Who misses picking a Class

Post » Wed Jun 06, 2012 10:59 pm

Don't miss it one bit.

^

Much, much happier with Skyrim's model.
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Mrs shelly Sugarplum
 
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Post » Wed Jun 06, 2012 7:15 pm

Nope, don't miss it all
Its not an integral part of a RPG
Classic RPGs like Runequest and GURPS didn't have classes and were the better for it
I do miss having a way to define my character at the start of the game but that doesn't need a class system
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Beat freak
 
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Post » Wed Jun 06, 2012 10:47 pm

Classless > Classes, always.
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latrina
 
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Post » Wed Jun 06, 2012 5:57 pm

I love the new system. It is different and Refreshing. I think anyone who needs "classes" just can't use their imgaination and need things handed to them. Do you really need Bethesda to tell you what a "class" should be? Not sure about the OP but except for Arena, I always made a Custom Class and never used Pre Defined Classes.

I say the new systems is great and really makes the game more replayable now than before.
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Scotties Hottie
 
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Post » Thu Jun 07, 2012 7:38 am

Making classes is stupid. Making classes is cool! I knew some people who didn't know you could create your own in Oblivion. I preferred it to be honest. You at least started with as something, rather than a blank slate.
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c.o.s.m.o
 
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Post » Thu Jun 07, 2012 3:40 am

Which is why you see so much whining. It's due to the influx of MMO players who have no self-control because the games they play never allow them to control anything. Welfare gaming at its finest.

How is the view up there? For the last time, just because someone plays an mmo does not mean they are the ones whining. Now get off your [censored] high horse.

Actually, I'm an MMO vet of 10+ years and I've subbed to at least two concurrent MMOs at a time for at least the past 6 years.

Having said that, we've definitely entered a new age of PC Gamers (whether it be MMOs or Consoles that are responsible...a mix of a lot more than that IMHO) so the original comment isn't too far off the mark...elitist or not there is a difference between then and now.
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April D. F
 
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Post » Thu Jun 07, 2012 1:31 am

You still pick your class and the attributes are still there.
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Julia Schwalbe
 
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Post » Thu Jun 07, 2012 5:30 am

No I do not miss the overly restrictive outdated class system which told me how to build my character rather than letting me decide. If there is any issue with balancing due to being able to max everything it is purely the fault of the developer who gave you the ability to do so. It has nothing to do with the classless system.
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Jonathan Egan
 
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Post » Wed Jun 06, 2012 9:11 pm

I love Elder Scrolls, I've played every game and as a lot of people dissapointed that Bethesda continues to dumb down the RPG element of the series. It really is a small thing but I truly miss the ability to choose a class. It's still one if my favorite moments in Morrowind when you walk into the Census office to pick your class and after playing Skyrim for 60+ hours it's the one really big thing I miss. I'm just curious if it's just me or if others feel the same?
I love Elder Scrolls, I've played every game and as a lot of people dissapointed that Bethesda continues to dumb down the RPG element of the series. It really is a small thing but I truly miss the ability to choose a class. It's still one if my favorite moments in Morrowind when you walk into the Census office to pick your class and after playing Skyrim for 60+ hours it's the one really big thing I miss. I'm just curious if it's just me or if others feel the same?
Bethesda continues to dumb down the RPG element of the series.
DUMB DOWN THE RPG ELEMENT
...i am just speechless at the amount of sensless whining over the removing of a redundant feature... im just... wow... people will always find something wrong with anything bethesda does...
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AnDres MeZa
 
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Post » Thu Jun 07, 2012 6:39 am

I don't miss the classes from Oblivion but I do miss the character creation from Daggerfall (I think it was). I loved the advantages and disadvantages.
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Marcia Renton
 
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Post » Thu Jun 07, 2012 6:54 am

I MISS NAMING MY OWN CLASS.
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victoria johnstone
 
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Post » Wed Jun 06, 2012 8:51 pm

No I do not miss the overly restrictive outdated class system which told me how to build my character rather than letting me decide.

What was wrong with Custom Classes?

Uldred
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naomi
 
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Post » Wed Jun 06, 2012 8:32 pm





...i am just speechless at the amount of sensless whining over the removing of a redundant feature... im just... wow... people will always find something wrong with anything bethesda does...
More like removal of rpg elements. *cough spell creation cough*. Although I do agree that choosing your class was pretty pointless when you could stiil use your minor skills and max everything out.
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Petr Jordy Zugar
 
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Post » Wed Jun 06, 2012 8:33 pm

No I do not miss the overly restrictive outdated class system which told me how to build my character rather than letting me decide. If there is any issue with balancing due to being able to max everything it is purely the fault of the developer who gave you the ability to do so. It has nothing to do with the classless system.

