» Fri Jun 15, 2012 6:22 pm
To be fair, the amount of outcomes for every single choice you make would be a nightmare on the developer's part.
This isn't a suggestion to Bethesda, but morely a suggestion to video game developers that are attempting to create immersive games with a good moral choice system. Instead of making good or evil choices with what you are given on screen (E.g Save the burning orphanage or help burn down the orphanage, then attempt to brainwash the Orphans into becoming your slaves), it would be something similar to Fallout's karma meter, but with more options on what you could do.
Something like a 9-by-9 grid with a little dot that moves, according to what actions you do. Maybe Law/Free will, as well as Good/Evil? Lets say that when you start the game, the Karma meter is in the middle, meaning that you don't favour either being good or evil, or favoring Law/Free Will. You can change the Karma meter by what actions the character does. Lets say that your character ventures into a city, only to witness a gang of criminals robbing a store. You then have several options on what you could do:
1: Stop the criminals yourself (Either by Killing, Negotiating or just knocking them out) (Law/Good)
2: Help the criminals (Either by killing the store owners or just intimidating them into giving you their possessions) (Free will/Evil)
3: Get the Guards to stop the criminals (Law)
4: Ignore the situation (Neutral)
5: Kill the store owners AND the criminals, then steal everything for yourself (No side favored)
And many other options like that. Do you favour law, Free will or a neutral approach? Are you also a kind-hearted patron, a regular person or a eater of babies?
These options wouldn't be displayed on screen by what you think would be the best, you would have to act them by your character as you play. This would allow for a much better scale of Immersion and a much better moral choice system on the player's part, and it also saves the developers a major headache, no more complicated flowcharts! (And no more disappointing endings!)
(I just hope people get what I'm trying to get at...)