sacrifice, and we don't get any explainations as to why that just happened. We just see a wierd looking explosion, and maybe one reaction shot. The End.

But let's get to specifics. Since this will walk through the entire ending, don't read this if you want any surprises.

Let's start with Shepard getting knocked out by Harbinger. That was Harbinger right? I mean, they all look the same to me. Anyway, Shep gets knocked out and from this point on it's never really made clear what's going on. The first time this happened to me, I let the three husks kill me because I thought it was like the nuclear bomb scene from Call of Duty, or a dream sequence or something. I supose between Reaper Indoctrination and Protean Beacons screwing with your mind, this series is already prone to wild theorys of "Everything after ____ is just happening in Shepard's head," but the presentation here makes the idea so plausible it's distracting from what's actually going on.

In the next bit, we join Anderson on the Citadel, and again, I really don't know how that worked. Was he just slightly ahead of us? No. We would have been able to see him. Was he behind us? No, he gets to the Crusable controls before we do. Was he take a completely different route to get there? Maybe, but I didn't see any other paths.

Whatever, the Illusive man shows up and you talk him down. I liked the way this bit mirrored the ending to the first game.

Then Anderson dies. No complaints about that, I think everyone saw this coming. Honestly, I'm surprised he lasted as long as he did. He's the mentor figure, he has to die, it's like a trope or something.

But here's where things really start to go wrong. We get beamed up to... somewhere and meet the Star Kid, and well, someone in another thread put it best:

"The Catalyst starts going on and on about how the created will always kill the creator. The most critical moment in the game, and yet, there's no option to jerk that kid up by his holographic hair and say, "Bulls***! Look out there. Geth and Quarian, fighting side by side. Look at the Normandy, look at Joker and EDI. We're making it work. Maybe it will last, maybe it won't, but who the f*** are you deny us the chance to try?""

This right here, is my second biggest problem with the ending. We finally have an explaination for the Reapers, and it completely contradicts the theme of the series, or at least this game in particular. Getting the Quarians and the Geth to work together is, to me, the defining moment of the game. It is also the only "pure" victory Shepard ever gets during the main storyline, that is to say, it's the only victory without a "but" attached to it. Shepard escapes the Sol system, but Earth falls. He brokers a peace between the Krogan and the Turians, but in doing so shuns the Salarians or dooms the Krogan. He finds the Prothean beacon on Thesia, but... you get the idea.

And also, where does the Star Kid himself fit into that little theory of his? Is he the creator or the created? If the Reapers have been faithfully carrying out the will of their creator for untold millions of years, doesn't that completely contradict what he's saying?

And now you have your choice, and my biggest issue with the ending. There are so many problems here I don't really know where to start. I guess I'll start with a very simple question: Why does the Star Kid give a damn how many war assets I have? The whole thrust of the game, get more resources to get a better ending, makes sense... right up until this point. Dude's going to shut his ears and go "La la la" just because we didn't want to spend a few hours scanning uncharted star systems? Really?

There's also the fact that one big decision to decide the fate of the galaxy just doesn't cut it anymore. You might be thinking "but that's always how it is, there's always the one big choice at the end, and it doesn't really matter what you did previously." That may have been the case in Mass Effect 1, but that was five years ago now. ME2 did a phenominal job of making it feel like all of your choices mattered in the end. You still had the one "big" choice sure (destroy or preserve the base) but you also had all of the decisions about how to prepare for the mission and how to go about infiltrating the Base, all of which determined your level of success. There was clear cause and effect. Upgrade the Normandy to survive the assault. Choose the right man for the right job. Here you just have some vague number that determines which choices you are going to be presented with for some reason that is never, ever, made clear.

And then there are the choices themselves. Bioware says there are 16 possible endings, but really there are only 5 with slight variations, and even that is being generous since all five of them basically boil down to "Shepard sacrifices himself to save the galaxy" unless you have enough War Assets (again, why??) in which case you get an easter egg hinting that Shepard survived after all.

