If based on your comment, Guild War is not an RPG, is a build playing game definitely.
But Guild Wars is a multiplayer game, social interactivity is a given. However, I realize how my comment excludes 90% of RPGs. Maybe, you can say that we are in the stone age of RPGs, so primitiveness is normal. Or back then stone age, now dark ages.
Skyrim is not doing a very good job on interaction part but they do have player input, they do have RPG elements. There are no black and white definition on RPG or FPS, there are only elements of previous classic game which help a game to define itself. But the trend is all game classification is getting blurry. FPS game adding RPG and Character developing elements, on the other hand they are almore like ARPG to me. RPG input more FPS elements, simply the attribute system makes it looks like a FPS game. That's the trend of gaming which successfully attracted both RPG / FPS sides of players.
How a person define game elements is personal preference, skyrim provide me a great experiences on RPG class build, this is one kind of RPG direction. Took away attribute and make perks, thats a more direct and understanding way on character advancement, not every player are classic RPGers, the character development itself is more important. How you play out your character. This is what TES is trying to give and most player is gladly accepting.
The player input for Skyrim is trivial. All you have to do is follow the compass and fight when the game sends enemies at you. I only did very few, very few quests that required me to investigate and make decisions(not out-of-blue choices&consequences railroading, actual decisions).
For me, the player/character skill separation arguments are a big case of hypocrisy, one that favors tactical skills over hand-eye coordination. And I have no problem with attributes being gone. It is not a FPS thing, it is just another RPG ruleset. A simple ruleset attracts me more, as it lowers metagaming and powergaming and grants a faster pace. That said, I respect player-character skill separation. I just think sports games do an infinitely better job at it.
I played Skyrim for 250 hours. An excellent fighting game for warrior, thief and mage builds, it is open world with infinite content. I will play another 250 hours easily, maybe more. But as someone who played Morrowind, I expected more. It is hard to deny Skyrim, it is an excellent game but it doesn't share the ambitions or philosophies that made Morrowind. I felt like slipping away sometimes, letting the beauty blind me but I woke up to the truth now.
We lost the patient, time of death 11.11.11.
But there is hope. I am actually impressed with the community for pointing Skyrim's shortcomings. Oblivion shared these too. I mean Oblivion had so much problems, these things went unnoticed. Skyrim being a much better game, turned the spotlights on the actual problems. Will Bethesda listen?
PS. I want to clear something, I am not a narrativist. I am a ludologist. I want emergent behavior, not more railroading. If next game is filled with choices&consequences [censored], I will be really pissed. I want non-linear, not multi-linear. I hope they get it right, if they ever try. Ah, I am so romantically hopeful.