- "Esc" is universal for "close this window", not Tab. It's especially confusing since it doesn't even say "Press Tab to close this" anywhere. I was stuck after opening the tutorial container at the beginning for like 10 minutes before figuring out which key to press. It's a tutorial about opening containers... you should at least tell the player how to exit the container afterwards.
- Changing keybinds doesn't work. I tried changing some of my keybinds and half the menu functions stopped working. This was reported in the bugs forum, and the current solution is "use the defaults until it's patched", which is unacceptable. You should have at least done a quick test pass to see if changing key binds worked since you include the option.
- Even if changing keybinds worked, you still display the default key in messages of what to push rather than the bound key. This is pretty amateur; almost every game in existence shows the remapped key (including Fallout 3, for instance). I saw one dev response saying that it would have been too hard and used too much video memory to display the correct keys, and frankly, that's [censored].
- Too many random functions are bound to the same key when they should be separate. For example, it would make sense to press the "Favorites" button in the menu to set something as a Favorite. But instead you have to push the "Change to 3rd person view" button. Why?
- I can't help but think there could be a less confusing way of showing what's equipped in your main hand and off hand than using R/L when you push L/R on the mouse in the menus. Seeing "R" makes me subconciously want to push the RMB, not the LMB. I'm sure I'm not the only one. It kind of makes sense that you made the actual combat buttons backwards, but I feel like the menu issue could have been solved by using "1" and "2" icons or "Main" and "Offhand" instead of "Push L to set R" and "Push R to set L".
Other annoying keybinds:
- My super duper pet peeve so far: E is used to activate something AND to grab something. If you press E slightly too long when trying to read a book or open a container (like half a second instead of a quarter of a second) you end up grabbing the thing and moving it around instead of using it. In all previous games, you used Z to grab... why was this changed? Most of the time, you don't notice you grabbed it, so it looks like nothing happened, and you sit there pressing the button over and over to try to get it to work. PLEASE change this.
- In Fallout, E was open and close container, which was good. E as open but Tab for close is annoying.
- In Fallout, you press Forward to lockpick, in Skyrim, you press Left (which inexplicably turns the lock to the right). Why change this, when it's the same exact system? It just seems designed to confuse.
- In Fallout, you press A to loot all, in Skyrim you press R. Again, why change it? "A for All" made sense, what does the R stand for?
Next, the mouse:
- No hardware mouse support. Really? Is this 1982?
- For some reason inexplicably fails half the time when trying to click on things, and requires scrolling with the middle wheel to move around menus that should be clickable.
The menus themselves:
- There's some annoying buginess in the side menus where the word that's "big" and highlighted isn't actually the thing that's selected, or sometimes one thing is "big" but a different one is highlighted, and sometimes niether of those actually correspond to what is selected. They also seem to drift off-center after a while, where the menu will be in the top half of the screen and not want to come back down.
- The skills menu is pretty but confusing to navigate around in. Sometimes you have to click the mouse and sometimes you have to drag, and you can't see what you're clicking on so you sort of random click in empty space to try to see what the other perks are.
- Related to above, but Esc should be "Close window" until you have no windows open, and then it should be "Open system menu", like in almost every other game. It's dumb to open the main menu on top of a different window like a container or the inventory, especially since if you do that you can't even use half the things in the main menu (no saving while your inventory is open?). If you're going to disable half the menu if you open it while something else is open anyway, it seems like you know the player isn't going to purposefully do that, so why make it so confusing? Just have Esc close the current window like in your previous games.
Anyway... I think I'm all ranted out now. It's a really good game otherwise; it's just so disappointing that it's hamstrung by such a clunky and confusing interface.


I havent yet even found the button to hotkey things in hands
Oh well.