The dialogue has two big flaws
- There are issues with dialogue triggering. This includes overused lines in the game (arrow in the knee, etc.) and indtroductury lines repeated ("I work for Belethor in the general goods store.")
Yeah, the dialogue system (especially the background filler comments) could use some work.
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On cave lighting... personally, I like the interior lighting in Oblivion / FO3 / Skyrim. Like CCNA, I'd prefer to be able to see the pretty caves. And, in general, where I'm going. For me, gameplay will always trump "realism" - pitch dark caves may be more real, but they'd be awful to play in. (As it is, I've used light spells and torches in Skyrim. Searching for loot and other details in the darker corners/etc.)