First of all, this may be nitpicky, and depending on who you romanced, you might not have noticed it, but you see flashbacks to several people during the sacrifice and there's a reasonable chance that you'll miss out on your romantic partner. It's always Joker, Anderson, Kaiden/Ashley, and Liara, so unless you happened to romance one of them, Shepard's final thought isn't of his loved one (or loved ones if you romanced multiple people along the way).

The ending doesn't offer any closure whatsoever. It's not abundently clear who lived and who died since it's never really made clear what exactly that green/blue/red explosion does. For all we know, Joker and company really are the only survivers of the assault on earth (how did the squad get back to the Normandy anyway?) and they repopulated uh... Earth? Where did they land anyway? Even if they survived, with the Mass Relays destroyed, it seems like the entire military strength of the the known Galaxy is stuck on Earth. How exactly is that going to work out? I wonder who in their right mind would choose the "destroy all technology" ending, since the Kid flat out tells you that it will destroy the Geth (implying that EDI would die too).

We get the little epilogue with Buzz Aldrin (check the credits, that's him) talking to a kid, so we know it worked out... somehow. As always, the ending is vague about the details. I'm not sure if this is meant to be taken as a sequel hook, I kind of doubt it since the message afterwards literally tells you that Shepard's adventure will continue via ME3 DLC. In any case, this is a very poor way of conveying the information that the galaxy went on without Shepard. Mass Effect is a character driven story line. I don't want to see how his children's children remember Shepard, I want to see how his friends and allies remember him/her.

So it's not just Shepard's sacrifice that's the problem, it's everything surrounding it. There is nothing worse in fiction than when something tries and fails to bring closure. You can bring closure to a storyline, or you can leave it open to interpretation, but the ending tried to do both, and in doing so, fails.
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Paul Rice
 
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Post » Mon May 14, 2012 5:11 am

I finished 3 yesterday.

I will say I am about 75% pleased with it.

I'm surprised with some of the little tiny details from the previous games that I never would have expected they would tie into this game.
Spoiler
like the left over element resources from me2 being contributed as one of your war assets. And EDI originating from the rogue VI on Luna. I mean seriously? That came out of nowhere.

I was quite satisfied with the closure for most of the characters, even the relatively minor ones. All of the little bits to wrap up a character's story are prior to the last fight were absolutely fitting and wonderful.

I played an adept, and LOVED the gameplay of it even more than I did in me2. I probably only used my one and only gun (which I thought was going to be an awful idea, but ended up loving it) just a handful of times. It took me most of the game to finally realize that throw was like a mini warp with shorter cooldown now. :lol: I guess that makes me a spam combo purist.

I actually didn't mind most of the ending. The only part that bothered me was,
Spoiler
The whole dealio with what happens to the normandy and crew. It really broke the immersion for me to get thrown into this shot of the normandy trying to outrun a blast at FTL/Mass Relay speed when I haven't seen or heard from them in close to an hour prior and have no context as to why they are in that situation. AND it made no sense to me as to why my LI was on the normandy when it was made pretty clear there was a reaper blockade in space and my whole squad was on earth with me. The whole ending had a very strong KOTOR2 vibe to me (you know, excellent game that could've potentially been better than its predecessor, but fell victim to crunch time and was incomplete).
Other than that, it was fairly satisfying.

I am however, pretty irked that they lied about how you didn't have to play the multiplayer in order to get the "best" possible ending. AND that you have to KEEP playing the multiplayer in order to keep some stats up in order to get the best ending on say another playthrough in six months from now if I choose.

I'm glad that I'm finally done with the story though. Now I can stop giving EA/Bioware money. :banana:

And playing through this just makes me that much more appreciative of Bethesda. :tes:
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Pete Schmitzer
 
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Post » Mon May 14, 2012 1:33 am

Copy & paste from the Bioware forum

Spoiler
The community seems to be split on this, with most people disliking the endings, and a handful of people who say they are fine, and the arguments about what makes an ending "good" or "bad" tend to miss the point. In my mind, the biggest problem with the ending isn't that it is disappointing or poorly writting (it is, but I'll get to that in a minute). The problem isn't the tone, the ending could have been happy or sad (preferably one or the other depending on choices, but again, I'll get to that in a minute), and it would have worked either way.

