Ok I'll say it... Skyrim is not that great of a game...

Post » Thu Jun 07, 2012 7:00 pm

The game is nor revolutionary or innovati, the game is HUGE.

No other game has scaled the details of the landscape with the size of the world.
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Alada Vaginah
 
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Post » Thu Jun 07, 2012 8:17 pm

because people don't want to feel their purchase was a "rip off" or any less than the value they place on it. these are the kinds of Folk who overly defend something when it doesn't even need defending. its a kind of mental predisposition. some folks just can't handle someone else having a lower value than defender in question and will go to great lenghts of hostility to rationalize their opinions no matter og belligerent it may be.
no this is not an attempt to flame or troll or whatever, its Human Nature you can look it up if you want.

Its a Forum, I like to see discussions no matter what -DISCUSSIONS- not padding, not praise, not blatant pointless "hater" posts but discussions be whatever that may.

and I agree with the OP


where I agree that Skyrim is in ways much better than upteenth number of games out there, I am not really concerned about how it fairs verses other games, They are Not TES and TES is not other Games, I brandish this title by its previous installments and make my observations from thier, I don't think its really unreasonable to be honest
I love your posts, man.
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Jamie Lee
 
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Post » Thu Jun 07, 2012 7:52 pm

The game is nor revolutionary or innovati, the game is HUGE.

No other game has scaled the details of the landscape with the size of the world.

Agreed, not innovative, not revolutionary, just another TES game, Immensely happy that I got another TES game, just dissappointing its not doing alot -new-.


And I ask again, since when does having complaints about a game = unrivaled hate and dispisemant on the order of hellraising magnitude with enough force to sink hawaii?
Why is it Is or Is not but not yes But....
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carrie roche
 
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Post » Fri Jun 08, 2012 12:35 am

I went into a cave the other day and removed all the torches from the Sconces. It got real dark and it was also not fun. These caves are beautiful and I want to see them.

Dialog, that will always be weak as as long as they employ Voice Actors and have a budget for them. One of those two has to go. Or, they have to move the quest/general dialog to Text and NPCs generic utterances to Voice Acting.
No the dialog is weak because they need better writers and need to stay consistent with whats happening in the game. I hate to say it but Fallout New Vegas had great writing and Npcs acknowledged your actions...whats Skyrims excuse? Love the game, faults and all but the ball was dropped several times when it came to acknowledgement for your actions.
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Soku Nyorah
 
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Post » Thu Jun 07, 2012 4:02 pm

Agreed, not innovative, not revolutionary, just another TES game, Immensely happy that I got another TES game, just dissappointing its not doing alot -new-.


And I ask again, since when does having complaints about a game = unrivaled hate and dispisemant on the order of hellraising magnitude with enough force to sink hawaii?
Why is it Is or Is not but not yes But....

It's when people use petty complaints, like dungeon brightness, or some repetitive dialogue, so claim that the overall quality of the game is lacking.

I might find these same problems to exist myself, but the problem is when people come on here, blow the petty problems out of proportion, and use them to claim that the game isn't good or deserving of all the praise.

That is what this thread did. And the proof is in the thread title. "Skyrim is not that great" and then the reasons are completely petty and mundane.
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k a t e
 
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Post » Thu Jun 07, 2012 10:05 am

It's when people use petty complaints, like dungeon brightness, or some repetitive dialogue, so claim that the overall quality of the game is lacking.

I might find these same problems to exist myself, but the problem is when people come on here, blow the petty problems out of proportion, and use them to claim that the game isn't good or deserving of all the praise.

That is what this thread did. And the proof is in the thread title. "Skyrim is not that great" and then the reasons are completely petty and mundane.


lol well like I said in a previous post I can see why the OP got toasted, because of his title. but like I always say, respond to the content of the post not the tone. And I see the same on aggressors to these kinds of threads, -Blowing it out of proportion- I tend these forums nearly everyday I don't see the Thousands of Complainer threads or come across mass troll threads or whatever I do see people ballooning these threads. I don't frequent "praise threads" I don't see anything to be gained information wise, and mercy on yuor soul you go in saying anything otherwise. so yeah I go here I go to the Lore and modding forums (quiet to me now) to go to threads and avoid the ones I don't have contributions for. why is this so hard? don't like it don't click it ;p.
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Robyn Lena
 
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Post » Thu Jun 07, 2012 10:15 pm

Caves – This issue I can completely understand. They have to allow for many different types of monitors and TV sets. With my old monitor due to its poor backlighting most areas that were very dark were just black and I couldn’t make out anything. I’d bet it’s the same for big TV’s too, so they have to compromise so that people can actually see what they’re doing. I don’t have a problem with that because I understand why it is the way it is. (At least that’s my take on it.) Everybody has brightness, contrast and other settings on your TV or monitor. So you should be able to at least tweak it a little. If you’re on PC, there are some GREAT mods for various lighting and color enhancers.

