i suppose operative.... but i dont necessarily like the classes
theres not enough
think there should be a more suitable class for light body type
whats the point of having a medic that dies to easy. though i suppose it could work to advantage so you could heal yourself
lights cant be soldier and "be in the forefront" just to get gunned down by a heavy.
to be rly good at light boy type i think u rly have to learn how to use the speed to your advantage
and with no ctf i cant think of anyway that you can at the moment
I've thought the same for a while. The only real adv is the extra routes, which players might end up camping out anyway.
Soldier isn't that bad I am guessing though, because you can sustain more damage than any other class (probably equivocal to an extra bullet) and use grenades on heavies. It isn't a bad strategy. The only reason heavies are going to die is backstabbing, sniping, grenades and gradual damage until death (because regeneration doesn't go back to full hp).
Being really good, as you are saying, with impressive movement aim will end up being balanced with heavy, which is primarily aim based, which I do think is a little stupid because you have to go out on a limb and be very good at what you do just to maintain a positive k/d. If heavy ends up being pro balanced with light, then ppl will start downgrading from light and it will be a boring campfest, however, if light is pub balanced with heavy, any good player shouldn't really have a problem laying out a heavy and his precious sandvich.
With what I know about Splash Damage, I am guessing this game will be public balanced, sort of like TF2.