Heavy Solider, Slow but effective in dealing damage and could easily kill groups of similarly skilled lights but too bad he will be distracted by his wonderful explosions of doom to hear the operative coming behind him and killing him. Heavies by nature are open battlefield warriors, the most dangerous place to be.
Operative Light, stays in the shadows and remains unseen, can only be killed if you can get him before he gets to cover and runs away, not only does this class run the least risk during multiplayer gameplay, well maybe not over engineer, but the ohk backstab a move that compromises a heavy whose main advantage is health, nulled by ohk, and main disadvantage is speed disadvantage when trying to protect your back.
No doubt that the dev team will release an ability to balance the ohk but for now I hold this over you, projectile explosives that kill us in one hit travel slow and can be dodged by an observant player, see explosives = run, ohk backstabs are an unseen kill, in games where you dont spectate your body you'll never know what hit you,
nvm your a medic who will self heal youll be relatively safe from me for now......
