Nice executive summary,
windebieste. Unfortunately there are enough wrinkles on that top-down business model to complicate the issue.For example, if #3 has a shop selling music s/he is as shafted by the legal iTunes system as by piracy... in the games business Steam
et al are similar poison for physical retailers (and packagers, distributers etc). It's much more serious than a change in format or media, and changes the developer/publisher relationship too.In addition to piracy, there's also a real problem with the business producing "dog-in-the-manger" scenarios... DCotE could easily have disappeared without trace, never released, despite being such a seriously engaging and (IMO) innovative piece of work. Personally, I'd be happy to have forgone any one of the recent WWII FPS look-a-likes in favour of it; but the business doesn't work that way, it's still quite mass-market in outlook, generally looking to repeat successes with content that's the same but visually improved, riding on the coat tails of improving hardware.Piracy is obviously snide freeloading, with about the kudos of faredodging, but it's just the easiest target to go for in the list of the industry's ills. The weird thing may be that a looser approach to IP rights, blurring official/unofficial and game/patch/mod is a way forward.Spooky that we might not even have been discussing a game based on HP Lovecraft's work if it wasn't for others modding his ideas to help build a Mythos, and give it a new lease of life through an RPG. Shame that he never made much money either.