Heavy vs Medium vs Light

Post » Fri May 27, 2011 7:48 pm

then i do as all small people do....kick em where it hurts and run
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David John Hunter
 
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Post » Fri May 27, 2011 12:51 pm

Heavy Operative wins.
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Ruben Bernal
 
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Post » Fri May 27, 2011 6:21 pm

no...lights win, when the game comes out we will see :evil:
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Krista Belle Davis
 
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Post » Sat May 28, 2011 2:17 am

then i do as all small people do....kick em where it hurts and run


HAHAHAHAHAH Good plan. Im sure the SMART system will allow you to do that then jump over them and escape xD
Imagine that.... if the smart system when you run up to a heavy sack taps them :P
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Wanda Maximoff
 
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Post » Fri May 27, 2011 6:01 pm

HAHAHA that would be awesome, like a weak melee with a stun
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Rachel Hall
 
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Post » Fri May 27, 2011 1:33 pm

^ Heavies have balls of steel so it wouldn't work.
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Jason White
 
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Post » Sat May 28, 2011 2:39 am

HAHAHA that would be awesome, like a weak melee with a stun


Exactly :P
Then they could have the sound effect of the heavy crying xD
Also for those 3rd person perspective people, they could have a 3rd person angle so you can see your heavy cry and hold his jewels as the light person runs off xD
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JERMAINE VIDAURRI
 
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Post » Fri May 27, 2011 5:12 pm

balls of steel? you mean like the steel toed boots the light is wearing? like fire vs fire?
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El Khatiri
 
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Post » Fri May 27, 2011 10:27 pm

^ Heavies have balls of steel so it wouldn't work.


Hahahah well if a heavy has balls of steel, then i'm pretty sure they are either a woman or they got their nuts shot off when taking a load of damage from light ppl... even then it's probably due to being kicked repeatedly in the nuts by many lights as they fail to kill them :P
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josh evans
 
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Post » Fri May 27, 2011 10:57 pm

yup, light resistance member are the best...cuz resistance is the best and stuff
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sam smith
 
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Post » Sat May 28, 2011 12:45 am

hahaha SECURITY!! FTW!

I will own your resistance heavies because in security our heavies have been given metal cups for protection of their weak point xD
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lolli
 
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Post » Fri May 27, 2011 1:57 pm

It depends on the situation, and obviously balance is what is being aimed for by the designers. However, I've got to agree with what Ensis said earlier on: If everyone controlling the characters were of average skill, I think the heavy would have and advantage. Bigger weapons, more health. The game looks fairly fast paced to begin with, and lights don't have much health. Considering heavies can carry heavy machine guns, unless the light is intentionally stalking the heavy and manages to get the drop on them, the light wouldn't stand a chance. Image a light or heavy rounding a corner, and coming face to face with their opposite. Unless the light has somewhere to run, all the heavy has to do is keep the light in their cross-hairs for a little while and keep firing, and the light is toast. Same goes for medium versus heavy, except the medium would stand more of a chance, and last a bit longer.

Now, just to be clear, I'm not saying heavy is the "best" body-type. Simply that the heavy is more prone to survival than the others. In combination with their heavy weapons this makes them easier to use so, again assuming everyone is of average skill, it seems the heavy has a definite leg up.

Of course, the "rounding the corner" scenario isn't the only scenario that would happen...but it is a common one. If a light can get behind a heavy it's a whole different story, for instance. :D This could be done either by the light's more agile SMART usage, or a light Operative's disguise ability, although that brings class into it. Point is, a heavy wouldn't win all the matches, not by any means, but on the whole they seem to have a bit of an advantage on average.

That said, heavies are kind of boring. I'll probably be playing mostly light or medium, although I can't say for sure until the game comes out. Agility just seems more fun than brute force, though.
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Miss K
 
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Post » Fri May 27, 2011 2:53 pm

agreed, i play for fun and not just to get a lot of kills i want to have the agility to explore and see the battlefield for what it is, and catch those unsuspecting flankers off guard
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Kelli Wolfe
 
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Post » Sat May 28, 2011 12:53 am

Good good. While I do gravitate to towards light operative as my modus operendi, I will play all sizes and classes. There is no way better way to learn to fight other classes and body types is understanding how they work.