The problem is that the ending is simply wrong. It is incorrect. It is simply not what the series was building up to.

This is a long post, but that's the long and short of it, so stop reading there if you want.

It's like if Return of the Jedi had the ending to 2001: A Space Odyssy, because in essence, that's exactly what happened. At the end of Return of the Jedi, Luke opened up a portal to another plane of existance where a some illdefined God-like being told him "Your friends are screwed, but you can sacrifice yourself to save them." He did it, and that's it. Roll credits. We don't get to see how it all turned out, or how anyone reacted to his sacrifice, and we don't get any explainations as to why that just happened. We just see a wierd looking explosion, and maybe one reaction shot. The End.

But let's get to specifics. Since this will walk through the entire ending, don't read this if you want any surprises.

Let's start with Shepard getting knocked out by Harbinger. That was Harbinger right? I mean, they all look the same to me. Anyway, Shep gets knocked out and from this point on it's never really made clear what's going on. The first time this happened to me, I let the three husks kill me because I thought it was like the nuclear bomb scene from Call of Duty, or a dream sequence or something. I supose between Reaper Indoctrination and Protean Beacons screwing with your mind, this series is already prone to wild theorys of "Everything after ____ is just happening in Shepard's head," but the presentation here makes the idea so plausible it's distracting from what's actually going on.

In the next bit, we join Anderson on the Citadel, and again, I really don't know how that worked. Was he just slightly ahead of us? No. We would have been able to see him. Was he behind us? No, he gets to the Crusable controls before we do. Was he take a completely different route to get there? Maybe, but I didn't see any other paths.

Whatever, the Illusive man shows up and you talk him down. I liked the way this bit mirrored the ending to the first game.

Then Anderson dies. No complaints about that, I think everyone saw this coming. Honestly, I'm surprised he lasted as long as he did. He's the mentor figure, he has to die, it's like a trope or something.

But here's where things really start to go wrong. We get beamed up to... somewhere and meet the Star Kid, and well, someone in another thread put it best:

"The Catalyst starts going on and on about how the created will always kill the creator. The most critical moment in the game, and yet, there's no option to jerk that kid up by his holographic hair and say, "Bulls***! Look out there. Geth and Quarian, fighting side by side. Look at the Normandy, look at Joker and EDI. We're making it work. Maybe it will last, maybe it won't, but who the f*** are you deny us the chance to try?""

This right here, is my second biggest problem with the ending. We finally have an explaination for the Reapers, and it completely contradicts the theme of the series, or at least this game in particular. Getting the Quarians and the Geth to work together is, to me, the defining moment of the game. It is also the only "pure" victory Shepard ever gets during the main storyline, that is to say, it's the only victory without a "but" attached to it. Shepard escapes the Sol system, but Earth falls. He brokers a peace between the Krogan and the Turians, but in doing so shuns the Salarians or dooms the Krogan. He finds the Prothean beacon on Thesia, but... you get the idea.

And also, where does the Star Kid himself fit into that little theory of his? Is he the creator or the created? If the Reapers have been faithfully carrying out the will of their creator for untold millions of years, doesn't that completely contradict what he's saying?

And now you have your choice, and my biggest issue with the ending. There are so many problems here I don't really know where to start. I guess I'll start with a very simple question: Why does the Star Kid give a damn how many war assets I have? The whole thrust of the game, get more resources to get a better ending, makes sense... right up until this point. Dude's going to shut his ears and go "La la la" just because we didn't want to spend a few hours scanning uncharted star systems? Really?

