Patch 1.2 - Thread #2

Post » Tue May 22, 2012 2:14 pm

No, I don't expect them to fix the hundreds of issues in 19 days. I expect a "finished" game to NOT have hundreds of problems in the first place. I do expect a product I buy to WORK.
But the thing is, that the game does work for more people than it doesn't, the steam forums, neogaf and other places are a proof of that. That isn't to say there isn't something really wrong here, but I hate people saying how they're paying for a beta etc. IL-2 Cliff of Dover was released in march and still doesn't have all the features it was supposed to have at launch, and has some serious issues, Magicka took 6 patches to actually work for me. Yet, I haven't encountered a single real bug in Skyrim. Baldur's Gate had bug that made in unplayable for nearly a month for me. That is a proof, that the game is "finished", but with game of this size, you're bound to run into some bugs preventing the game to work on certain hw. It's something a PC gamer has to accept; SR3 still doesn't work properly for me, but that doesn't mean I have to insult the devs and expect them to fix my problems immediately. Oblivion had the same problems, F3 had the same problems, FNV had the same problems, yet most of those problems were fixed. All I'm saying is have atleast some patience; you haven't tested the newest patch yet.

I can't think of a single openworld RPG that has come recently that wasn't plagued by issues at the launch, it's just the way it is.
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Emily Rose
 
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Post » Wed May 23, 2012 3:16 am

Unfortunately we can't do sh!t about the fact how Bethesda behaves... well at least not this time.

1 thing is sure for me though:
Next game Bethesda releases will not get bought by me in the first 6 months after release.
I'm not going to pay 50$ for being their freeking beta tester.
I'll get it after half a year at -50% discount if they manage to solve most of the bugs ... or not get it at all if the quality remains unchanged.

Buying it any time sooner is pointless especially that there is not 1 freeking review that mentions all of the bugs Skyrim has. Everyone gives Skyrim 10/10 or something like this. Sorry but I feel scammed both by Bethesda, Gaming magazines and Gaming sites ....
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Amelia Pritchard
 
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Post » Wed May 23, 2012 5:35 am

But the thing is, that the game does work for more people than it doesn't, the steam forums, neogaf and other places are a proof of that. That isn't to say there isn't something really wrong here, but I hate people saying how they're paying for a beta etc. IL-2 Cliff of Dover was released in march and still doesn't have all the features it was supposed to have at launch, and has some serious issues, Magicka took 6 patches to actually work for me. Yet, I haven't encountered a single real bug in Skyrim. Baldur's Gate had bug that made in unplayable for nearly a month for me. That is a proof, that the game is "finished", but with game of this size, you're bound to run into some bugs preventing the game to work on certain hw. It's something a PC gamer has to accept; SR3 still doesn't work properly for me, but that doesn't mean I have to insult the devs and expect them to fix my problems immediately. Oblivion had the same problems, F3 had the same problems, FNV had the same problems, yet most of those problems were fixed. All I'm saying is have atleast some patience; you haven't tested the newest patch yet.

I can't think of a single openworld RPG that has come recently that wasn't plagued by issues at the launch, it's just the way it is.

we are waiting patients. We hope that as you say.
However, release a game, almost unplayable on the PS3 because of the stuttering and lag, has something epic...
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JLG
 
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Post » Wed May 23, 2012 12:36 am

Bugs and all though there is one thing that I grow impatient with. The fact that people are pretty much standing on their heads doing digital arcane rituals to their PC trying to get it to run when their PC isn't the problem. Use the 4gb launcher, set the sound settings as they have suggested and enjoy. The unhandled exception due to an access violation goes away, which is causing everyone's problem. A simple resolution would be a official post stating there are issues with the game and stop beating your PC up over it.

Now if someone were nice enough to let me borrow the symbols for a bit, I could be downright specific on just what the problem is. I will work for free for the right cause :wink_smile:
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Averielle Garcia
 
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Post » Wed May 23, 2012 6:26 am

I can't think of a single openworld RPG that has come recently that wasn't plagued by issues at the launch, it's just the way it is.


It is only " the way it is " because people keep buying unfinished products. If I buy a product and it isn't finished, I return it for a refund and then I'll maybe re-purchase it later when it is finished. If people keep buying unfinished stuff and just pretending they are not bothered then we will never see an improvement.

