Heavy vs Medium vs Light

Post » Fri May 27, 2011 12:41 pm

I just wanted to post to bring to attention that the post says, heavies vs medium vs light not heavy vs medium vs light in a defend the obj situation, and there is one escort, and one carry x to y, it is purely comparing the attributes of classes and what they are good at, 8 lights backstab 8 heavies, assuming godly light operatives can get 3 plus in one life I doubt you can simply overwhelm us with force, MAYBE a medium but not a heavy.

Big guns are good when friendly fire is off and theres enemies to shoot at, good luck escaping that tk penalty when I hide behind you teammate and end up getting all 3 of us killed.
If we wanted we could "snipe" you, 3-5 headshots should be enough (depending on buffs), good luck reaching us with that minigun whose stats are the same as the smg besides drum size, good luck arcing that nade launcher just right while receiving heavy damage with a reddened screen 2.5 seconds away from being on the ground helpless just waiting for one of us to interrogate you.

Most people dont know how to control recoil, but if youve ever played a mans/womans game you know how to control recoil, once you learn that its simply a matter of finding the gun with the beast firing rate to range. Death doesnt come from disease, accident, or natural causes, it comes from rooftops and shadows.
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Fri May 27, 2011 6:25 pm

lights rule speed kills svck it up
User avatar
Lizbeth Ruiz
 
Posts: 3358
Joined: Fri Aug 24, 2007 1:35 pm

Post » Fri May 27, 2011 5:07 pm

Disguise = WIN!
Backstab = WIN!
Interrogation = WIN!
Homing beacon = WIN!
Hacking = WIN!

Operative = WIN!

In my mind the operative is made of win. I will however play all the other classes. This is all option anyway.


yep ops for the win
User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Fri May 27, 2011 3:26 pm

I just wanted to post to bring to attention that the post says, heavies vs medium vs light not heavy vs medium vs light in a defend the obj situation, and there is one escort, and one carry x to y, it is purely comparing the attributes of classes and what they are good at, 8 lights backstab 8 heavies, assuming godly light operatives can get 3 plus in one life I doubt you can simply overwhelm us with force, MAYBE a medium but not a heavy.

Big guns are good when friendly fire is off and theres enemies to shoot at, good luck escaping that tk penalty when I hide behind you teammate and end up getting all 3 of us killed.
If we wanted we could "snipe" you, 3-5 headshots should be enough (depending on buffs), good luck reaching us with that minigun whose stats are the same as the smg besides drum size, good luck arcing that nade launcher just right while receiving heavy damage with a reddened screen 2.5 seconds away from being on the ground helpless just waiting for one of us to interrogate you.

Most people dont know how to control recoil, but if youve ever played a mans/womans game you know how to control recoil, once you learn that its simply a matter of finding the gun with the beast firing rate to range. Death doesnt come from disease, accident, or natural causes, it comes from rooftops and shadows.


Good luck trying to win a direct fire fight with a heavy. Snipe? Heavies can just go for cover. Good luck landing every headshot. Good luck trying to kill the heavy when he has just fired his grenade launcher. Idk about them, but I'll probably have one of those rapid fire shotguns for up close primary and an assault rifle. Good luck going after the guys in the open. Good luck with having an entire operative team. Just blast it in the direction or take cover if necessary. Once we plant a bomb, or destroy your escort, you lose.

The obj is the top priority. You don't win by kills, like in MW2. You will level up faster getting no kills and completing every objective, than slaughtering everyone and doing nothing for the objective. There is no team deathmatch, the campaign mixes with the multiplayer, so every situation is going to be an objective one. You lose the objective, you lose the game. Death comes from rooftops, if there are any. Tell me there are accessible rooftops in the reactor core.

Lights can win and heavies can win. There are too many deciding factors on this. It all really comes down to the skill of the players, the place, the classes being used and the objective. An all operative team of lights would lose, horribly.
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Fri May 27, 2011 5:20 pm

Big guns are good when friendly fire is off and theres enemies to shoot at, good luck escaping that tk penalty when I hide behind you teammate and end up getting all 3 of us killed.

First off, if you hid behind my teammate, you just made it a 2v1 scenario in my favor. And second, if killing you was really that important, I would just mow both of you down, since 9 times out of 10, I'll be playing Medic, so I'll just revive my teammate, and leave you for the birds.

If we wanted we could "snipe" you, 3-5 headshots should be enough (depending on buffs), good luck reaching us with that minigun whose stats are the same as the smg besides drum size, good luck arcing that nade launcher just right while receiving heavy damage with a reddened screen 2.5 seconds away from being on the ground helpless just waiting for one of us to interrogate you.

You seem to be forgetting, that although Heavies CAN use Heavy weapons, they don't HAVE to. They could just as easily be sniping at you as well - and it would take less shots (possibly only one) to kill you. Also, you seem to think that Heavy players are mindless idiots. A heavy isn't going to just walk out in theopen and start firing his minigun and he especially isn't going to attempt to out shoot you if you have a sniper rifle. The Heavy is going to stay close to his team. He is going to be well guarded, or at the very least, seek cover.