There's also the fact that one big decision to decide the fate of the galaxy just doesn't cut it anymore. You might be thinking "but that's always how it is, there's always the one big choice at the end, and it doesn't really matter what you did previously." That may have been the case in Mass Effect 1, but that was five years ago now. ME2 did a phenominal job of making it feel like all of your choices mattered in the end. You still had the one "big" choice sure (destroy or preserve the base) but you also had all of the decisions about how to prepare for the mission and how to go about infiltrating the Base, all of which determined your level of success. There was clear cause and effect. Upgrade the Normandy to survive the assault. Choose the right man for the right job. Here you just have some vague number that determines which choices you are going to be presented with for some reason that is never, ever, made clear.

And then there are the choices themselves. Bioware says there are 16 possible endings, but really there are only 5 with slight variations, and even that is being generous since all five of them basically boil down to "Shepard sacrifices himself to save the galaxy" unless you have enough War Assets (again, why??) in which case you get an easter egg hinting that Shepard survived after all.

First of all, this may be nitpicky, and depending on who you romanced, you might not have noticed it, but you see flashbacks to several people during the sacrifice and there's a reasonable chance that you'll miss out on your romantic partner. It's always Joker, Anderson, Kaiden/Ashley, and Liara, so unless you happened to romance one of them, Shepard's final thought isn't of his loved one (or loved ones if you romanced multiple people along the way).

The ending doesn't offer any closure whatsoever. It's not abundently clear who lived and who died since it's never really made clear what exactly that green/blue/red explosion does. For all we know, Joker and company really are the only survivers of the assault on earth (how did the squad get back to the Normandy anyway?) and they repopulated uh... Earth? Where did they land anyway? Even if they survived, with the Mass Relays destroyed, it seems like the entire military strength of the the known Galaxy is stuck on Earth. How exactly is that going to work out? I wonder who in their right mind would choose the "destroy all technology" ending, since the Kid flat out tells you that it will destroy the Geth (implying that EDI would die too).

We get the little epilogue with Buzz Aldrin (check the credits, that's him) talking to a kid, so we know it worked out... somehow. As always, the ending is vague about the details. I'm not sure if this is meant to be taken as a sequel hook, I kind of doubt it since the message afterwards literally tells you that Shepard's adventure will continue via ME3 DLC. In any case, this is a very poor way of conveying the information that the galaxy went on without Shepard. Mass Effect is a character driven story line. I don't want to see how his children's children remember Shepard, I want to see how his friends and allies remember him/her.

So it's not just Shepard's sacrifice that's the problem, it's everything surrounding it. There is nothing worse in fiction than when something tries and fails to bring closure. You can bring closure to a storyline, or you can leave it open to interpretation, but the ending tried to do both, and in doing so, fails.

Spoiler
I can't agree with that poster any more. I knew this was exactly how it ended, but I couldn't convey it into words that made sense to anyone else. I mean, I have the game and I'll be a trooper till the end.....but these endings are a dark stain on this series that will can never be cleaned off.
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Brentleah Jeffs
 
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Post » Mon May 14, 2012 6:20 am

Spoiler
I wonder if they deliberately made the ending a slap in the face in order to motivate fans to buy continuation DLC. After all, I imagine the community over time has become more savvy, thus EA need to give some stronger incentive to actually buy the DLC.

Spoiler
I've read quite a few threads on this on the BW forums and the more I read, the less likely I think it will be that they'll release DLC that changes the ending. :( They've always said ME3 was the end of Shepard's story. While I think it could definitely be done in a way that makes a lot of sense....I really don't think it's going to happen. :(
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Victoria Bartel
 
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Post » Mon May 14, 2012 9:49 am

Copy & paste from the Bioware forum

Spoiler
The community seems to be split on this, with most people disliking the endings, and a handful of people who say they are fine, and the arguments about what makes an ending "good" or "bad" tend to miss the point. In my mind, the biggest problem with the ending isn't that it is disappointing or poorly writting (it is, but I'll get to that in a minute). The problem isn't the tone, the ending could have been happy or sad (preferably one or the other depending on choices, but again, I'll get to that in a minute), and it would have worked either way.

The problem is that the ending is simply wrong. It is incorrect. It is simply not what the series was building up to.

This is a long post, but that's the long and short of it, so stop reading there if you want.