Now let me break this down.

Why light? I have to say SMART simply blows my mind on a FPS. I am one of those people who take the time to run all around a map looking for places to hide and alternate routes. The speed and optimal use of SMART will give be options that aren't available to other body types. Having weaker weapons is only a minor concern, provided I can flank and get the drop on people it won't matter how big your gun is if you don't get the chance to fire it. So many people seem to think that they can always keep their back covered. No so easy because you usually expect the enemy to come from a certain direction, when they come from another most people aren't expecting it.

Why operative? It seems best for my sneaky style and has fantastic synergy with the light. Though most of my FPS career I have learned one thing, most of the time the rest of your team can't be trusted to do ANYTHING!! Operative gives you the opportunity to help your team without having to rely on them for all your support. Brink bribes people to work together so I am not really to worried about that. However I am not playing the operative cuz I want to single handily wipe the team. I have been capable of it before in other games but its not possible against a skilled team. The operative will allow me to disrupt the enemy and help my team at the same time. I can open alternate routes for my team, I can disguise as a downed enemy and sneak more easily behind enemy lines and provide intel on enemy positions and troop strength. Its nice have the info but it will be awesome, to relay it to your team and have them use to destroy the enemy team and win the game. That is the best. I can also backstab which I really hope is OHK.

The light operative is like a combination of the Scout and Spy, my two favor classes. (Engineer is a close second, I am a team player). The speed and maneverability of a Scout and the cunning of the Spy. As a spy I don't go around and attempt to backstab the first person I see. I like to sneak in and get a feel of the engineer positions and relay it so the Scouts won't try to run past a level 3 sentry. I sap undefended Engineer structures and take out value targets like medics. There is nothing better than a nice chain backstab or sapping the entire base then waltzing out with the intel and backstabbing a medic heavy combo on the way and then capture then smoke break.

Why Brink provides other classes easy ways to support each other the Operative is there to just mess up the enemy team which I excel in doing. Also I do like playing the Engineer and Medic in TF2. The problem for me when I am playing medic and everyone I heal is NOT DEFENDING ME! I am here to support you and you need to help me back.


This just brought a tear to my eye :clap: :cry: I crack open a beer to you :foodndrink:

My only difference is that i play sniper even more often than i do spy and scout. I consider myself an attacking sniper, and, quite frankly, one of the best. There is nothing more satisfying than getting in the enemy base, relying the info to my spys, helping them destroy stuff, let them get the intel and wipe the enemy team as they come out. I when the spy backstabs the heavy, i snipe the medic before the medic kills him. When the spy saps and stabs the engineer, i headshot the pyro before he gets near. When the spy backstabs the sniper, i take care of the other sniper before he machetes the spy. When the spy kills the demoman, i kill the scout (Yes, i do headshot scouts. Scouts are quite easy TBH, the hardest is the pyro). When the spy stabs the soldier, i kill the spy whose footsteps i hear in the sewers. If i can't snipe, i backstab alongside my fellow kind.
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Stay-C
 
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Post » Fri May 27, 2011 11:37 pm

This just brought a tear to my eye :clap: :cry: I crack open a beer to you :foodndrink:

My only difference is that i play sniper even more often than i do spy and scout. I consider myself an attacking sniper, and, quite frankly, one of the best. There is nothing more satisfying than getting in the enemy base, relying the info to my spys, helping them destroy stuff, let them get the intel and wipe the enemy team as they come out. I when the spy backstabs the heavy, i snipe the medic before the medic kills him. When the spy saps and stabs the engineer, i headshot the pyro before he gets near. When the spy backstabs the sniper, i take care of the other sniper before he machetes the spy. When the spy kills the demoman, i kill the scout (Yes, i do headshot scouts. Scouts are quite easy TBH, the hardest is the pyro). When the spy stabs the soldier, i kill the spy whose footsteps i hear in the sewers. If i can't snipe, i backstab alongside my fellow kind.


