Heavy vs Medium vs Light

Post » Sat May 28, 2011 2:41 am

Operatives have a ohk BACKstab but im assuming that i can knife and run and then come back to finish off the other char.
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Hannah Whitlock
 
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Post » Sat May 28, 2011 12:49 am

Operatives have a ohk BACKstab but im assuming that i can knife and run and then come back to finish off the other char.


I don't think you would not make it. You would be standing right in front of the guy.
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Krista Belle Davis
 
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Post » Sat May 28, 2011 2:24 am

right behind.
If his sound was off he might no notice, depending on the indicator used to notify if your being shielded, if hes also under fire he will definitely not know.
Ill try me best to be smart about it and stab as they turn a corner so he has to round the corner to even aim at me, by then hopefully ill be gone or at least behind cover, if the situation isnt right dont stab.
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Rach B
 
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Post » Fri May 27, 2011 11:52 pm

Im just saying that one heavy couldnt kill everyone, but one light or amazing medium could theoretically go on a insane knife spree and then camp your spawn pretending to be a heavy...

But I will end this argument because what you said is true all classes are balanced, lights just have more opportunity to get easy kills that dont rely on team play making a group of them considerably more dangerous than the black plauge.


Huh, I wasn't aware that the knife was the absolutely strongest weapon in the game. Thank you for enlightening me. That's sarcasm by the way.

And that's all your opinion. Who knows what it will actually be like when the actual game comes out. My opinion is still that the increased health and larger weapons of the heavy will give them an edge, if we're talking about "easy," which you were. Saying lights can easily kill tons of people by running around off on their own and not helping their team, if it were true, simply sounds completely awful. Is that really the kind of game you want? Where one type can just dominate the others? Also, while a melee kill can be quite fun, and the way to go in certain situations, trying to play as mainly melee in a shooter seems weird. Simply put, I really don't agree with you, or with your vision of the game. But to each their own, we're all allowed our opinions. I simply don't share yours. :)
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meg knight
 
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Post » Fri May 27, 2011 5:55 pm

right behind.
If his sound was off he might no notice, depending on the indicator used to notify if your being shielded, if hes also under fire he will definitely not know.
Ill try me best to be smart about it and stab as they turn a corner so he has to round the corner to even aim at me, by then hopefully ill be gone or at least behind cover, if the situation isnt right dont stab.


I'm pretty sure he'll notice that the guy shielding him from the front will notice that he suddenly died. (When the "shieldee" takes damage, it actually goes to the soldier shielding.) So, I'm pretty sure is very easy to notice. Stab, than you can turn around. And what if they are out in the open? You will stab one guy, only to get killed by the shieldee or by someone watching the the battlefield. If you don't stab him, what are you going to do? Also, heavies and mediums can be operatives too and rat you out. No class is exclusive to any build.
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Darrell Fawcett
 
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Post » Fri May 27, 2011 11:42 am

Im just saying that one heavy couldnt kill everyone, but one light or amazing medium could theoretically go on a insane knife spree and then camp your spawn pretending to be a heavy.
Kudos to you if you as a heavy can somehow hunt me down and kill me while I exit my spawn via rooftop



Wow, well lets see. This isn't MW2, I seriously doubt there will be knifing sprees. From what I have seen of the levels, there aren't secret tunnels that you can traverse to get to the enemy spawn, they are fairly open levels. The spawns are protected by turrets so there will be no spawn camping. You may get 1 or 2 kills like that but you will get shot real quick if you try these tactics.
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Solène We
 
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Post » Fri May 27, 2011 4:54 pm

I vote lights. I just think getting to objectives faster would be the deciding factor. The others may kill us more, but you must learn to beware the horde does not overwhelm you.
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Alycia Leann grace
 
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Post » Fri May 27, 2011 11:31 am

I vote lights. I just think getting to objectives faster would be the deciding factor. The others may kill us more, but you must learn to beware the horde does not overwhelm you.


I agree with that. Except i think we get the most kills aswell. The Health difference isn't huge, and having a big gun may help you sometimes, but most of the time, we kill the big man.
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Mylizards Dot com
 
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Post » Fri May 27, 2011 1:33 pm

that backstab is gonna ruin the game for a lot of people.
you can see here people are gonna play the game without ever using a gun except to distract...

edit: just like the mw2 OHK tactical knife melee
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gemma
 
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Post » Sat May 28, 2011 3:19 am

I agree with that. Except i think we get the most kills aswell. The Health difference isn't huge, and having a big gun may help you sometimes, but most of the time, we kill the big man.

