Dcotepatch

Post » Fri May 27, 2011 9:24 pm

Every time you download 'free' software it means that someone doesn't get paid. Now, you might not give a wet rat's butt crack about that but the repurcussions on software piracy are manifold:1). Developers don't get paid.2). Publishers don't get paid.3). The guy that runs the little shop down the corner that tries to sell games doesn't get paid.4). You, or your mate, or your mate's mate who might be looking for a job in the computer games industry will not get paid. You/he/they will spend 3 years in college studying and wind up driving trucks for a living because it pays.What goes around, comes around. You will wind up stinging yourself in the end when you can't find titles you want and support forums throw mud in your face.---Returning to topic:Anyway, how's it going with the patch? looking forward to seeing more details on its progress. :)-Windebieste.
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Laura Elizabeth
 
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Post » Sat May 28, 2011 1:14 am

Nice executive summary, windebieste. Unfortunately there are enough wrinkles on that top-down business model to complicate the issue.For example, if #3 has a shop selling music s/he is as shafted by the legal iTunes system as by piracy... in the games business Steam et al are similar poison for physical retailers (and packagers, distributers etc). It's much more serious than a change in format or media, and changes the developer/publisher relationship too.In addition to piracy, there's also a real problem with the business producing "dog-in-the-manger" scenarios... DCotE could easily have disappeared without trace, never released, despite being such a seriously engaging and (IMO) innovative piece of work. Personally, I'd be happy to have forgone any one of the recent WWII FPS look-a-likes in favour of it; but the business doesn't work that way, it's still quite mass-market in outlook, generally looking to repeat successes with content that's the same but visually improved, riding on the coat tails of improving hardware.Piracy is obviously snide freeloading, with about the kudos of faredodging, but it's just the easiest target to go for in the list of the industry's ills. The weird thing may be that a looser approach to IP rights, blurring official/unofficial and game/patch/mod is a way forward.Spooky that we might not even have been discussing a game based on HP Lovecraft's work if it wasn't for others modding his ideas to help build a Mythos, and give it a new lease of life through an RPG. Shame that he never made much money either.
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Leilene Nessel
 
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Post » Fri May 27, 2011 10:52 pm

Is there a readme or something for this Dcotepatch? I can't find squat on it, I search for svckleads threads and I only find 5 and this seems to be the only one about this patch, and you're all talking about it as if it's been around for a long time. One post in this thread says you don't install it, you just copy it to the game directory? So how does it work, you're saying you don't run it, the game calls it? The download I got was only 112 kb. Btw the freaking search on this forum is hosed for me. It will only do one search per IE instance then it starts returning blank pages :(
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neil slattery
 
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Post » Fri May 27, 2011 9:36 am

Just download and save it to any directory you want.Run it and tell it where your executable is located.That is all there is to it.Details of what it does can be located in this thread, I'll try and grab them all together and lump then in the first post to make things easier.
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mimi_lys
 
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Post » Fri May 27, 2011 10:33 am

Cool thanks !
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Romy Welsch
 
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Post » Sat May 28, 2011 1:14 am

Err is there a way using this or some other means to redefine weapons keys? I haven't seen any xml files you guys are talking about.
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cassy
 
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Post » Fri May 27, 2011 11:21 am

The xbox version uses xml files external to the main exe. Unfort the xml files for the PC version are inside the exe itself. Almost all the patchers changes work through changing the xml within the exe.xbill could probably help with changing the weapons keys but they aren't defined in the xml itself (afaik).
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Andrea Pratt
 
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Post » Fri May 27, 2011 10:09 pm

Is there any way the patch could give the option in the controls menu for 'right' and 'left'? It has 'lean' right or left, and 'strafe' right or left, but not--simply--'turn' right or left.
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Steve Fallon
 
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Post » Fri May 27, 2011 8:22 pm

turn on 'mousekeys' in windows might work. i think its under accessibility in the control panel, and it uses the NumPad.
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Roddy
 
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Post » Fri May 27, 2011 4:36 pm

Great job on the patcher folks!Is it just me, or is the middle mouse button not working in this game? Is this something you guys can do something about?
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Steven Hardman
 
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Post » Fri May 27, 2011 9:48 pm

I bought this game from Direct2drive and it seems the executable is a different size than the one on the disk version. I get an error when running the patcher due to file size differences. Any work around for this problem?Wrong File Size [2407425] expecting [2961408], please select correct exe. That's the error I get when directing the patcher to my exe file.Thanks for any help
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Georgia Fullalove
 
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Post » Fri May 27, 2011 11:45 am

See this thread:http://callofcthulhu.com/forums/index.php?showtopic=3371
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Marcia Renton
 
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Post » Fri May 27, 2011 9:42 am