Most people dont know how to control recoil, but if youve ever played a mans/womans game you know how to control recoil, once you learn that its simply a matter of finding the gun with the beast firing rate to range. Death doesnt come from disease, accident, or natural causes, it comes from rooftops and shadows
Again, you seem to underestimate the intelligence of Heavy players, like they are just going to wander around aimlessly, and fall victim to countless backstabs and ambushes. Heavies know they are slow, and they play accordingly. Instead of trying to sneak up on a player, like a Light would, they make the player come to them. Park some Heavies by the objective, and watch the Light body count rise as they attempt to complete it. Also, recoil in Brink isn't ridiculous like it is in say, MW2 or BC2 and ironsights are really only needed for long distances.

If you go into Brink with the above mindset, you are in for a very rude awakening....

Oh, and backstabs are an Operative ability, not a Light ability, so Heavies (and Mediums) have access to it as well.
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Sat May 28, 2011 1:55 am



Oh, and backstabs are an Operative ability, not a Light ability, so Heavies (and Mediums) have access to it as well.


Actually what is more insulting than getting backstabbed by a heavy operative?
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Fri May 27, 2011 1:41 pm

snips

:clap:
User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Sat May 28, 2011 1:27 am

On the SD forums, somebody asked this:
It is a well known fact that there will be Heavy, Med and Light body for every class but apparently they arent implemented yet.
Why is it so? Will it be dropped?


To which a dev replied:

They are implemented and have been for a long time, we just gave people the medium bodytype for the recent game shows as there's already a lot to absorb in a limited time.


So that being said, according to the dev, everyone who played the demo, played as a Medium. Now, look at this gameplay footage (yes, I know it's crappy) and pay attention to his health bar in the upper left corner. http://gamevideos.1up.com/video/id/30831
Whenever he takes damage, he's seems to be taking a lot, and getting killed pretty fast. This brings up a couple points:

1. If a Medium is taking that much damage, then a Light must REALLY have crappy health, even if every shot that hit him in the video was a headshot.
2. If a Medium takes that much damage, Heavies might not be the juggernauts some people perceive them as.
3. based off the damage scales displayed in the video, miniguns, regardless of their low damage, are going to tear Light players apart. I'm not boasting Heavy weapons here, I'm pointing out that players are gonna really need to work together and play to their class and body type's advantage.

A Light player can do a lot of the things mentioned above, IF you're skilled enough to pull them off. I predict a lot of players that initially wanna go Light, will be disappointed or simply won't have what it takes to really utilize the body type, and will opt for a Medium or even Heavy instead.
I don't see a lot of Heavies "jumping ship" and favoring another body, because everything the Light is lacking the Heavy has and everything the Light has Heavy players don't really care for, whereas EVERYONE likes having extra health.
Mediums being the "safe" class, could go either way, which is initially part of their purpose in the game. You start off being able to only play Medium, then you unlock Light and Heavy and begin to "fine tune" your playstyle.
User avatar
Kelvin Diaz
 
Posts: 3214
Joined: Mon May 14, 2007 5:16 pm

Post » Fri May 27, 2011 8:32 pm

Thanks for that, HORSE, you made some interesting points. :)

Are body types unlockable, as opposed to having all three as initial options? I hadn't heard of that.
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Fri May 27, 2011 6:17 pm

Thanks for that, HORSE, you made some interesting points. :)

Are body types unlockable, as opposed to having all three as initial options? I hadn't heard of that.

Yes. The devs have said, initially, only Medium is available, and you unlock Light and Heavy early on while you play. I think you then have the option to change your character to Light or Heavy.
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Fri May 27, 2011 8:30 pm

Actually what is more insulting than getting backstabbed by a heavy operative?

getting shot in the face by a light operative
User avatar
Melung Chan
 
Posts: 3340
Joined: Sun Jun 24, 2007 4:15 am

Post » Sat May 28, 2011 12:46 am

A better ability than a ohk?, Brink has some good ones but this takes the cake as far as a light operative goes.

It is not a ohk... at most, it will deal more damage. Also, all skills have a trade-off. The big question is, what will you lose and how limited will the ability be?
User avatar
joseluis perez
 
Posts: 3507
Joined: Thu Nov 22, 2007 7:51 am

Post » Fri May 27, 2011 6:37 pm

Good luck trying to win a direct fire fight with a heavy/




Any light that goes into a direct fight with a heavy deserves to die. Obviously.


On the SD forums, somebody asked this:


To which a dev replied:



So that being said, according to the dev, everyone who played the demo, played as a Medium. Now, look at this gameplay footage (yes, I know it's crappy) and pay attention to his health bar in the upper left corner. http://gamevideos.1up.com/video/id/30831
Whenever he takes damage, he's seems to be taking a lot, and getting killed pretty fast. This brings up a couple points:

1. If a Medium is taking that much damage, then a Light must REALLY have crappy health, even if every shot that hit him in the video was a headshot.
2. If a Medium takes that much damage, Heavies might not be the juggernauts some people perceive them as.
3. based off the damage scales displayed in the video, miniguns, regardless of their low damage, are going to tear Light players apart. I'm not boasting Heavy weapons here, I'm pointing out that players are gonna really need to work together and play to their class and body type's advantage.

