Dawnguard and Future DLC Discussion - Thread #27

Post » Wed Jun 13, 2012 8:35 pm

Holy Triple post batman...I really want more spells....
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cosmo valerga
 
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Post » Wed Jun 13, 2012 2:25 pm

Holy Triple post batman...I really want more spells....

YES! YES! and.... YES!

More conjuration spells most of all. The daedra want us to summon them and I want to summon a Scamp army. I had a mod in Oblivion that let me summon more then one, and well I use it to have a Scamp army. By army I mean 8, as it was Oblivion and 9 NPCs made it crash almost lol.
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ILy- Forver
 
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Post » Wed Jun 13, 2012 9:45 pm

More spells would be a welcome addition. I'd love that.

Also, I'd love to have a command in the game where I can send the Dark Brotherhood initiates out on assassination contracts. I'm the Listener, and I'm rebuilding the entire Brotherhood from the ground up, I'd love to not have to carry the entire work-load of the Brotherhood.

Don't get me wrong. Ever since the Morag Tong in Morrowind, Assassins have been pretty much the only thing that I play. But I'd love to at least be able to involve the rest of the Family in the slaughtering fun. It can't be that difficult to program in, we had it happen with Deepscorn Hollow in Oblivion. I had that Vampire's kill count well over 600+ murders in the name of Sithis before Skyrim dropped. Can we please get the same thing with the Dark Brotherhood in Skyrim?

Pretty please?

With cherries and whipped cream?

And a sprig of Nightshade?

Maybe a Human Heart to top it off?

I'll even do the Black Sacrament if you'd like... ;)
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RObert loVes MOmmy
 
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Post » Wed Jun 13, 2012 1:24 pm

Anything new?
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Wayne Cole
 
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Post » Wed Jun 13, 2012 1:21 pm

Nope.
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Genevieve
 
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Post » Wed Jun 13, 2012 8:28 am

I would not mind a more General Perk tree that could be I dunno level dependant, that could give more variety to your Character than the other perk trees, something that would Not be linked to any particular skill.
Also Werebears, more love for other weapon uniques, Maces, axes and so forth.
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Matt Fletcher
 
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Post » Wed Jun 13, 2012 7:25 pm

I would love some additional quests continuing the storyline of the existing factions. More missions for Blades, Companion etc.
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Ben sutton
 
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Post » Wed Jun 13, 2012 11:02 am

I wondered... which artifacts from the preceding games would you want to see in the future DLCs, and updates?

Here's my current wishlist, obviously too long to be reasonable...

Spoiler
Daedric Crescent
Hromir's Icestaff
Staff of Hasedoki
Staff of Indarys
Calliben's Grim Retort
Stormfang (which was the blade of http://uesp.net/wiki/Skyrim:Ulfgar_the_Unending)
Dawnfang/Duskfang
Debaser
Thornblade
Keenblood Blade
Ice Blade of the Monarch
Chrysamere
Goldbrand
Dragonsword of Lainlyn
Shadowrend
Shadowblade
Sword of Jyggalag
Hopesfire
Trueflame
Impaler
Spider Impaler
Shadow Whisper
Neb's Talon
Crimson Eviscerator
Shard of Vehemence
Dagger of Symmachus
Fang of Haynekhtnamet
Soul Drinker
The Wings of the Queen of Bats
Widowmaker
Cloudcleaver
Stormkiss
Dark Ice Axe
Star Cairn Axe
Light of Day
Veloth's Judgement
Nerveshatter
Scourge
Mace of Aevar Stone-Singer
Stendarr's Hammer
Bthuangth's Harvester
Illkurok
Stormforge
The Ebony Spear
Spear of Bitter Mercy
Spear of the Hunter
Spear of the Snow Prince
Muatra
Fists of Randagulf
Eleidon's Ward
Darksun Shield
Shadow Shield
True Frost Shield
Vajuras' Shield
Dragonstar Shield
Ruby Heart
Impervious
Lord's Mail
Raiment of the Crimson Scar
Shadoweave
Drake's Pride
Dragoneye Helm
Grimli's War Helm
Warlock's Ring
Phynaster's Ring
Ring of the Khajiiti
Weatherward Circlet
Spelldrinker Amulet

Edit : added some artifacts from TES: Travel
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Bee Baby
 
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Post » Wed Jun 13, 2012 12:01 pm

If the DLC does not include Aliens... I have one word for this DLC.



