» Tue Jun 12, 2012 7:23 pm
Well, since we're comparing, I'll throw my own opinions out there:
Morrowind
* It kept me entertained -- not for days, but YEARS. I could boot up the game and go exploring, and find something completely new that I had never seen, even two or three years after launch. The game was VAST, and that is PRECISELY what I wanted from my games.
* It was alien. Yeah, horses, rabbits, and wolves are great and all, but they're common place and they don't leave me desiring to learn more. I know what a cow is and I know what's for.. whereas, a silt strider had a mystery around it, a lore all its own -- and that lore had to be injected into the world, which made it all the more richer. The kwama, the guar, the netch, and yes, even the cliff racer... all of these things had a well-explained place in the world that wasn't totally outlandish.
* Beast Legs and claws. Yes, I know it's petty, but if you're going to have animal races, please give them more animal traits than fur/scales and a tail, and please make them make sense. Noticed that the argonians in Morrowind had sixual dimorphism that went beyond "bewbs", and the khajiit males had manes? You call me obsessed with furries and I call you obsessed with anime. And that whole thing about "But the way they'd walk! It would be annoying!" Modern animation debunks that.
* More realistic faction interactions. You can't just go around pledging allegiance to all the Houses all willy-nilly, or join both temples. If you did something dumb, there were legitimate consequences. You could get banned from a guild for murder or repeated theft. The quest lines felt like you were accomplishing something other than just sprinting straight up through the ranks to the top. (Seriously, if doing 1 or 2 random 'jobs' was enough to get a promotion in real life, I'd be CEO by now, not underpaid part-timer.)
* Vampire clans -- and they weren't all out in the open, either. Believable joining, no "come on down, shake some hands!" here.
* Werewolves. Holy crap. I know the entire point to them was the Hircine storyline, but the cutscenes, the story, the way that being a werewolf or NOT being a werewolf actually meant something to the world.. that was awesome.
* House strongholds -- I had to WORK for that stupid house, and it truly felt like my own because I had to build it, then run around and hire people to work in it. I didn't just accumulate a bunch of cash selling cups and plates and then waltz up to the town mayor, picking out the most expensive, pre-built, pre-furnished, yet totally empty mansion in the city.
* I got to over-see the development of a town, and I got to make choices that effected how it would ultimately be.
Oblivion
* It was pretty.
* Harvest-able plants!
* Improved combat.
* NPC Schedules, giving them lives. It wasn't exactly the Radiant AI that we were promised, but it was well ahead of Morrowind and in some respects, the schedules are more in-depth/believeable than those of Skyrim's NPCs.
* Yeah, okay, that's about it for me.
Skyrim
* Visuals. Stunning freaking visuals.
* Lots more clans and groups than what was seen in Oblivion. Still, they all seem rather oblivious of one another.
* Dragons -- and not just dragons, but well animated ones, that actually do some pretty incredibly stuff when it comes to landing, flying, and trying to cook you. I think that had they been a LOT more dangerous and not so scaled down and as common as cliff racers, people would have found it easier to marvel at this. Really, this is a computer gaming feat.
* Random events.
* Better AI. Granted, I am annoyed that there really aren't any travellers on the road like there were in Oblivion (everyone seems content to stay mostly in their own cells). But very nice.
* Clear, amusing, and variable dialogue. The khajiit voices are endearing, but I wish the argonians sounded more... reptilian.
* Big world, I'm still exploring it. But I'm already feeling the desire for more as I've wandered across most of the major hotspots in the game.
* Radiant Stories. These are a nice tool.
At first, I was abhorred about Skyrim's slimming down, but I think they've done a good job of compensating for the loss of stats. The armors are beautiful, and I can understand why they did away with peicemail armors (I personally enjoy both). I miss being able to layer clothing or view jewelry, or wear more than one ring. I also noticed that there weren't any bracelets in the game, which made me kind of annoyed. I also would have preferred to see more racial differences -- I guess they wanted you to just worry about how cool you want to look, but the fact that they are so bland saps some of the color out of the world. I hear that Nords are treated more friendly than other races, but I don't see it. I expected my high elf to get scorned, or have guards follow my khajiit around, or nords tell my dark elf to gtfo of Windhelm -- but I see none of these things. Ulfric is just as happy with his altmer minion as he is with his Nord ones, and no one notices or cares about the argonian buying a house inside the town even though some of the areas of the game have made a point to show that they're not welcome like that. Ah well.