Hahahaha good to see a decent sniper :D
I love doing sniping your way too :)

It's really boring when snipers do nothing. They are a powerful player if used properly. Although on MW2 I think snipers are for the n00bs cause it's so OP and easy to use...
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Eve(G)
 
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Post » Fri May 27, 2011 12:53 pm

I think people are putting too much on the lights. Sure they can get to the high spots but from what Ive seen of the videos the high spots are still vulnerable, all it takes is a nicely placed grenade. Any way, Ill be playing a heavy because it suits my style better. I like to tank.
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C.L.U.T.C.H
 
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Post » Fri May 27, 2011 6:44 pm

It depends on the situation, and obviously balance is what is being aimed for by the designers. However, I've got to agree with what Ensis said earlier on: If everyone controlling the characters were of average skill, I think the heavy would have and advantage. Bigger weapons, more health. The game looks fairly fast paced to begin with, and lights don't have much health. Considering heavies can carry heavy machine guns, unless the light is intentionally stalking the heavy and manages to get the drop on them, the light wouldn't stand a chance. Image a light or heavy rounding a corner, and coming face to face with their opposite. Unless the light has somewhere to run, all the heavy has to do is keep the light in their cross-hairs for a little while and keep firing, and the light is toast. Same goes for medium versus heavy, except the medium would stand more of a chance, and last a bit longer.

Now, just to be clear, I'm not saying heavy is the "best" body-type. Simply that the heavy is more prone to survival than the others. In combination with their heavy weapons this makes them easier to use so, again assuming everyone is of average skill, it seems the heavy has a definite leg up.

Of course, the "rounding the corner" scenario isn't the only scenario that would happen...but it is a common one. If a light can get behind a heavy it's a whole different story, for instance. :D This could be done either by the light's more agile SMART usage, or a light Operative's disguise ability, although that brings class into it. Point is, a heavy wouldn't win all the matches, not by any means, but on the whole they seem to have a bit of an advantage on average.

That said, heavies are kind of boring. I'll probably be playing mostly light or medium, although I can't say for sure until the game comes out. Agility just seems more fun than brute force, though.


It's nice to see someone post some kind of anolysis besides just saying which ever body class rules!!

If a light and heavy turn the corner the light should retreat nuff said. Balance is the key for me.

This just brought a tear to my eye :clap: :cry: I crack open a beer to you :foodndrink:

My only difference is that i play sniper even more often than i do spy and scout. I consider myself an attacking sniper, and, quite frankly, one of the best. There is nothing more satisfying than getting in the enemy base, relying the info to my spys, helping them destroy stuff, let them get the intel and wipe the enemy team as they come out. I when the spy backstabs the heavy, i snipe the medic before the medic kills him. When the spy saps and stabs the engineer, i headshot the pyro before he gets near. When the spy backstabs the sniper, i take care of the other sniper before he machetes the spy. When the spy kills the demoman, i kill the scout (Yes, i do headshot scouts. Scouts are quite easy TBH, the hardest is the pyro). When the spy stabs the soldier, i kill the spy whose footsteps i hear in the sewers. If i can't snipe, i backstab alongside my fellow kind.


We should play TF2 sometime, I am so tired of not having anyone intelligent to work with.
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Clea Jamerson
 
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Post » Fri May 27, 2011 11:34 am

or a light Operative's disguise ability, although that brings class into it

it would seem pretty obvious when a heavy on your team is running at about 3x the speed of everyone else and climbing up onto the rooftops that are inaccessable to heavies
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Stephani Silva
 
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Post » Sat May 28, 2011 1:49 am

it would seem pretty obvious when a heavy on your team is running at about 3x the speed of everyone else and climbing up onto the rooftops that are inaccessable to heavies

A smart operative would blend in perfectly, adjusting his speed and ability to climb.