Guilds etc – This I also understand, but don’t necessarily like it. I agree it’s totally lame that you can be leader of the College without having any skill in magic and I too think it svcks. But if they had of put skill requirements on it there would have also been a backlash of people complaining about that as well. They basically can’t win on this one so they did what they did.

Dialog – It’s going to be interesting to poke through all of the dialog conditions when the CK comes out, because I’m really wondering WTF they set up for the random pvssyr. It’s almost like they only set one condition for each line and when you met that ONE condition the guards will say that random line ad nauseum. Some are pretty funny like “fur coming out of your ears”, but if I cure myself the dialog condition should change, but it doesn’t seem to. I’m of the opinion there is not another condition set for changes in your status as you progress. There are quite a few examples of this as have been mentioned. Maybe we’ll get lucky and BGS will add more conditions, but I ain’t holding my breath. In all reality, it’s not actually “broken” as I believe it’s working exactly as BGS designed it to work. I just believe it was a really, really poor design choice. But I have confidence the modding community will sort this one out in time.

On a side note, I pray to the Eight & One that BGS doesn’t go back to text based dialog as some have suggested. That would absolutely kill these games for me. I don’t even have subtitles on. And I spend my entire day focusing on text and spreadsheets. The LAST thing I want to do when I get home is to do more reading. I play these games for entertainment and I don’t want to have to do the same thing I do for a living when I get home. I would however, be ALL for not paying huge piles of cash to hire big name (and big budget) actors and use those savings to pay for even more less expensive talent. I know there were a lot more actors in Skyrim, but the same ones were still overused and it made the game more repetitive in terms of varied voices.

Lastly I would also agree that nothing much changes no matter what you do in the game. This was pretty much the same for Oblivion, Fallout 3 and once again Skyrim (unfortunately). So, it was not much of a shock, and while I hoped BGS had of listened to their fans in this respect, I wasn’t surprised as it’s their normal MO. But it sure would be nice to face consequences and see outcomes from your actions.

IMO, Beth are the best in the business at building stunning, totally immersive worlds. If they could only just take that next little step they are missing and have some depth and consequences along with choices that really affect the world, they would make what I feel would be the perfect game. They have ALL of the pieces and the tools necessary to do it, and they are in my opinion pretty close already. After all, it really only takes a little more voice acting and some scripting.
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Justin Hankins
 
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Post » Thu Jun 07, 2012 8:15 pm

Guys stop screaming at each other! Respect each others views. I personally love skyrim.
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Samantha Mitchell
 
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Post » Thu Jun 07, 2012 2:45 pm

I think beth will hit Nirvana when they realize two things


If you're gonna pick a demographic, pick your selves because as referenced in another thread one clear key to failiure is trying to please everybody, and "garning a wider audience" is a road to that. If they make it, it will sell. so how about kicking ass in that regard and make the best game they can without compromising on a "presumed" demographic?

Casuals aren't stupid, Casuals do not have some mental block that stops from from truely appreciating excellent work, Skyrims an example, the amount of "holy god I've never seen anything like this" is prevelant to peeps I've spoke to who've never done a TES series. GIVE THEM SOMETHING DIFFERENT, NOT MORE OF THE SAME. thats why "casuals" pick up the game in the first place, not because it says "streamlined features easy to beat in 2 hours" printed on the front of the Box/Webpage.
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Alexxxxxx
 
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Post » Thu Jun 07, 2012 7:10 pm

Some fair points to be honest and you're entitled to your opinion but that's all it is your opinion. Personally I can remember playing Dungeons and Dragons with books and dice and lead miniatures in the eighties before the advent of any "real" RPG's on computer. When Oblivion came out it really blew me away and Skyrim is doing the same. I think there is so much good about the game that I don't notice the bad so much. I think it's important to be happy with what you have rather than worry about what you don't have.
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RAww DInsaww
 
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Post » Thu Jun 07, 2012 8:26 pm

Or, they have to move the quest/general dialog to Text and NPCs generic utterances to Voice Acting.

