Dawnguard and Future DLC Discussion - Thread #32

Post » Thu Jun 14, 2012 10:02 am

Public gameplay?
From what i heard its "Closed doors" Maybe like the demo of skyrim last E3,I dont know D: Trying to find that tweet
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Sarah MacLeod
 
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Post » Thu Jun 14, 2012 10:18 am

Public gameplay?
Most likely not, Because Skyrim at E3 will be behind "Closed doors" :dry:
@Stordrage. Didn't see your comment.
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Killah Bee
 
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Post » Thu Jun 14, 2012 1:18 pm

Most likely not, Because Skyrim at E3 will be behind "Closed doors" :dry:
@Stordrage. Didn't see your comment.
Well but :/ we will get to see it? i mean all the time bethesda has been saying,we cant wait to show you! or exciting stuff soon! etc.. and they wont show us? well i dont know what it means but. Also do you have link to that tweet? i have been trying to find it,wasnt it a couple threads back when someone told us that?
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QuinDINGDONGcey
 
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Post » Thu Jun 14, 2012 4:58 pm

Probably just get journalist articles from E3, just like last year.
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Sarah Unwin
 
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Post » Thu Jun 14, 2012 8:15 am

it would be kwl if we could start a fellowship of followers in one of the next tes games and they would talk to each other much like the characters in dragons age lol.
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Devin Sluis
 
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Post » Thu Jun 14, 2012 7:28 am

Animations\DLC01\IdleReadElderScrollEnd.HKX
Animations\DLC01\IdleReadElderScrollEnter.HKX

Animations\DLC01\IdleReadElderScrollLooping.HKX


Reading Elder Scrolls frequently normally would cause blindness.
But DAT EYES would protect PC from that little problem.

Also a bit offtop: I really hate that most likely Falmers and Snow Prince will be portrayed as an uber-enemies Some of them aka pure Snow Elves should be IMO recognized(Orcs' status-esque) and rebuild Winterhold:D( they are skilled with stonework/building Nord cities - Windhelm).
And we would get everybody pleased: Vampires - check, New Major race - check, Winterhold Rebuilt - check, Killing Falmer- check, Saving Falmer - check. :D

Also I'm very curious how the Kyne's tree end up down in the Markarth underground.
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louise tagg
 
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Post » Thu Jun 14, 2012 8:55 pm

I just had this super amazing idea for something they should add if this has anything to do with the Dwemer... Alchemy created explosives. These can be non magical traps set on the ground or tossed at people.

Like Grenades and Mines... that would be awesome... Having a Vampire Hunter that weilds a Crossbow and builds bomb's and traps to kill the other vampires.
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Chris BEvan
 
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Post » Thu Jun 14, 2012 6:30 pm

It's kind of odd, but all this vampire hype is slowly but surely getting to me. I was so excited for E3, but when I came online this morning and spotted 3 vampire topics on the first page yet again, I realised that all that's left by now is a vague sense of dread.
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adame
 
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Post » Thu Jun 14, 2012 9:03 am

If the DLC is based mainly on Vampires, I'm not getting it... good for people who like them but I hope Bethesda remembers about the silent portion of its fanbase who isn't interested in vampires.
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Jessica Stokes
 
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Post » Thu Jun 14, 2012 6:38 pm

If the DLC is based mainly on Vampires, I'm not getting it... good for people who like them but I hope Bethesda remembers about the silent portion of its fanbase who isn't interested in vampires.
True.

I do not mind it adding depth for vampires, but a DLC based on it or forcing me to be one in a its main quest line will put me off. Also as it is a 360 first deal, ill get to see what it is about before buying it.
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El Goose
 
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Post » Thu Jun 14, 2012 7:34 am

I don't know about anyone else but I want to see more done with werewolves. I know there are many mods out there but I play on Xbox, I played morrowind with the bloodmoon add on and I loved it I would like to see something like that put in skyrim. A lot of the mods for PC actually hit the nail right on the head with feral werewolves and pure bloods but I want that for Xbox. After the companions quests it just feels like the werewolves die off I would like to see some more quests with them and also some followers. Maybe even make it so you can infect other companions already in the game. I know its something hard to ask but if Bethesda does do more with werewolves I would like to see it done in skyrim to me when I played the bloodmoon I loved it, it really drove that Norse feel in but since only on the island knew about werewolves its seemed like when I went back to morrowind no one could stop me, that's why I would want to see it in skyrim because then I couldn't just obliterate towns.
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Sara Johanna Scenariste
 
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Post » Thu Jun 14, 2012 5:16 am

well, are we sure the DLC will be based around vamps? i think it will add new vampire content, but probably not focus on them. it's been months since Skyrim was released, there has been huge amounts of time to make DLC content.
why not discuss this "RF" or something?
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Sammie LM
 
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Post » Thu Jun 14, 2012 5:53 pm

I hope Bethesda remembers about the silent portion of its fanbase who isn't interested in vampires.

If they catered to what the minority wanted they wouldn't be in business.

