Riften Massacre - Master Vampire Attacks... (imgs)

Post » Tue Nov 20, 2012 2:13 am

Ok, I really have to say that up to this point I thought people were overreacting but that picture makes me understand now... They really should fix this... Even during Dragon attacks it wasn't this bad because Citizens usually couldn't attack the Dragons since they were flying and only guards could (Since they had bows). Usually this would drive the Dragons attention to the guards and Citizens would rarely die, usually only because they ran into the crossfire. However, Citizens can get a crack at Vampire Lords quite easily, and they get destroyed. I saw Adrianne hit a Vampire Lord once and he just grabbed her and stabbed her in the chest 5 times before letting her dead body hit the ground...

Exactly. This is why the attacks should be removed from the cities. That way quest-givers/shopkeepers have no risk of dying, and the feature will still remain for those who like it. It's just that some people seem to think that this would break the immersion. But think about it: Why would vampires enter a city and start suicidally attacking everything in sight? THAT'S not immersive.
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k a t e
 
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Post » Mon Nov 19, 2012 6:38 pm

But unfortunately, generating a new NPC with a unique name and face every time is impossible without a rewrite of the game engine.

It's actually an easier written algorithm than you might think. ;)
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Amy Siebenhaar
 
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Post » Mon Nov 19, 2012 12:43 pm

I have an easier fix, make all the NPC's who are not guards run into their houses during these attacks. It doesn't make sense for them to try do a guards job anyway.
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Jade MacSpade
 
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Post » Tue Nov 20, 2012 1:06 am

But unfortunately, generating a new NPC with a unique name and face every time is impossible without a rewrite of the game engine.

It doesn't seem like it would be that hard, just throw in a few random last and first names. But if they can't, I wouldn't give a [censored] if they were named shopkeeper! :lol:
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Eve(G)
 
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Post » Tue Nov 20, 2012 1:56 am

I have an easier fix, make all the NPC's who are not guards run into their houses during these attacks. It doesn't make sense for them to try do a guards job anyway.

And, we're back to this...

*sigh*
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Jake Easom
 
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Post » Mon Nov 19, 2012 10:19 pm

I have an easier fix, make all the NPC's who are not guards run into their houses during these attacks. It doesn't make sense for them to try do a guards job anyway.

Set the Vampires to only attack certain level NPCs related to their own level. Since Citizens are low then they would leave them alone.
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Ben sutton
 
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Post » Mon Nov 19, 2012 9:15 pm

Set the Vampires to only attack certain level NPCs related to their own level. Since Citizens are low then they would leave them alone.

I prefer them to run and hide it gets them out of the way.
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A Boy called Marilyn
 
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Post » Mon Nov 19, 2012 8:28 pm

It's actually an easier written algorithm than you might think. :wink:

Not quite. In Daggerfall, they could do it because they had a massive list of name and surname prefixes and suffixes, and randomly pieced them together to give it a dynamic feeling. Doing this in Skyrim would be pretty damn hard if not impossible because the engine simply does not support the same NPC generation system as Daggerfall. It would require the engine to be completely rewritten.
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Toby Green
 
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Post » Mon Nov 19, 2012 5:39 pm

I prefer them to run and hide it gets them out of the way.

Thats much more complicated then just setting a level gate for vampire aggression.
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Dezzeh
 
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Post » Mon Nov 19, 2012 4:29 pm

Thats much more complicated then just setting a level gate for vampire aggression.

How so? I am pretty sure all you have to do is lower there aggression. Like deer that run away from danger.
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katie TWAVA
 
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Post » Tue Nov 20, 2012 12:00 am

And, we're back to this...

*sigh*

First lets be clear that I have no problem with the attacks the way they are so calm yourself. I am making this suggestion for the people that do have a problem with it.
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Marine x
 
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Post » Mon Nov 19, 2012 11:24 pm

When dawnguard releases on the PC i will be joining the vampire side and if any vampires attack the towns I will break their skulls anyway since the npcs are MY meal and their blood belongs to me!

xD Vampires arent allies any more then humans are (wars wars and more wars). So go kill them, i do.
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Jade
 
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Post » Tue Nov 20, 2012 1:39 am

It's actually quite a nice feature I think- it adds realism to the game and keeps you on edge whilst you are in the cities instead of just wandering around eating bread and cheese and drinking fine wine. Skyrim is supposed to be a region plunged into chaos where no place in the province feels safe- adding this vampire attack feature (along with dragon attacks in cities) helps to add to that chaotic atmosphere. But, I admit, it would be better if the blacksmiths and other merchants were replaced by more merchants in order to fill the gap.