Swarm them like ants and leave only bones in your wake.
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how solid
 
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Post » Sat May 28, 2011 2:39 am

that backstab is gonna ruin the game for a lot of people.
you can see here people are gonna play the game without ever using a gun except to distract...

edit: just like the mw2 OHK tactical knife melee

it wont be as big of a problem if it is an ability. there will be much better abilities to choose from.

it wont be as simple to backstab as in tf2
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IM NOT EASY
 
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Post » Fri May 27, 2011 2:38 pm

It will be like the back attack in Transformers... more damaging, but not a one hit kill.
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TASTY TRACY
 
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Post » Sat May 28, 2011 12:31 am

It will be like the back attack in Transformers... more damaging, but not a one hit kill.

i hope it will be like that, but it will most likely be a ohk
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Chloe Mayo
 
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Post » Fri May 27, 2011 6:03 pm

the lights are faster, smarter and have superior tactics on their side
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Tiffany Holmes
 
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Post » Fri May 27, 2011 12:24 pm

the lights are faster, smarter and have superior tactics on their side


How are they smarter
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Lynne Hinton
 
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Post » Sat May 28, 2011 1:23 am

Wow, well lets see. This isn't MW2, I seriously doubt there will be knifing sprees. From what I have seen of the levels, there aren't secret tunnels that you can traverse to get to the enemy spawn, they are fairly open levels. The spawns are protected by turrets so there will be no spawn camping. You may get 1 or 2 kills like that but you will get shot real quick if you try these tactics.


You assume these so called knifers will charge directly and attempt to knife you like in MW2. If they do you are correct and enjoy gunning them down like the idiots they are. Getting lots of backstabs requires finesse, patience, and stealth. Spies can totally destroy teams in TF2. These tactics are only as effective as the person using them.

How are they smarter


Well better with the SMART system but I don't think is what he was referring too and that's pretty condescending.
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Rhysa Hughes
 
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Post » Fri May 27, 2011 8:05 pm

the lights are faster, smarter and have superior tactics on their side

you seem to be thinking lights are the gods of the battlefield. like some other light-operatives

they are NOT
the game will be balanced.
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Claire Mclaughlin
 
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Post » Fri May 27, 2011 9:53 pm

you seem to be thinking lights are the gods of the battlefield. like some other light-operatives

they are NOT
the game will be balanced.


They are however gods of hit and run tactics. I am with you for balance.
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Trent Theriot
 
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Post » Fri May 27, 2011 10:36 pm

the lights are faster, smarter and have superior tactics on their side


They are faster, they are not smarter and they don't necessarily have superior tactics.
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RUby DIaz
 
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Post » Fri May 27, 2011 10:59 am

Huh, I wasn't aware that the knife was the absolutely strongest weapon in the game. Thank you for enlightening me. That's sarcasm by the way.

And that's all your opinion. Who knows what it will actually be like when the actual game comes out. My opinion is still that the increased health and larger weapons of the heavy will give them an edge, if we're talking about "easy," which you were. Saying lights can easily kill tons of people by running around off on their own and not helping their team, if it were true, simply sounds completely awful. Is that really the kind of game you want? Where one type can just dominate the others? Also, while a melee kill can be quite fun, and the way to go in certain situations, trying to play as mainly melee in a shooter seems weird. Simply put, I really don't agree with you, or with your vision of the game. But to each their own, we're all allowed our opinions. I simply don't share yours. :)


Knives aren't. The operative class has the ability to backstab. The knife itself is not a OHK. Except on unbuffed lights.
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John Moore
 
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Post » Fri May 27, 2011 11:11 am

it wont be as big of a problem if it is an ability. there will be much better abilities to choose from.

it wont be as simple to backstab as in tf2


A better ability than a ohk?, Brink has some good ones but this takes the cake as far as a light operative goes.
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Conor Byrne
 
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Post » Fri May 27, 2011 6:32 pm

if you want to argue the best body type, its pointless....we would need a situation; map, objective, etc... the bodies are built to be balanced and excel in their own way and own play style, arguing about which one is more powerful is pointless because kills dont really matter
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Miragel Ginza
 
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Post » Fri May 27, 2011 2:01 pm

A better ability than a ohk?, Brink has some good ones but this takes the cake as far as a light operative goes.


You don't even know what all the skills are.

if you want to argue the best body type, its pointless....we would need a situation; map, objective, etc... the bodies are built to be balanced and excel in their own way and own play style, arguing about which one is more powerful is pointless because kills dont really matter


I'm arguing that they are balanced against he who says that lights are better. Because no build is better. It all depends on the situation. Missions of escort, heavies would excel. Missions of retrieval, lights would excel. Missions of defense, heavies would be good. Missions of offense, lights would be good. You have to consider the objective. You can get 100 kills in the game, but that won't matter if they blew up the core you were supposed to defend, now will it?
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Ria dell
 
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Post » Fri May 27, 2011 1:37 pm

You don't even know what all the skills are.





Disguise = WIN!
Backstab = WIN!
Interrogation = WIN!
Homing beacon = WIN!
Hacking = WIN!

Operative = WIN!

In my mind the operative is made of win. I will however play all the other classes. This is all option anyway.
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Theodore Walling
 
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Post » Fri May 27, 2011 5:06 pm

Disguise = WIN!
Backstab = WIN!
Interrogation = WIN!
Homing beacon = WIN!
Hacking = WIN!

Operative = WIN!

In my mind the operative is made of win. I will however play all the other classes. This is all option anyway.


Forgot about those...

Any build can be any class and excel in certain areas with that class.
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Glu Glu
 
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