You know, I would be totally fine with this. And it'd certainly make modding in questlines easier since you don't have to worry about poor VA breaking immersion.

Never happen because people seem enamored with this whole "it's immersive to hear every line voiced, even if that massively decreases possible depth of conversation!!!!" concept that's utterly toxic to good RPGs.
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Chris BEvan
 
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Post » Thu Jun 07, 2012 3:18 pm

I stopped playing Skyrim because dungeons and caves were to bright for me. I gonna w8 till CK is out and someone manages to fix this.
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Lillian Cawfield
 
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Post » Thu Jun 07, 2012 5:26 pm

I stopped playing Skyrim because dungeons and caves were to bright for me. I gonna w8 till CK is out and someone manages to fix this.
http://skyrimnexus.com/downloads/file.php?id=3107
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Rozlyn Robinson
 
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Post » Thu Jun 07, 2012 10:30 pm

Bethesda plans on releasing a DLC that improves the current game mechanics. Fixing things that can't be fixed with a patch.
DLC? who would pay for a DLC that fixes a game, we payed once for the game to work, and it didnt.
Im afraid to say that if they decide to release a DLC to improve mechanics a certain amount of people will go "yaargh!" (you know the meaning).
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Marina Leigh
 
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Post » Thu Jun 07, 2012 1:20 pm

Skyrim is still way, way better than Morrowind.

Nope, and remember, my opinion is superior to yours.
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Krystina Proietti
 
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Post » Thu Jun 07, 2012 8:26 pm

i wish people would think before they post things like "there are a hundred threads like this, why do you need to make another" do any of those same people honestly think that bethesda would have changed level scaling, combat or any of the other things they changed from oblivion if there had only been a couple of threads on each one? seriously people, use your brains. they made the changes because they were probably bombarded with hundreds if not thousands of threads all on the same subject. if they see a ton of threads and massive amounts of discussion on npcs reacting to your status in a guild or how come guild quests are so ridiculously short etc. they are far more likely to consider making changes in the next game.

just search for fast travel and you will see billions of threads on that subject prior to the release of the game and im assuming before that as well. id bet good money that bethesda put in carriages (thankfully) precisely because of all those threads.

edit: as for the caves i completely agree. i wish bethesda would dump their crappy fake lighting and just real time lighting in the game. i have only been to one or two areas in the entire game where i needed a torch or a light spell. the light spell is very fun to use and is completely wasted because there is almost nowhere to use it.
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Chris Ellis
 
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Post » Thu Jun 07, 2012 6:33 pm

good point and i like it too but its oblivion 2.0 not a vast improvement. when i sneak into a house after lockpicking a door at 3 am to find an old women eating a sweet roll that i wanted to steal when she is not a vampire she should be sleeping. and there lives are a bit too shallow and pre determined. how fun would it be to walk into white run one day to find and npc shopkeeper has randomly disappeard and you whould have to ask around for clues to go find them, in other words to make it seem like they had more going on under the surface?

Not sure what is meant here. But I find an npc constantly doing the same thing over and over not immersive. If i broke into said old woman's home, and she was up eating a sweetroll, I would think "my bad"....... I would say, "wow", I must've woke her up, or........she was hungry.

For me this game: makes it more immersive.... I am who I want to be..... I don't need another npc to determine my immersion.

I am my character. Yeah. When a guard says the same thing to me in passing, I don't keep passing him to trigger the same reply, I move on.
And, much to my surprise, I will talk with the guard, and he says something completely different to me, then I leave quickly....:)

I have no reason to pass that guard again, so it doesn't break my game for me.

I get passed it.... I do see how you feel , however, and yeah, the game does break down when you play it for a while, and
there are several things that surface that could be changed.

It's hard to accept that this game ain't so great, as you originally posted...... Unfortunately, for some people here,
the game is getting out of the sandbox and into a "set way of doing things".