A Light player can do a lot of the things mentioned above, IF you're skilled enough to pull them off. I predict a lot of players that initially wanna go Light, will be disappointed or simply won't have what it takes to really utilize the body type, and will opt for a Medium or even Heavy instead.
I don't see a lot of Heavies "jumping ship" and favoring another body, because everything the Light is lacking the Heavy has and everything the Light has Heavy players don't really care for, whereas EVERYONE likes having extra health.
Mediums being the "safe" class, could go either way, which is initially part of their purpose in the game. You start off being able to only play Medium, then you unlock Light and Heavy and begin to "fine tune" your playstyle.


Yup medium is the start which is smart, I think the lights only have one health bar. At this rate the winner is going to be the ones with the best team support and who get the drop on each other.
User avatar
Vickytoria Vasquez
 
Posts: 3456
Joined: Thu Aug 31, 2006 7:06 pm

Post » Fri May 27, 2011 6:57 pm

Disguise = WIN!
Backstab = WIN!
Interrogation = WIN!
Homing beacon = WIN!
Hacking = WIN!

Operative = WIN!

In my mind the operative is made of win. I will however play all the other classes. This is all option anyway.


yep, Ops for the win

And a light would probably win a lot of encounters with his increased SMART prowess and thus much better ambushing skills.
A Heavy would be able to use his increased ability bar and Health to overcome the light with sheer brawn
However, whichever one of them has a Medic will probably win due to the Revive Syrinques and Med packs helping them.

Weapons:
A Heavy would be able to pack a Sniper (short) Rifle as his side arm though which can take out an unbuffed light in one Headshot

A Light would be able to resort to hit and run tactics

Engineer:
A light Engineer would be able to set up a Sentry on a roof or plant Landmines to keep the Heavy in check

A Heavy Engineer would be able to tank a Sentry while laying down suppresive fire

Medic:
A Heavy Medic could use his increased ability charge to constantly heal himself

A Light Medic could constantly pop in and out of cover while regenerating health

Soldier:
A Heavy Soldier could constantly lay down Grenade spam

A light Soldier :rofl:

Operative:
A light Operative could attempt backstabs or ambush with the help of Interrogations as well as disguise

A Heavy Operative could see enemy Operatives earlier


But my preference is still light(I know medium exists too)
User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Fri May 27, 2011 1:06 pm

i think these polls need another option

"neither"
or at least
"a team utilizing all bodytypes"
User avatar
R.I.P
 
Posts: 3370
Joined: Sat Dec 01, 2007 8:11 pm

Post » Fri May 27, 2011 3:58 pm

A light Soldier :rofl:

I don't see what's so funny. I actually see most light players either here or as a medic. There is something to be said for someone who can get in to plant the bomb quickly.
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Fri May 27, 2011 4:16 pm

anyone it all come down to the person behind the controller
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sat May 28, 2011 2:21 am

I voted Medium because I like to be balanced and well medium is in the middle and I don't want to be to light or to heavy, So yeah, medium for me..lol
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Sat May 28, 2011 1:19 am

heavy.... it suits my play style :mohawk:
User avatar
Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Sat May 28, 2011 2:41 am

but umm heavys hav an edga oo
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Sat May 28, 2011 2:31 am

It is not a ohk... at most, it will deal more damage. Also, all skills have a trade-off. The big question is, what will you lose and how limited will the ability be?

ALL skills do not necessarily have trade-offs, but some of them definitely do. Ex. the ability to cook nades, and the ability to shoot them out of midair, both seem to have no disadvantage.

And in previous SD games, backstab was a OHK, if pulled off correctly.
User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Post » Fri May 27, 2011 1:55 pm

ALL skills do not necessarily have trade-offs, but some of them definitely do. Ex. the ability to cook nades, and the ability to shoot them out of midair, both seem to have no disadvantage.

And in previous SD games, backstab was a OHK, if pulled off correctly.


agreed
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Fri May 27, 2011 4:02 pm

I don't see what's so funny. I actually see most light players either here or as a medic. There is something to be said for someone who can get in to plant the bomb quickly.


I'm just not sure what specific advantage a light Soldier has over a Heavy
maybe some Grenades(1 part of ability bar) but I'm not sure about other uses other than hit and runs with ammo restocking in between
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Sat May 28, 2011 2:09 am

I'm just not sure what specific advantage a light Soldier has over a Heavy
maybe some Grenades(1 part of ability bar) but I'm not sure about other uses other than hit and runs with ammo restocking in between


speed and back stab
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Fri May 27, 2011 8:44 pm

speed and back stab

Soldiers don't get backstabs, only Operatives. They might not even be in at all.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

PreviousNext

Return to Othor Games