How is it overly restrictive? In Skyrim, you choose about 6 or 7 skills you want to specialize in. Same as before. If I want to be a thief who uses conjuration with a dash of blocking, I can do that. The only difference is that in Skyrim, you are a dumb block of nothingness, whereas previously you were an apprentice of the skills you liked. There really is no difference between the two systems.
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Ice Fire
 
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Post » Wed Jun 06, 2012 11:36 pm

Yeah, I'm temped to get a mod that reworks the perk system. Instead of getting a perk point per level to invest, you automatically get the perks as soon as the prerequisites are met. This basically means that as you max out each skill to 100, you will have every perk in the tree for that skill. It also means that when you first make a character, you will get some perks right off the bat for having a high enough skill and at the other end you can end up with every perk once every skill is maxed.
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carla
 
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Post » Thu Jun 07, 2012 8:47 am

Yeah, I'm temped to get a mod that reworks the perk system. Instead of getting a perk point per level to invest, you automatically get the perks as soon as the prerequisites are met. This basically means that as you max out each skill to 100, you will have every perk in the tree for that skill. It also means that when you first make a character, you will get some perks right off the bat for having a high enough skill and at the other end you can end up with every perk once every skill is maxed.

Sounds interesting, and fairly Oblivionish. If you pursue it, good luck.
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Kristina Campbell
 
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Post » Thu Jun 07, 2012 1:54 am

not me

I actually have more "characters" in skyrim than I ever did in OB.
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Alba Casas
 
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Post » Wed Jun 06, 2012 8:55 pm

I love Elder Scrolls, I've played every game and as a lot of people dissapointed that Bethesda continues to dumb down the RPG element of the series. It really is a small thing but I truly miss the ability to choose a class. It's still one if my favorite moments in Morrowind when you walk into the Census office to pick your class and after playing Skyrim for 60+ hours it's the one really big thing I miss. I'm just curious if it's just me or if others feel the same?

I don't need the game to tell me a thief steals things, a mage casts spells, and a warrior fights with a sword. It's interesting that you claim that this is a 'dumbed down aspect', when you advocate the type of hand-holding previous games had, in which the purpose of each class had to be shoved under the players' noses so that Beth could make sure you were playing the class you wanted. How is spelling out that a battle mage fights and casts spells a "smartened up" feature?

Too many members on this forum and too many community members use the term "dumbed down", when they mean "less complex".
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aisha jamil
 
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Post » Wed Jun 06, 2012 5:35 pm

I MISS NAMING MY OWN CLASS.

The only thing you're missing is the name you typed into your character sheet
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saharen beauty
 
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Post » Thu Jun 07, 2012 1:20 am

I understand the reason for class removal, but at the same time, yes I do miss picking a class.

This. But not too much as it really never mattered to me.
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natalie mccormick
 
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Post » Thu Jun 07, 2012 6:16 am

I understand the reason for class removal, but at the same time, yes I do miss picking a class.

This. Classes have always been a big part of RPing in TES. Your character is an agent. This automatically makes you ask questions: Who did you serve, where did you receive training, and how clean were your methods? If I want a more unique roleplay, I pick a custom class and choose skills according to that. I loved Daggerfall's system. I also miss attributes. What do health, magicka, and stamina say about my character? Nothing. Maybe I'm a warrior who has a blessing/curse; I'm incredibly strong, but very, very fragile. I also miss having a skill for everything, I don't know why, but I just had more fun that way. I hate the perk system, it kills all sense of progression.

I'm not going to say that the game is being "dumbed down", but its been streamlined no doubt.

I'm also very intimidated by the amount of freedom I have at the beginning of the game when there is no class system. I will level up five times and not spend a single perk because I end up changing my mind on my build.
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marina
 
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Post » Thu Jun 07, 2012 8:10 am

Yes. The Skyrim system makes it way to easy to build a superbeing even if your not trying too.
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Kill Bill
 
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Post » Thu Jun 07, 2012 3:32 am

We start as nobodies and make our characters something in these games. Hence, classes were never there. If specialization is a concern, new system actually supports it.

(Except Daggerfall, it was different.)
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..xX Vin Xx..
 
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Post » Thu Jun 07, 2012 2:04 am

How is it overly restrictive? In Skyrim, you choose about 6 or 7 skills you want to specialize in. Same as before. If I want to be a thief who uses conjuration with a dash of blocking, I can do that. The only difference is that in Skyrim, you are a dumb block of nothingness, whereas previously you were an apprentice of the skills you liked. There really is no difference between the two systems.
You're only a dumb block of nothingness for the first hour or two of gameplay. By level 5, you are more defined than you've ever been before.
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Sophh
 
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Post » Thu Jun 07, 2012 5:30 am

Yes. The Skyrim system makes it way to easy to build a superbeing even if your not trying too.
did u play MW and OB ??!!!
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Sammi Jones
 
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