» Sun May 13, 2012 8:26 pm
I'm...less than thrilled, to be frank.
For one: I've said it before, and I'll say it again. Bethesda, you can't have an MMO until you learn to QA properly. Because there aren't going to be mods around to fix the eighty million and two broken quests for you, and Divines know I won't pay a subscription to beta test it for you. Even if it's F2P (which I hope it is; let's face it, you can't compete as a P2P MMO these days unless your name is "World of Warcraft"...and even then it's questionable), I'm still not thrilled about the idea.
For two: the lore nerd in me took one look at the proposed storyline and did an epic facepalm. Depending on how they implement it, what they're suggesting (Molag Bal trying to haul Tamriel into a realm of Oblivion) should...not be possible within the established lore. Either because of Sotha Sil's pact with the Daedra (including Molag Bal) at the end of the First Era, or because, you know...the eight towers that hold up Tamriel and prevent that exact thing from happening were all still active during the Second Era (IIRC).
It took dismantling 2-3 towers (Red Mountain, White-Gold Tower via dousing the Dragonfires, and the Crystal Tower, which also fell during the Oblivion Crisis) for Mehrunes Dagon to elbow his way into Nirn during Oblivion. You'd think that Molag Bal doing the same thing would have come up at some point prior to this. (Not to mention that grandiose plots like that are...not really Molag Bal's thing. That's more Mehrunes Dagon's MO.)
So either they've shot the existing lore all to hell and back, or they're going to have to do this very, very carefully. And I remain thoroughly unconvinced about their ability to do it right at this point. I'm willing to be proven wrong, but I'm not exactly leaping for my wallet and screaming "take all my money," either.