Extremely and erratically misplaced in a world of Dragons and Monsters.
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Joanne
 
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Post » Wed Jun 13, 2012 9:42 am

TES does not need aliens... IMHO.
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Brandi Norton
 
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Post » Wed Jun 13, 2012 8:43 am

I can't find the source but didn't they say they wouldn't just be adding to the game with dlc but also improving on already existing features? And not just as bug fixes.
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Vicki Blondie
 
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Post » Wed Jun 13, 2012 4:43 pm

I am disappointed that the mods won't allow threads discussing sub-issues relating to DLC. This is DLC thread #27, so if I want to discuss a sub-issue I would have to wade through 216 pages (27 threads at an average of 8 pages a thread) just to find the various references to the sub-issue I want to discuss (if there are even any references to those sub-issues to be found). I just cannot see myself doing that.

This uber-thread discussing DLC is just a bit overwhelming for me. Guess I will just be surprised by whatever comes out whenever it gets here.
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FITTAS
 
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Post » Wed Jun 13, 2012 11:09 pm

I would like them to make the Mages College do something after you have become arch mage. Maybe anothe questline were you help Winterhold and the college become popular.

Also you get a ---> Spellcrafting Alter <---
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Oscar Vazquez
 
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Post » Wed Jun 13, 2012 5:20 pm

TES does not need aliens... IMHO.

Those ash monsters in Morrowind were enough!
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Robyn Lena
 
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Post » Wed Jun 13, 2012 8:25 pm

It would be cool if they added a little area where they put on plays of things that have happened in the past and we could go and just relax and get some laughs. Maybe have a few quests for it? They could add it to the Bard's College since they don't really have any quests.
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Samantha Pattison
 
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Post » Wed Jun 13, 2012 5:53 pm

Those ash monsters in Morrowind were enough!

F'ing Cliffracers... end of story.
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YO MAma
 
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Post » Wed Jun 13, 2012 12:30 pm

pets. a kller bunny rabbit would be awesome
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Lisa Robb
 
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Post » Wed Jun 13, 2012 1:00 pm

If the DLC does not include Aliens... I have one word for this DLC.



Extremely and erratically misplaced in a world of Dragons and Monsters.

Well "technically" you could consider the Daedra aliens? :P
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Rinceoir
 
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Post » Wed Jun 13, 2012 6:18 pm

I am disappointed that the mods won't allow threads discussing sub-issues relating to DLC. This is DLC thread #27, so if I want to discuss a sub-issue I would have to wade through 216 pages (27 threads at an average of 8 pages a thread) just to find the various references to the sub-issue I want to discuss (if there are even any references to those sub-issues to be found). I just cannot see myself doing that.

This uber-thread discussing DLC is just a bit overwhelming for me. Guess I will just be surprised by whatever comes out whenever it gets here.


Hi there Turija! Hope you'e doing great!

I fully support your petition. It is all too easy to get overzealous, thus creating a bigger problem than the one being preventred.
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Catharine Krupinski
 
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Post » Wed Jun 13, 2012 9:48 am

Yea I would love a Arena in Skyrim.

I would also love more then 5 summons.
What's Arena?
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Dagan Wilkin
 
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Post » Wed Jun 13, 2012 10:10 am

What's Arena?

Where you battle NPCs to the death and whoever wins makes bank.
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aisha jamil
 
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Post » Wed Jun 13, 2012 5:31 pm



Where you battle NPCs to the death and whoever wins makes bank.
That sounds awesome. I wouldn't mind that being the only multiplayer mode. Sort of where you place bets and spectate player battles.
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Emily Martell
 
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Post » Wed Jun 13, 2012 3:08 pm