I think I'll stick with supporting this solution as a bridge between the two sides. ;)
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rae.x
 
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Post » Tue Nov 20, 2012 12:53 am

I think I'll stick with supporting this solution as a bridge between the two sides. :wink:

It won't work unless you don't mind the NPCs being replaced by generic and boring NPCs with no unique dialogue whatsoever. Read my above post.
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kiss my weasel
 
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Post » Mon Nov 19, 2012 9:00 pm

I think I'll stick with supporting this solution as a bridge between the two sides. :wink:

Yeah, this is the best solution and something the elder scrolls has apparently been missing since daggerfall.
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Marguerite Dabrin
 
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Post » Mon Nov 19, 2012 3:37 pm

It won't work unless you don't mind the NPCs being replaced by generic and boring NPCs with no unique dialogue whatsoever. Read my above post.

Meh... I'd be just fine with that. ;)
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Shiarra Curtis
 
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Post » Tue Nov 20, 2012 2:29 am

It won't work unless you don't mind the NPCs being replaced by generic and boring NPCs with no unique dialogue whatsoever. Read my above post.

As long as they sell the same items, I could care less.
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Emily Jones
 
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Post » Mon Nov 19, 2012 8:43 pm



I think I'll stick with supporting this solution as a bridge between the two sides. ;)
It's a good solution, if the Bethesda can/will do it. I would also like attacks on cities not to start until you join dawnguard, so that ppl could avoid all the attacks if they wished just like not doing the mq to avoid dragon attacks
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Meghan Terry
 
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Post » Mon Nov 19, 2012 3:33 pm

As long as they sell the same items, I could care less.

Replacing the NPCs with generic, nameless, and boring NPCs would just break the immersion. The towns would still feel just as lifeless and empty.

In my opinion, the best middle ground solution here is to remove the attacks from cities and villages.
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Guinevere Wood
 
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Post » Mon Nov 19, 2012 5:10 pm

Replacing the NPCs with generic, nameless, and boring NPCs would just break the immersion. The towns would still feel just as lifeless and empty.

In my opinion, the best middle ground solution here is to remove the attacks from cities and villages.

You don't know what the definition of "Compromise", do you? lol :D
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BRIANNA
 
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Post » Tue Nov 20, 2012 2:33 am

Perhaps there should simply just be an option in the game that allows vampire attacks. And other then that, no other changes. For those who don't like NPC's dying, you can turn off vampire attacks, that mean if you encounter vampires, it won't be in a town/city.

But for those who do enjoy the attacks how they are already, then they should have the option in having them.

That is the best middle ground that i can come up with. Becaue other ideas like, removing vampire attacks on cities/towns for good, or having NPC's who die just be replaced with another NPC that do the same function,

(which takes alot out of the vampire attacks, if i know that NPC's are never in any true harm from vampires, why should i defend them from the attacks? And how would this apply to dragon attacks? I would not want a shopkeeper who was killed by a dragon to just come back, because if he does, what is the point of defending a villege from a dragon then?)

would hurt the people who enjoy these attacks. If many people had there way here, those who support these attacks will suffer, and those who don't will be rewarded....that's not fair......so i think my idea of having an option to turn on or off is the best idea.
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Rob
 
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Post » Mon Nov 19, 2012 11:45 am

You don't know what the definition of "Compromise", do you? lol :biggrin:

I do, actually. It's just that not everyone is going to like the suggested solution, so I'm adding new ideas and seeing what builds up from there. I just want to see this feature fixed, I'm not interested in engaging in silly disputes. Once this gets addressed, I'm happy.

And if it doesn't, I'll just mod it out anyway.
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Auguste Bartholdi
 
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Post » Mon Nov 19, 2012 11:57 am

I do, actually. It's just that not everyone is going to like the suggested solution, so I'm adding new ideas and seeing what builds up from there. I just want to see this feature fixed, I'm not interested in engaging in silly disputes. Once this gets addressed, I'm happy.

And if it doesn't, I'll just mod it out anyway.

But... you haven't added a new idea. You're still going with the "remove them entirely regardless of what other people may want"... :P

With this idea, yes you still have the attacks, but even should someone pop off, in three days to a week or so the shop will have a new owner and be back in business again.

It wouldn't be the same person, but in a tough economy ravaged by Civil war, Dragons, and now Vampire attacks, you take what ever job you can get. lol
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Andres Lechuga
 
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Post » Mon Nov 19, 2012 8:23 pm

im going to repeat my suggestion. add a dawnguard stationed at each town/city, speak to them to recieve a vampire attack misc quest. i get to ignore attacks on cities and towns, and the people that like the attacks get to keep them. simple right?
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Nick Pryce
 
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Post » Mon Nov 19, 2012 12:51 pm

im going to repeat my suggestion. add a dawnguard stationed at each town/city, speak to them to recieve a vampire attack misc quest. i get to ignore attacks on cities and towns, and the people that like the attacks get to keep them. simple right?

I was all for removing them from cities, but now that I've read this one, it seems like the most suitable idea. Having the attacks able to be triggered only by a misc quest sounds like a fair compromise to me.
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Nicole Kraus
 
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