Question... I'm completely ignorant about how modding for this game works but is it at all possible to make corpses stay and/or drop ammo/weapons? That would be pretty neat, but I guess impossible huh?
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Jaylene Brower
 
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Post » Fri May 27, 2011 6:36 pm

Somebody needs to sticky this thread.
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saxon
 
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Post » Fri May 27, 2011 8:54 am

Sounds awesome. I have to say I cannot express my gratitude to you guys enough... when I first got this game I thought "damn, this is all neat and all, but it doesn't look like it'll be one of those games with an active mod community which is a damn shame...."Imagine my suprise to find out you guys are able to fix most of the annoyances shipped with the original without any official OR unofficial tools. Two thumbs up.
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louise fortin
 
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Post » Fri May 27, 2011 10:10 am

Here, here..!I can't contribute in a technical manner or do any of the modding that you guys are embracing to improve Dark Corners..; but I can express my support for your dedicated efforts if it helps to inspire continued development of the unofficial patch.-Windebieste
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Kat Lehmann
 
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Post » Fri May 27, 2011 12:26 pm

"bonjour",firstable excuse me for my bad english but i am french.Here is my problem, i have installed the game on my pc :window xpmotherboard asus a7v 800 mhzGe Force 6 6200 256 mb ddr agp 8 x with the last driver.i have installed the patch correctly on my machine everything get allright in engine file but when i start the game it's allways the same problem with cocmainwin32.exe.Also, must i play with the cd game in the cd player ?I hope you can explain the problem because i want to play and discover this Lovecraft's world. I remember ten years ago when i was rolegamer of " l'appel de Chtulu ".Thank you by advance and " felicitation " for this Forum.Arsene
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Vera Maslar
 
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Post » Sat May 28, 2011 1:32 am

http://www.svcklead.com/DCoTEPatch.exeRewriting the XML without the formatting allows you to increase some of the values beyond their initial sizes.Be warned though that once you use it you can't use the standard fixed position UI unless you restore a backed up exe.This is only for people who know what they are doing!The standard patch is still at:http://www.svcklead.com/DCoTEPatch.exe
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Soph
 
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Post » Fri May 27, 2011 7:02 pm

So, is it possible for those who have the downloaded version to just replace the .exe file from someone that has the box version, and run the patch that way?
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sam smith
 
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Post » Sat May 28, 2011 12:10 am

I'm trying to sort this out but at the moment it looks like there may be some other differences.
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Code Affinity
 
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Post » Fri May 27, 2011 8:43 pm

Yeah a lot of it isn't valid xml and the .net parser won't allow you to be sloppy as recommended by 3WC. We all know what happened with sloppy html:)So I have to patch the starting xml then unpatch it writing back as some of the bone stuff for example can't be changed. It's really flat file pretending to be xml.Still WIP so progress bar and adding coming soon.
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Gaelle Courant
 
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Post » Fri May 27, 2011 11:19 pm

Loaded the 1.20 patch on the server.http://www.svcklead.com/DCoTEPatch.exeFirst time you read the xml it will add inPlayerInvisibleAllowInsanityEffectsAllContentUnlockedall at their game default values and also rename the no skip videos to standard videos for all languages.Ticking the extra box will put you into a more dangerous edit mode where you can add (the row at the bottom) and delete rows. The (null) Value nodes you can see in this mode are required for the xml document structure.The position of new nodes in the structure is determined solely by the id sequence within each Area. The Path column is purely for display purposes.
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A Lo RIkIton'ton
 
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Post » Fri May 27, 2011 11:32 pm

Mr. Lead?I've been using this patch for a while now to have some fun. Great job, and well beyond anything I could ever do.I noticed a bug with it, though. Not sure if it was only with your first patch, or if it's with all of them, but I noticed that it stopped modifying the executable after a while.I had used the original patch to change some values, and then played for a while. I updated the patch as you released them, but I didn't modify any values until about a week ago, just before you released the XTML version. It wouldn't take the changes I wanted to put in it, even if the exe showed the checkmarks being saved.For instance, I enabled God mode just for fun, but in game I clearly wasn't in God mode. Quitting and loading the patch showed the check mark in place, yet the mode still wouldn't work.I had to delete that exe and restore the autoback up, and then modify it with your patch. It worked then.I haven't tried to see if I can modify the exe again since then.No biggie, but wondered if you were aware.
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saharen beauty
 
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Post » Fri May 27, 2011 6:52 pm

Thanks for the feedback Enix.I've not had a problem saving changes before myself, except once where i was changing a different exe to the one i was running:)Let me know how you get on with this version and if you have problems I'll check it out.
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Steve Fallon
 
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Post » Fri May 27, 2011 6:25 pm

OK this is my problem i can't find a copy of .net 1.1 the microsoft site says unable to connect to sever every time i try to DL it can someone help
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Hannah Whitlock
 
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