Okay, so they can do whatever they want with the Dawnguard expansion, I'm just glad that there's going to be even more to do in this world. I haven't even finished playing all of Skyrim yet as far as side quests are concerned. What I really want to see though, is Bethesda go back to where it basically took video games, and turned it into art. The game that stole my heart, and 22 of the 24 hours of my day for multiple days in a row for years at a time. Morrowind, people...Morrowind. I don't know how many of you have played The Elder Scrolls III: Morrowind, but that is still one of the greatest Elder Scrolls game to date. Skyrim is tied with it because you can dual wield weapons, and Skyrim has the best animation and most balanced game play and the greatest way of leveling up I've ever seen. But, Morrowind has some of the greatest environments ever, some of the richest characters who have useful and fun dialogue. AND, Morrowinds story is to this very day the greatest story line in a video game that I've played ever. It's an old fashion story, and it's been done before, for sure. But it's fun to play, it's long and challenging, and upon completing it there's such a thrill of satisfaction that's never been duplicated since. Beating Oblivion, and watching the statue of Akatosh form where Martin once stood didn't supply the same amount of satisfaction. Looking out at the sky (though beautiful) whilst Alduin was finally conquered didn't supply the same amount of satisfaction. Nothing has been as satisfying as Morrowinds game ending. Finally uniting all the house factions, and all the tribes to attack one foe. revealing the truth about the temple, and how twisted politics and religious radicals going on a power trip have shaped the history of the island of Vvardenfell for so many years. Then exploring the blighted base of Red Mountain in search for the artifacts necessary to defeat the main boss, Dagoth Ur. THEN, actually beating the main boss, Dagoth Ur, and watching as the giant machine he's been building for the past years crumbles and falls into the lake of lava at the base of the volcano, and being visited by the daedric goddess, Azura, to claim your prize as the Nerevarine, hero of Vvardenfell!

And now, here sits Bethesda, with the opportunity to make Elder Scrolls veterans squeal with joy. How many years have passed since the story of Morrowinds main quest occurred? Since Morrowind took place in 3E 427-3E 432, then in 3E 433 is when the Oblivion story line begins. Skyrims story line happens in 4E 201. So, since Morrowind (3E 427) to the end of Skyrim (4E 201), assuming that every Era goes 1000 years and assuming I understand the way the Tamriel calendar works, there has been a 774 year passing period of changes on Vvardenfell. That provides so much room for creativity with what they do. I'm not talking about doing a prequal to Skyrim, but something that takes place after the events of Skyrim, on the island of Vvardenfell with all the changes that nearly 1000 years provides. It's known that the city of Vivec has sunk, the Nerevarine has left Tamriel to go to Akivir, and that the house wars still rage on. With those three things, all you need is a villian with a motive, and you've got your main quest, and multiple side quests.

Maybe you can try and join together the Mages Guild and the Telvanni wizards to rebuild the city of Vivec, bring it out of the water and rebuild it. Or pit the houses against each other in political warfare on who owns what land and products. There’s the good old Fighters Guild quests, the Dark Brotherhood, the Mages Guild quests, and Thieves Guild Quests. Then, being on the island of Vvardenfell opens up the quest lines for the Morag Tong, the Commona Tong, and quite a few more. Ashland tribes probably still exists, maybe they’ve evolved! What if the Ashland tribes, rather than being in tents, traveled by stilt striders. Imagine, giant bug like creatures walking about large ashlands with tribal darkelves shooting arrows at you as you ride on the back of a Guar with however you attack people (be it arrow, sword, magic, spear, knife, ect.). I think that Bethesda returning to Vvardenfell opens so much for a game/DLC, it’s not even funny. And with the power that we have now with the new engines Bethesda use and the running capabilities of the next generation of console there’s absolutely nothing stopping them from creating the entire country of Morrowind available to the player, Vvardenfell, Solstheim, and the main land too.