EDIT: Misread your post as "slight" instead of "silent". Apologies.
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Cody Banks
 
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Post » Thu Jun 14, 2012 8:34 pm

I just saw that game jam video...so much wantz there.
What i loved about not-yet implemented ideas were:

-Seasonal foliage
-Flow based water shader
-Dungeon enhancements
-Water current in dungeons
-Dark Dungeons
-snow footprints

^ These would be wonderfully immersive

-Spears were on my definite list,and now i've seen the animations...

-Building your own home? IF properly implemented?Gimme!

-Them Goblins were so darn cute...i'd want one or two as a follower :3

-Epic Mounts: (dat horse!)

-Weapon physics like the flail weapon,would open up so much possibilities

-Elemental arrows: as an archer,i aprove

-Werebear? Sure,but throw in Werecats and Werelizards for Khajiit and Argonians while yer at it.Racial diversity in the werewolf forms.

-and Unique boss fights like that giant mudcrab.

The only thing i didnt quite liek was the Dragon Mount.
A little too much over the top for me,even though that opinion will probably be a minority...
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Marina Leigh
 
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Post » Thu Jun 14, 2012 6:39 pm

If the DLC is based mainly on Vampires, I'm not getting it... good for people who like them but I hope Bethesda remembers about the silent portion of its fanbase who isn't interested in vampires.
Who cares? We had to buy the game even if we didn't like dragons. There will be more than just vampires. I bought Skyrim to play as a werewolf, not to fight stupid dragons as an unintersting hero with the soul of a dragon. There will be plenty of things to do than just fight vampires.
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barbara belmonte
 
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Post » Thu Jun 14, 2012 4:51 am

Who cares? We had to buy the game even if we didn't like dragons. There will be more than just vampires. I bought Skyrim to play as a werewolf, not to fight stupid dragons as an unintersting hero with the soul of a dragon. There will be plenty of things to do than just fight vampires.
Exactly...i mean who actually prefers to be dragonborn?
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Mashystar
 
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Post » Thu Jun 14, 2012 4:51 pm

I Hope we'll be able some day to cast spells when mounted. :smile:
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IsAiah AkA figgy
 
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Post » Thu Jun 14, 2012 1:49 pm

I Hope we'll be able some day to cast spells when mounted. :smile:
I hope one day we get first person horse riding but i dont see that happen D: also werewolf first person..
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Emily Jeffs
 
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Post » Thu Jun 14, 2012 4:20 pm

I Hope we'll be able some day to cast spells when mounted. :smile:

I hope so too, it would be awesome for a mage type of character.
I just had this super amazing idea for something they should add if this has anything to do with the Dwemer... Alchemy created explosives. These can be non magical traps set on the ground or tossed at people.

Like Grenades and Mines... that would be awesome... Having a Vampire Hunter that weilds a Crossbow and builds bomb's and traps to kill the other vampires.

Considering that the Byzantine Empire developed some form of throwable grenade, I suppose this isn't too far fetched. I would welcome throwable weapons (like alchemy grenades and throwing knives) and the ability to set up a trap.
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Jeff Tingler
 
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Post » Thu Jun 14, 2012 3:14 pm



Considering that the Byzantine Empire developed some form of throwable grenade, I suppose this isn't too far fetched. I would welcome throwable weapons (like alchemy grenades and throwing knives) and the ability to set up a trap.
I keep picturing Assassin's Creed Revelations
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Justin Hankins
 
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Post » Thu Jun 14, 2012 7:30 am

I keep picturing Assassin's Creed Revelations

Yeah, me to actually :P
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kitten maciver
 
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Post » Thu Jun 14, 2012 1:44 pm

Considering that the Byzantine Empire developed some form of throwable grenade, I suppose this isn't too far fetched. I would welcome throwable weapons (like alchemy grenades and throwing knives) and the ability to set up a trap.

There were nafta-based bombs thorough the middle ages so indeed that could be neat :) Greek fire and such.

Also, I think what I would really love to see in the coming expansion would be a greater influence from the Empire. I'm thinking specifically of more medieval armours and weapons in the style of Cyrodiil and Oblivion, more chainmail in general to keep in line with the Viking flavour of Skyrim and new lands to explore. Norther Cyrodiil for instance, to show how the Aldmeri dominion is effecting the lands we got to explore in Oblivion, maybe Orsinium or other neightboring regions of Skyrim. I've always been curious about these kingdoms of 'mer' that were never fully shown, like the Ayleid in Oblivion. Little hints and clues, like pieces of equipment and artifacts would be neat too, I suppose.
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Euan
 
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Post » Thu Jun 14, 2012 12:25 pm

Exactly...i mean who actually prefers to be dragonborn?
Being Dragonborn is fun!!!
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Tina Tupou
 
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Post » Thu Jun 14, 2012 1:17 pm

I keep picturing Assassin's Creed Revelations

I will admit, i was thinking of this when i came up with the idea. But to me atm Alchemy seems pointless when i can find so many poisions and potions in the game world. But if i could make bombs, infused with hints of magica then i would start using Alchemy alot.
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Heather beauchamp
 
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Post » Thu Jun 14, 2012 6:15 am

For dawnguard im honestly hoping for 2-3 more guilds and an expansion of the main quest. Maybe a few more shouts?
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sas
 
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