I hope we aren't left with only certain ways to accomplish goals with TES or it will be lost to me forever, but I will be happy enjoying the past games in the series.
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Rik Douglas
 
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Post » Fri Jun 08, 2012 12:19 am

lol well like I said in a previous post I can see why the OP got toasted, because of his title. but like I always say, respond to the content of the post not the tone. And I see the same on aggressors to these kinds of threads, -Blowing it out of proportion- I tend these forums nearly everyday I don't see the Thousands of Complainer threads or come across mass troll threads or whatever I do see people ballooning these threads. I don't frequent "praise threads" I don't see anything to be gained information wise, and mercy on yuor soul you go in saying anything otherwise. so yeah I go here I go to the Lore and modding forums (quiet to me now) to go to threads and avoid the ones I don't have contributions for. why is this so hard? don't like it don't click it ;p.

Yeah, I learned my lesson, when a moderator basically toasted my thread, and slammed me to the ground, and rightfully so.

I have to learn how to be more: forgiving, and give most people the benefit of the doubt.

So, I am keeping my posts : "politically correct" in the forum "eyes".

So: to the OP: Each to his / her own. All the power to ya'. You get what you get outa' Skyrim for the moment, so enjoy it.

And, I really think this thread is going nowhere, but what do I know.

peace.
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matt
 
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Post » Thu Jun 07, 2012 10:17 am



Except that each successive game feels like it has a lot less content than the previous one. One would think that the logical step would be to take all the things you've already got, and add more. Not to cut major game features, and then replace them with something that looks flashy, but isn't much fun. That seems to be the case -- with each game they add a lot of flash, but cut a lot of substance.

Yeah man, i miss clicking on those armorer hammers in a bland menu. They had to go and add that damn smithing with detailed graphics and a multitude of stuff to create. I also miss conjuring zombies out of thin air... Now theres this whole thrall thing that adds this depth to necromancy. I guess i can go on and on, but ill cry to myself
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Makenna Nomad
 
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Post » Thu Jun 07, 2012 6:51 pm

Dialog, that will always be weak as as long as they employ Voice Actors and have a budget for them. One of those two has to go. Or, they have to move the quest/general dialog to Text and NPCs generic utterances to Voice Acting.

Dialog in New Vegas was fantastic. Please. Don't use the old "voice acting" excuse. No, we're not likely to ever see anything like Planescape again in modern gaming but weak writing is simply that: weak writing.
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Lewis Morel
 
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Post » Thu Jun 07, 2012 2:11 pm

Everyone has their own opinion, just please. Don't state your opinion as if it is a fact. That's what makes people troll, rage, and become offended. Adding in a simple "I think", "in my opinion", "I believe", or "To me", etc into your dialogue really changes the message people get from you in my experience.

As for your reasoning, every game has a few issues, no game is without problems. I don't think the issues you mentioned are that huge, a game like this has limitations, and as mentioned before a budget, so it's hard to think of everything or get everything done. They also have their own reasons for doing certain things, such as cave lighting, yes it is rather bright in a cave, but I think most caves in Skyrim are beautiful, and wondrous to look at, so it was probably to show this off.

Also, this is suppose to be a big RPG were you have many different paths you can go down, and hundreds of hours of content. I think they tried to balance quality and quantity, but they need many different things to do in the game, It wouldn't be very much like TES if they had 3-4 quest lines, and maybe 20 side quests of really good quality, yes it would be nice while you play it but, to me the game would die much faster, and I wouldn't be able to play it for a year and still not know everything.

The game isn't perfect, but no game really is. I like Skyrim, I hope they fix some things in future games, but I am very pleased with how Skyrim came out.
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Alex Vincent
 
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Post » Thu Jun 07, 2012 8:27 pm

"Don't state your opinion as if it is a fact." That's the most sensible thing said yet and the second is "I'm IRISH! Therefore your argument is WORTHLESS!" ;)
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Luna Lovegood
 
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Post » Thu Jun 07, 2012 9:13 pm

Don't forget spellmaking, spell effects, quest directions so we can quest with out hand holding markers etc.

Stuff has been added, real good changes. However they are tossing important stuff. Two steps forward, three steps back. The good things we are losing hold a lot more weight than the ones we are gaining.
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Britney Lopez
 
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Post » Thu Jun 07, 2012 10:05 pm

Skyrim svcks a little bit less less than life does.
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Allison C
 
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Post » Thu Jun 07, 2012 12:18 pm

How come no one complains about the endless "Who's the hottest ...?" threads but jump on any that mentions things some players don't like or wish were different? Is it impossible to just like a game any more without loving it and refusing to hear anything bad about it?
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Chloe Yarnall
 
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