I think that returning to Morrowind for a game, or if anything, one wicked massive DLC, is probably one of the greatest things Bethesda could do for its players. How many of us have spent countless hours playing Morrowind? And how awesome would it be to revisit that land with all the changes that time has done to it?
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remi lasisi
 
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Post » Wed Jun 13, 2012 10:14 pm

Okay, so they can do whatever they want with the Dawnguard expansion, I'm just glad that there's going to be even more to do in this world. I haven't even finished playing all of Skyrim yet as far as side quests are concerned. What I really want to see though, is Bethesda go back to where it basically took video games, and turned it into art. The game that stole my heart, and 22 of the 24 hours of my day for multiple days in a row for years at a time. Morrowind, people...Morrowind. I don't know how many of you have played The Elder Scrolls III: Morrowind, but that is still one of the greatest Elder Scrolls game to date. Skyrim is tied with it because you can dual wield weapons, and Skyrim has the best animation and most balanced game play and the greatest way of leveling up I've ever seen. But, Morrowind has some of the greatest environments ever, some of the richest characters who have useful and fun dialogue. AND, Morrowinds story is to this very day the greatest story line in a video game that I've played ever. It's an old fashion story, and it's been done before, for sure. But it's fun to play, it's long and challenging, and upon completing it there's such a thrill of satisfaction that's never been duplicated since. Beating Oblivion, and watching the statue of Akatosh form where Martin once stood didn't supply the same amount of satisfaction. Looking out at the sky (though beautiful) whilst Alduin was finally conquered didn't supply the same amount of satisfaction. Nothing has been as satisfying as Morrowinds game ending. Finally uniting all the house factions, and all the tribes to attack one foe. revealing the truth about the temple, and how twisted politics and religious radicals going on a power trip have shaped the history of the island of Vvardenfell for so many years. Then exploring the blighted base of Red Mountain in search for the artifacts necessary to defeat the main boss, Dagoth Ur. THEN, actually beating the main boss, Dagoth Ur, and watching as the giant machine he's been building for the past years crumbles and falls into the lake of lava at the base of the volcano, and being visited by the daedric goddess, Azura, to claim your prize as the Nerevarine, hero of Vvardenfell!

And now, here sits Bethesda, with the opportunity to make Elder Scrolls veterans squeal with joy. How many years have passed since the story of Morrowinds main quest occurred? Since Morrowind took place in 3E 427-3E 432, then in 3E 433 is when the Oblivion story line begins. Skyrims story line happens in 4E 201. So, since Morrowind (3E 427) to the end of Skyrim (4E 201), assuming that every Era goes 1000 years and assuming I understand the way the Tamriel calendar works, there has been a 774 year passing period of changes on Vvardenfell. That provides so much room for creativity with what they do. I'm not talking about doing a prequal to Skyrim, but something that takes place after the events of Skyrim, on the island of Vvardenfell with all the changes that nearly 1000 years provides. It's known that the city of Vivec has sunk, the Nerevarine has left Tamriel to go to Akivir, and that the house wars still rage on. With those three things, all you need is a villian with a motive, and you've got your main quest, and multiple side quests.

Maybe you can try and join together the Mages Guild and the Telvanni wizards to rebuild the city of Vivec, bring it out of the water and rebuild it. Or pit the houses against each other in political warfare on who owns what land and products. There’s the good old Fighters Guild quests, the Dark Brotherhood, the Mages Guild quests, and Thieves Guild Quests. Then, being on the island of Vvardenfell opens up the quest lines for the Morag Tong, the Commona Tong, and quite a few more. Ashland tribes probably still exists, maybe they’ve evolved! What if the Ashland tribes, rather than being in tents, traveled by stilt striders. Imagine, giant bug like creatures walking about large ashlands with tribal darkelves shooting arrows at you as you ride on the back of a Guar with however you attack people (be it arrow, sword, magic, spear, knife, ect.). I think that Bethesda returning to Vvardenfell opens so much for a game/DLC, it’s not even funny. And with the power that we have now with the new engines Bethesda use and the running capabilities of the next generation of console there’s absolutely nothing stopping them from creating the entire country of Morrowind available to the player, Vvardenfell, Solstheim, and the main land too.

I think that returning to Morrowind for a game, or if anything, one wicked massive DLC, is probably one of the greatest things Bethesda could do for its players. How many of us have spent countless hours playing Morrowind? And how awesome would it be to revisit that land with all the changes that time has done to it?


:blink:



Please change your font.
I can't even read you post.
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sam westover
 
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Post » Wed Jun 13, 2012 10:54 am

Didn't the fourth era started once Martin Septim died and the Oblivion Crisis was over?

http://www.uesp.net/wiki/Lore:Fourth_Era
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Marlo Stanfield
 
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