It depends on the situation, and obviously balance is what is being aimed for by the designers. However, I've got to agree with what Ensis said earlier on: If everyone controlling the characters were of average skill, I think the heavy would have and advantage. Bigger weapons, more health. The game looks fairly fast paced to begin with, and lights don't have much health. Considering heavies can carry heavy machine guns, unless the light is intentionally stalking the heavy and manages to get the drop on them, the light wouldn't stand a chance. Image a light or heavy rounding a corner, and coming face to face with their opposite. Unless the light has somewhere to run, all the heavy has to do is keep the light in their cross-hairs for a little while and keep firing, and the light is toast. Same goes for medium versus heavy, except the medium would stand more of a chance, and last a bit longer.

Now, just to be clear, I'm not saying heavy is the "best" body-type. Simply that the heavy is more prone to survival than the others. In combination with their heavy weapons this makes them easier to use so, again assuming everyone is of average skill, it seems the heavy has a definite leg up.

Of course, the "rounding the corner" scenario isn't the only scenario that would happen...but it is a common one. If a light can get behind a heavy it's a whole different story, for instance. :D This could be done either by the light's more agile SMART usage, or a light Operative's disguise ability, although that brings class into it. Point is, a heavy wouldn't win all the matches, not by any means, but on the whole they seem to have a bit of an advantage on average.

That said, heavies are kind of boring. I'll probably be playing mostly light or medium, although I can't say for sure until the game comes out. Agility just seems more fun than brute force, though.

Excactly what I was thinking.
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kennedy
 
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Post » Fri May 27, 2011 6:40 pm

it would seem pretty obvious when a heavy on your team is running at about 3x the speed of everyone else and climbing up onto the rooftops that are inaccessable to heavies

it would be a good distraction lol. a havy runnyng a round really fast jumping over stuff goin " ima ninja WOOHOO!" while his partner sneaks by
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cutiecute
 
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Post » Fri May 27, 2011 3:46 pm

If lights stick to the rooftops. Or flank, rush or use vantage points, they can win.

If heavies can watch the vantage points and rooftops, I think they can win too.

Who knows, a light may be able to beat a Mini gun at a distance if they are like how the chart shows them.

And lights may be able to strafe faster. Even though MW2 will be nothing like Brink, strafing makes you a little harder to hit and your moving around makes it worse, so you get a few more hits in.
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meg knight
 
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Post » Fri May 27, 2011 4:49 pm

With enough practice I can see players becoming SMART gods as lights and being unable to be hit with cover nearby (keep in mind that players will be able to shoot while doing most smart movements), since mirrors edge had no mp no one has ever really tried hitting parkouring targets, the heavies miniguns have the same damage per bullet as smg, or so they said in the heavy vs light topic, so one or two bullets will not be enough to down a light especially when buffed, can't wait when people start releasing montages of quad chain kills on heavies using the light operative build.

Light is the body type to play with because they use the most powerful weapon in the game the best, the operatives ohk backstab.
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Kelvin
 
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Post » Sat May 28, 2011 1:39 am

The post above me is what I mean when I say people put a lot on to the lights. A lot of you view heavies as lumbering giant who move at a snails pace and are unwieldily in combat while viewing lights as almighty gods of nimble movement who can run in between bullets and hide in the farthest reaches while not being touched. Go hide in your little cove way up top of the map ( which I doubt there will be much of) Ill just toss a grenade and watch the pieces fly.
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Joe Bonney
 
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Post » Fri May 27, 2011 11:01 am

Ehh, you still have to take into account of what this is.
A game
And most games built like brink have more than just a death match setting. There are "objectives" or places to stand or levers to pull. Sure, a light could dance around it like a penguin from mary poppins but he's not going to get anything done unless he goes a bit more face to face with that fat dude with the big gun. Lights have their purpose. Distractions and support roles. Medium being the all around, maybe most played and then heavy being the guy that can push lots of people around. There is no perfect body type.

Like I said earlier, I will be THE combat medic. I do it in TF2, Global Agenda, Alien Swarm, you name it.

Except now I will have a tank body :gun:
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Nick Jase Mason
 
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Post » Fri May 27, 2011 12:47 pm

Ya, Imma gonna be a medic mainly too.
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Mariana
 
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