Patch 1.2 - Thread #2

Post » Wed May 23, 2012 2:58 am

Like a ninja. Sittin' here doing homework then BOOM. Skyrim has been patched. Let's check this [censored] out.

EDIT: I see the magic resistance thing happened to PC. That is... not good.
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Roanne Bardsley
 
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Post » Tue May 22, 2012 8:05 pm

I turned off auto updating but for some reason it changed back to always keep up to date for no reason.. Oh steam you..
Luckily I still have the original .exe as backup. I'll see what the complaints for this patch are and porbably keep playing on the original version because that one has the least bugs for me and is actually playable with the 4GB thingamajig.

The .exe will not help you here. :P
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jasminε
 
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Post » Tue May 22, 2012 3:02 pm

I can confirm resistances are broken.
How nice. :dry:
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Holli Dillon
 
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Post » Wed May 23, 2012 6:13 am

I can confirm resistances are broken.
:banghead:
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Nienna garcia
 
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Post » Tue May 22, 2012 7:34 pm

Why in the world would you push a patch that has a KNOWN game breaking bug? Is this entire company run by amateurs?
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Ross Thomas
 
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Post » Tue May 22, 2012 2:20 pm

If they knew about this bug then why still release this patch?
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Prisca Lacour
 
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Post » Wed May 23, 2012 2:02 am

So far one has confirmed resistence bug and one has not. Someone make a quick poll.
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hannah sillery
 
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Post » Tue May 22, 2012 5:14 pm

I can confirm resistances are broken.
:shocking:
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Queen of Spades
 
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Post » Tue May 22, 2012 7:56 pm

So far one has confirmed resistence bug and one has not. Someone make a quick poll.
The bug is definitely there.

I checked, my version is listed as 1.2.12.0. I summoned a flame atronach, fired a fireball at it and it took damage.
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Doniesha World
 
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Post » Tue May 22, 2012 6:19 pm

The .exe will not help you here. :P
Why not? They updated more than the executable?

Also, the resistance bug.. Is this for elemental resistances, or all resistances including generic magic resistances? Was this present in 1.1, or is this something that was just discovered in 1.2 due to PS3 early release?
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Micah Judaeah
 
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Post » Tue May 22, 2012 11:57 pm

Dunno if it's just me, but the 1.2 patch did absolutely nothing for my game... or at least I can't tell if it did or not, when crashing every 3 minutes.
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kirsty joanne hines
 
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Post » Tue May 22, 2012 3:07 pm

Really, you're idiots Bethesda.
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Anna Kyselova
 
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Post » Tue May 22, 2012 3:53 pm

WTF why did they update the game if they know this bug is in it? Why should I even start playing now that the game is broken?
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Emily Graham
 
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Post » Wed May 23, 2012 1:59 am

I won't be patching skyrim till we are 3-5 patches deep.


broken armor is ALMOST PUNISHABLE BY DEATH, IMHO.

i mean really, COME ON!
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hannaH
 
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Post » Tue May 22, 2012 9:52 pm

If you can get it running long enough, chuck some fireballs at flame atronachs or the like and see what happens...
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Cathrine Jack
 
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Post » Tue May 22, 2012 2:12 pm

Why not? They updated more than the executable?

Also, the resistance bug.. Is this for elemental resistances, or all resistances including generic magic resistances? Was this present in 1.1, or is this something that was just discovered in 1.2 due to PS3 early release?
Every single resistance. Disease, poison, elemental and magic do not work.

And they have updated both the .exe and the esm. Unless you made a backup of the whole Skyrim folder, you're stuck with the patch.
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Tai Scott
 
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Post » Tue May 22, 2012 8:19 pm

If dragons are flying backwards, I'm not playing (online) until a fix.

I can live without resistances.
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lucile
 
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Post » Wed May 23, 2012 2:47 am

The lack of certification for PC meant they were still testing the patch as of Monday, according to Gstaff.

So there's nothing to stop them from fixing the resistance issue before it goes out, even if it means releasing the patch a day or two later.

That's one benefit of PC version. Too bad console players are held back by Microsoft & Sony bureaucracy (same reason they can't use mods).
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Brooks Hardison
 
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Post » Tue May 22, 2012 5:21 pm

Edit: I can confirm resistances are broken. Will be testing other issues shortly.

FUUUUUUUUUU :cryvaultboy:
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Madison Poo
 
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Post » Tue May 22, 2012 10:34 pm

http://news.softpedia.com/news/1-2-Patch-for-Skyrim-Breaks-Resistances-Has-Backward-Flying-Dragons-237506.shtml
Has just been confirmed!
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MR.BIGG
 
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Post » Wed May 23, 2012 1:50 am

The .exe will not help you here. :P
So they broke a (for me) good playing game for no reason and you can't fix it? Awesome.
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neil slattery
 
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Post » Tue May 22, 2012 6:41 pm

Well why shouldn't it actually use all our PCs resources?

Its why I use a high end PC instead of an Xbox.

Using every core isn't necessarily a good thing. Multithreading isn't so simple as "Make as many threads as possible so you can get usage of every core."
Sometimes there just isn't a good reason to make a thread. Each thread will add overhead to the game.(One core has to oversee all this stuff after all)
If there's no good reason to thread a process, you're adding more strain on the processor for no reason at all.(And even then, it still won't necessarily use all the cores)
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Alexis Estrada
 
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Post » Tue May 22, 2012 8:59 pm

Gstaff noted they were investigating it. We can only hope for a hotfix soon.
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Devils Cheek
 
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Post » Wed May 23, 2012 12:07 am

I'm feeling a little... let down. I wonder how long until the creation kit is release so these bugs will actually be fixed -_-
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Kill Bill
 
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Post » Wed May 23, 2012 6:25 am

Why Bethesda why? Is this how you appreciate the community that bought 3.5 million copies in two days? By releasing a patch which is KNOWN/CONFIRMED to be broken?

Postponing the release would be a better choice in my opinion, rather than releasing this worthless patch, not to mention the its lacking in addressing any of the quest related bugs etc.

Back to playing with 1.1 then :/
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Natalie Taylor
 
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