There is no excuse for releasing unfinished software, and it only happens because far too many people are happy for their life to be governed by their lack of patience :)
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Marlo Stanfield
 
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Post » Tue May 22, 2012 3:43 pm

we are waiting patients. We hope that as you say.
However, release a game, almost unplayable on the PS3 because of the stuttering and lag, has something epic...
Yeah, hopefully Beth fixes the problems soon, in the mean time though, why don't you post a screen cap of your Catalyst settings, all of the processes running and your Motherboard type, and if you have an external sound card. And what kind of crashes are you experiencing with the game? You mentioned low framerate in cities(which is caused by CPU, I mostly get 40-50fps in cities on a i920 on stock cloks, yet overworld is a stable 60fps) so at least the game runs, right? How often do you have the crashes and have you tried the newest LAA-injector?. I would gladly at least try to help make you enjoy your game.

I really bad for all the people having issues, I haven't had any issues and the game's absolutely amazing.
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Stryke Force
 
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Post » Tue May 22, 2012 7:59 pm

It is only " the way it is " because people keep buying unfinished products. If I buy a product and it isn't finished, I return it for a refund and then I'll maybe re-purchase it later when it is finished. If people keep buying unfinished stuff and just pretending they are not bothered then we will never see an improvement.

There is no excuse for releasing unfinished software, and it only happens because far too many people are happy for their life to be governed by their lack of patience :)
Bugs with these kinds of games are practically unavoidable; no amount of internal QA can get rid of all the bugs. Even heavily scripted, linear game like Uncharted 3 just received it's 2nd patch, and that's a game that was polished for a long time and then polished again, not mention that there's practically only kind of hardware configuration. I'm not saying huge amounts of bugs are accetable, and looking at the huge list of user discovered bugs I can't help but to wonder why I haven't run into a single one.

Just by the way, did you see the huge amount of [censored]storm when some french site had rumor that Skyrim might be delayed on PC. Now those same people are complaining about getting the game early, "not finished".

Me though, I'm perfectly happy how everything turned out, it's not perfect, but every area of the game is leap forwards from any of their previous games, which all were amazing games. The tech has been lot more stable for me than it was previously, only thing I can complain about is the blocky shadows.
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Bryanna Vacchiano
 
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Post » Wed May 23, 2012 1:07 am

I am also confused by the number of people reporting problems with the game. I've been playing Skyrim for over 60 hours (according to Steam) and haven't had any CTD or Framerate issues at all.

In fact I had no idea that there was a problem with the game until I read some of the Skyrim forums. Making me wonder if it is some set of hardware/software interaction that is causing so much problems for many people? Has anyone been able to find out if there are specific hardware issues? Like I notice the OP is running an ATI GPU. Has anyone done a poll to see if most of the problems are on one GPU? Or perhaps some minor tweak everyone is doing that causes the problem. I'll admit I haven't tweaked the game at all.

My original reason for responding was to say that I am going to wait on the 1.2 patch as the XBox and PS3 boys say that it has introduced a major problem with Resistances. Nothing in the patch sounds important enough for me to want to be killed by rookie mages with frost spells. :)

But if there is a thread discussing the problems people are having with the game, I'd be glad to help any way I can.
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Jynx Anthropic
 
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Post » Tue May 22, 2012 1:57 pm

In fact I had no idea that there was a problem with the game until I read some of the Skyrim forums. Making me wonder if it is some set of hardware/software interaction that is causing so much problems for many people? Has anyone been able to find out if there are specific hardware issues? Like I notice the OP is running an ATI GPU. Has anyone done a poll to see if most of the problems are on one GPU? Or perhaps some minor tweak everyone is doing that causes the problem. I'll admit I haven't tweaked the game at all.
I'm on a 5850 like the OP, yet have had no issues whatsoever like you. I've heard people report incompabilites with certain soundcards though and judging by the fact the game didn't start with certain sound settings, I think it could be one of the biggest causes and we might even get it fixed in todays patch.
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Olga Xx
 
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Post » Tue May 22, 2012 5:15 pm

I am also confused by the number of people reporting problems with the game. I've been playing Skyrim for over 60 hours (according to Steam) and haven't had any CTD or Framerate issues at all.

In fact I had no idea that there was a problem with the game until I read some of the Skyrim forums. Making me wonder if it is some set of hardware/software interaction that is causing so much problems for many people? Has anyone been able to find out if there are specific hardware issues? Like I notice the OP is running an ATI GPU. Has anyone done a poll to see if most of the problems are on one GPU? Or perhaps some minor tweak everyone is doing that causes the problem. I'll admit I haven't tweaked the game at all.

