good point and i like it too but its oblivion 2.0 not a vast improvement. when i sneak into a house after lockpicking a door at 3 am to find an old women eating a sweet roll that i wanted to steal when she is not a vampire she should be sleeping. and there lives are a bit too shallow and pre determined. how fun would it be to walk into white run one day to find and npc shopkeeper has randomly disappeard and you whould have to ask around for clues to go find them, in other words to make it seem like they had more going on under the surface?
Not sure what is meant here. But I find an npc constantly doing the same thing over and over not immersive. If i broke into said old woman's home, and she was up eating a sweetroll, I would think "my bad"....... I would say, "wow", I must've woke her up, or........she was hungry.
For me this game: makes it more immersive.... I am who I want to be..... I don't need another npc to determine my immersion.
I am my character. Yeah. When a guard says the same thing to me in passing, I don't keep passing him to trigger the same reply, I move on.
And, much to my surprise, I will talk with the guard, and he says something completely different to me, then I leave quickly....

I have no reason to pass that guard again, so it doesn't break my game for me.
I get passed it.... I do see how you feel , however, and yeah, the game does break down when you play it for a while, and
there are several things that surface that could be changed.
It's hard to accept that this game ain't so great, as you originally posted...... Unfortunately, for some people here,
the game is getting out of the sandbox and into a "set way of doing things".
I hope we aren't left with only certain ways to accomplish goals with TES or it will be lost to me forever, but I will be happy enjoying the past games in the series.