It's like if Return of the Jedi had the ending to 2001: A Space Odyssy, because in essence, that's exactly what happened. At the end of Return of the Jedi, Luke opened up a portal to another plane of existance where a some illdefined God-like being told him "Your friends are screwed, but you can sacrifice yourself to save them." He did it, and that's it. Roll credits. We don't get to see how it all turned out, or how anyone reacted to his sacrifice, and we don't get any explainations as to why that just happened. We just see a wierd looking explosion, and maybe one reaction shot. The End.

But let's get to specifics. Since this will walk through the entire ending, don't read this if you want any surprises.

Let's start with Shepard getting knocked out by Harbinger. That was Harbinger right? I mean, they all look the same to me. Anyway, Shep gets knocked out and from this point on it's never really made clear what's going on. The first time this happened to me, I let the three husks kill me because I thought it was like the nuclear bomb scene from Call of Duty, or a dream sequence or something. I supose between Reaper Indoctrination and Protean Beacons screwing with your mind, this series is already prone to wild theorys of "Everything after ____ is just happening in Shepard's head," but the presentation here makes the idea so plausible it's distracting from what's actually going on.

In the next bit, we join Anderson on the Citadel, and again, I really don't know how that worked. Was he just slightly ahead of us? No. We would have been able to see him. Was he behind us? No, he gets to the Crusable controls before we do. Was he take a completely different route to get there? Maybe, but I didn't see any other paths.

Whatever, the Illusive man shows up and you talk him down. I liked the way this bit mirrored the ending to the first game.

Then Anderson dies. No complaints about that, I think everyone saw this coming. Honestly, I'm surprised he lasted as long as he did. He's the mentor figure, he has to die, it's like a trope or something.

But here's where things really start to go wrong. We get beamed up to... somewhere and meet the Star Kid, and well, someone in another thread put it best:

"The Catalyst starts going on and on about how the created will always kill the creator. The most critical moment in the game, and yet, there's no option to jerk that kid up by his holographic hair and say, "Bulls***! Look out there. Geth and Quarian, fighting side by side. Look at the Normandy, look at Joker and EDI. We're making it work. Maybe it will last, maybe it won't, but who the f*** are you deny us the chance to try?""

This right here, is my second biggest problem with the ending. We finally have an explaination for the Reapers, and it completely contradicts the theme of the series, or at least this game in particular. Getting the Quarians and the Geth to work together is, to me, the defining moment of the game. It is also the only "pure" victory Shepard ever gets during the main storyline, that is to say, it's the only victory without a "but" attached to it. Shepard escapes the Sol system, but Earth falls. He brokers a peace between the Krogan and the Turians, but in doing so shuns the Salarians or dooms the Krogan. He finds the Prothean beacon on Thesia, but... you get the idea.

And also, where does the Star Kid himself fit into that little theory of his? Is he the creator or the created? If the Reapers have been faithfully carrying out the will of their creator for untold millions of years, doesn't that completely contradict what he's saying?

And now you have your choice, and my biggest issue with the ending. There are so many problems here I don't really know where to start. I guess I'll start with a very simple question: Why does the Star Kid give a damn how many war assets I have? The whole thrust of the game, get more resources to get a better ending, makes sense... right up until this point. Dude's going to shut his ears and go "La la la" just because we didn't want to spend a few hours scanning uncharted star systems? Really?

There's also the fact that one big decision to decide the fate of the galaxy just doesn't cut it anymore. You might be thinking "but that's always how it is, there's always the one big choice at the end, and it doesn't really matter what you did previously." That may have been the case in Mass Effect 1, but that was five years ago now. ME2 did a phenominal job of making it feel like all of your choices mattered in the end. You still had the one "big" choice sure (destroy or preserve the base) but you also had all of the decisions about how to prepare for the mission and how to go about infiltrating the Base, all of which determined your level of success. There was clear cause and effect. Upgrade the Normandy to survive the assault. Choose the right man for the right job. Here you just have some vague number that determines which choices you are going to be presented with for some reason that is never, ever, made clear.

