imo, to look at the different aspects of skyrim and compare it to a classical character driven rpg, then, "dumbed down" has to be used. the complexity and depth just isn't there. the player-based action game part of skyrim is pervasive. less options. useless skills. simplistic game mechanics. too much accessibility.
the topic really is about classic rpg/character driven vs. action/player skill.
Please explain to me how the complexity and depth isn't there. Please explain to me how there are less options.
Because I 100% disagree with you. I believe there is more depth and complexity, and more choice. So please, explain it to me.
I would argue, if it's all about "character driven" (I.E. player skill has no impact), why even play the game? You're not looking to play the game, you're looking for the game to dictate an outcome to you. Might as well just read a book or watch a movie.
Is it because there aren't Attributes? I would argue that numbers don't determine an RPG, but rather, the ability to make choices for your character. I would also argue that everything Attributes did are possible with Perks. Except Speed, that has been removed.
Is it the number of skills? Because I would argue that with a lower number of skills, Skyrim allows for more customization and choice by allowing multiple specializations within each and every skill.
Is it because there are no "classes"? Well, I would argue that "classes" barely had any relevance in past games, because there was nothing keeping you within your selected skills. You were still able to use any and every skill outside of your chosen "Majors", and become a master of each and every skill regardless of your "class". I would argue that Skyrim has a stronger "class" system by imposing limited perk specialization, which allows you to become skilled in each and every skill (can still level anything to 100) but you can only truly specialize in a handful of skills with perks.
Dialogue was no more complex in Morrowind's text based dialogue than Skyrim's spoken dialogue. Quests in the past offered no choice, whereas Skyrim may not have many choices, but at least it does have some. Morrowind and Oblivion never really had puzzles in their quests and dungeons. Skyrim may not have very complicated puzzles, but at least it has something. The world is far more detailed, with both scripted and random events to bring the world to life, as well as living cities and towns, including musicians in taverns that add to the world's ambiance.
So I would genuinely like to know, what is it about Skyrim that is so lacking compared to previous Elder Scrolls games?