My original reason for responding was to say that I am going to wait on the 1.2 patch as the XBox and PS3 boys say that it has introduced a major problem with Resistances. Nothing in the patch sounds important enough for me to want to be killed by rookie mages with frost spells. :)

But if there is a thread discussing the problems people are having with the game, I'd be glad to help any way I can.


Most of the ATI issues were performance problems while running in xfire. ATI has already fixed the issues for some of the family of cards. The 5000 series is still in the works. As far as CTD's and BSODs, it happens regardless of GPU manufacturer. The sample rate has fixed some of the problems and that is addressed in the patch. However those with more than 4gb systems running a 64 bit OS seems to be a common ground for the issues. The LAA injector has solved my problems as it has apparently solved it for many others.

My own debugging picks up an access violation at an address point while trying to move a pointer, but like I said the injector fixes this issue.
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Silencio
 
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Post » Wed May 23, 2012 1:38 am

my problem: didn't fix ANY bugged quest/npcs

it's full of quest bug lol

and fix the damn disappearing textures bug rofl
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Queen
 
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Post » Wed May 23, 2012 4:00 am

Consoles don't have 8 core chips or 16 GB of RAM. Think about it. You are asking for features that less than half of the game buyers have. Add to that the PC players who do not have 8 core or 16 GB RAM.

I have a quad processor and 4 GB of RAM. The game runs great. I don't have everything set to ultra high, but honestly it's close enough I probibally couldn't tell the difference.
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matt white
 
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Post » Wed May 23, 2012 3:09 am

Hrm, I've been running Skyrim for 150+ hours, had 2 CTD, a few quest related bugs (expected) but i've been playing on Ultra, no real performance drops 50-60FPS. Out of all my friends who have it on PC, none of them have had crippling problems :/ either hardware related or quest related. In fact one of them commented that some of the more amusing glitches are what makes it a Bethesda game >.>. Then again, I didn't have problems with performance with Fallout 3, Fallout: New Vegas (even though that was technically an Obsidian title) or Oblivion. Maybe I have some super luck that only extends to gamesas games.

Specs are:
Windows 7 Pro 64 bit.
Phenom II 965 BE OC'd 3.8ghz
8gb DDR3 1600 G.Skill Ripjaws Ram
XFX Radeon 6870 1gb stock
700W Coolermaster Silent Pro PSU
MSI 870-G54 Motherboard
Seagate 1TB 7200 HD

I will say I couldn't run it Ultra at all (super slow speeds) due to the shadows, fixed by an Overclock (stock is 3.4ghz)


As people have been saying there are as money hardware configurations (manufacture and otherwise) as there are gamers. It is next to impossible to test every single thing. I've encountered games that an active anti-virus actually inhibited play not due to online play, but actually having it work at all. There could be dirty registries, failing hardware, viruses (broad use of term) and a number of other issues that can be causing people all these problems. Bethesda has no sure way to test this with both deadlines and manpower. There are only hundreds of complaints on the forums from hundreds of individuals, not thousands, not 10's of thousands that have purchased this game.

Just thought I'd give it my two cents, let them have a shot at fixing the problems instead of wasting forum space with rants about how it doesn't work so great. Constructive complaints are much more useful.


EDIT:
My only complaint about the game so far is the controller optimized UI. Again, not a huge issue just annoying :P
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Anna Watts
 
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Post » Wed May 23, 2012 2:56 am

Bugs with these kinds of games are practically unavoidable; no amount of internal QA can get rid of all the bugs.
I think that's a rather defeatist attitude; and nobody's expecting the game to be 100% bug-free. But there are a number of real howlers that indicate that the QA was wholly insufficient, which is a common failing of Bethesda's games: most of their contemporaries don't put out games in anything like this sort of state. Do they also have bugs? Sure, but you seldom see them on this sort of scale; Bethesda's track record for fixing bugs is also lamentable, even when they have fixes handed to them on a plate, they still don't incorporate them into their games. I'd hazard a guess that part of the reason why is that so many people leap to their defence, which I can't help feeling is rather misguided loyalty.
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Darren
 
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Post » Tue May 22, 2012 8:50 pm

It's been 19 days and still have not solved NOTHING.

So, they solved SOMETHING? :D
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Sherry Speakman
 
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Post » Tue May 22, 2012 6:31 pm

Jesus Christ, OP. It's the first Patch and it's a small'un, as far as I know (though you can never be sure) the world is not ending tomorrow, they will fix bigger issues at a later date as they have said.