And then there are the choices themselves. Bioware says there are 16 possible endings, but really there are only 5 with slight variations, and even that is being generous since all five of them basically boil down to "Shepard sacrifices himself to save the galaxy" unless you have enough War Assets (again, why??) in which case you get an easter egg hinting that Shepard survived after all.

First of all, this may be nitpicky, and depending on who you romanced, you might not have noticed it, but you see flashbacks to several people during the sacrifice and there's a reasonable chance that you'll miss out on your romantic partner. It's always Joker, Anderson, Kaiden/Ashley, and Liara, so unless you happened to romance one of them, Shepard's final thought isn't of his loved one (or loved ones if you romanced multiple people along the way).

The ending doesn't offer any closure whatsoever. It's not abundently clear who lived and who died since it's never really made clear what exactly that green/blue/red explosion does. For all we know, Joker and company really are the only survivers of the assault on earth (how did the squad get back to the Normandy anyway?) and they repopulated uh... Earth? Where did they land anyway? Even if they survived, with the Mass Relays destroyed, it seems like the entire military strength of the the known Galaxy is stuck on Earth. How exactly is that going to work out? I wonder who in their right mind would choose the "destroy all technology" ending, since the Kid flat out tells you that it will destroy the Geth (implying that EDI would die too).

We get the little epilogue with Buzz Aldrin (check the credits, that's him) talking to a kid, so we know it worked out... somehow. As always, the ending is vague about the details. I'm not sure if this is meant to be taken as a sequel hook, I kind of doubt it since the message afterwards literally tells you that Shepard's adventure will continue via ME3 DLC. In any case, this is a very poor way of conveying the information that the galaxy went on without Shepard. Mass Effect is a character driven story line. I don't want to see how his children's children remember Shepard, I want to see how his friends and allies remember him/her.

So it's not just Shepard's sacrifice that's the problem, it's everything surrounding it. There is nothing worse in fiction than when something tries and fails to bring closure. You can bring closure to a storyline, or you can leave it open to interpretation, but the ending tried to do both, and in doing so, fails.

Yes. Thank you for clarifying some of the disjointed thoughts I'd been having about it. :smile:

Especially the part about
Spoiler
the ending seeming like an Arthur C Clarke or Isaac Asimov ending stuck on a James Cameron story.

On the point of
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"I wonder who in their right mind would choose the "destroy all technology" ending, since the Kid flat out tells you that it will destroy the Geth (implying that EDI would die too)"

I picked that ending. I didn't see it as "destroy all technology" - although I see how you could go that way, what with VI's helping run nearly everything, and how can it tell the difference between "machine intelligence" and "machine". I picked it because, even though, yeah... losing the Geth and EDI blows chunks, the other options seem worse. It was hammered in repeatedly that trying to control the Reapers was Bad?. And the whole, "choose the light, and everything in existance gets mutated into nanotech-cyborg-whatevers" choice seemed like you're effectively killing everyone in existence. So, in a vague way, the "kill sentient machines" option seemed like the least svcky of three really svcky options. :confused:
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Rob Davidson
 
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Post » Mon May 14, 2012 12:09 pm

Came across what was supposed to be the original ending choice and Reaper motivation:

Spoiler
Remember the Dark Energy problem blowing up the star in Tali's recruiting mission in ME2? Originally the idea was that using Element Zero causes Dark Energy to build up, and the Reapers would ...reap all space faring civilizations to prevent that Dark Energy build up from destroying the whole universe.

The original ME3 ending choice was to allow Reapers to continue the cycle, or destory them and hope that the current civilizations could come up with a solution to the problem.

Of course, that's just from a random forum on the internet, i can't say if it's true or not :shrug: Still, it would've been simpler and made more sense than the current one.

Especially the part about
Spoiler
the ending seeming like an Arthur C Clarke or Isaac Asimov ending stuck on a James Cameron story.

That's an excellent way to put it indeed. It went all philosophical after being all about lasers and explosions and saving the day :hehe:
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Kelvin Diaz
 
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