Bugs go hand-in-hand with Bethesda, they release a brocken game them fix it eventually. Get some [censored] pacience.
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Prisca Lacour
 
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Post » Wed May 23, 2012 2:26 am

However those with more than 4gb systems running a 64 bit OS seems to be a common ground for the issues.
Errrm, are you saying that having more than 4GB on their system is causing problems? I am running Windows 7, 64-bit with 9GB of RAM and have had no problems with Skyrim in 60+ hours of play.
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Fam Mughal
 
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Post » Wed May 23, 2012 6:25 am

I've been on this forum since before Morrowind came out. It's always, and I mean literally always, the same thing.
Immediately post-release, if not sooner, users get frustrated for a number of reasons and take it out on Bethesda.
Seriously, a lot of the same flames have been made after every release for the past 9 years.
Morrowind had issues. They were eventually fixed.
Oblivion had lots of issues. Most were eventually addressed.
Same will be true here. There is no way to completely QA for a platform that varies as much as the PC.
There will always be issues that occur in the wild that did not occur at all, or frequently enough, during testing to warrant missing the best release period of the year, from a marketing standpoint.
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jenny goodwin
 
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Post » Tue May 22, 2012 3:41 pm

Well i am too a bit Dissapointed for what the 1.2 claims to fix, but still... they been working 1.2 fixes BEFORE release, when the game arrived they pretty much olmost finished with the Patch, but TESTING takes time... what have they been working in the past 2 weeks then? easy, the stuff everyone is reporting in the forums.

I think 1.2 was supposed to hit Release Date or just few days after, i hope that whats after 1.2 fixes tremendous amounts of Performance (ABOVE ALL) Crashes and some minor Glitches, i hope they actually add LAA, it is really needed in 2011 that games uses up to 4Gb (or more) and as much Cores as possible, there is no excuse not to since their game is UBBER successful and they do have the resources to increase performance on PC as much as they can.

You wont see another Patch in arround a month or maybe more, kinda dissapointing but thats the way it is... we have to deal with it.
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ShOrty
 
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Post » Wed May 23, 2012 12:48 am

Morrowind had issues. They were eventually fixed.
Oblivion had lots of issues. Most were eventually addressed.
Bloodmoon still crashes every 15 minutes. Oblivion still crashes every half hour. Fallout 3 still saves corrupt data. I wouldn't mind so much if they did fix problems, but they don't; the grand scale of the still relevant Unofficial Oblivion Patch shows just how serious the problem really is.
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Kira! :)))
 
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Post » Tue May 22, 2012 3:10 pm

you know they HAD to deliver on 11.11.11. that's pretty stupid if you know how software design development works.

well i guess beth is either full of noobs or over confident.
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CArla HOlbert
 
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Post » Wed May 23, 2012 3:54 am

Bloodmoon still crashes every 15 minutes. Oblivion still crashes every half hour. Fallout 3 still saves corrupt data. I wouldn't mind so much if they did fix problems, but they don't; the grand scale of the still relevant Unofficial Oblivion Patch shows just how serious the problem really is.

My morrowind pc is long in the grave, and rusts in pieces, so I can't go back to it, but even modded I don't recall any frequent crashes. Maybe an occasional one. Had MW and all addons.
My oblivion install has ~~220 or so mods, and runs all day without a problem.
Fallout 3 was on xbox so I can't comment there.

Can you honestly say with 100% certainty that you may not have some sort of pc problem that could be aggravating things?
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Teghan Harris
 
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Post » Wed May 23, 2012 4:20 am

you know they HAD to deliver on 11.11.11. that's pretty stupid if you know how software design works.

well i guess beth i either full of noobs or over confident.

I recall a Todd Howard interview where he personally wanted that release date. I don't think confidence played into it. I think it was just the seeming significance of the date itself. 11.11.11.
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sarah taylor
 
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Post » Tue May 22, 2012 10:51 pm

Bethesdas games were always hit and miss.
Meaning, for most people they run pretty well, with an occasional CTD every now and then.
But for some they completely refuse to start, crash frequently, cause save game corruptions, etc.
If you are one of those unlucky people then you are probably out of luck. might as well buy a brand new PC, because short of this probably nothing is going to help.
Unless you get really lucky and find the obscure issue that was the cause for all your problems...
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Lynette Wilson
 
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Post » Wed May 23, 2012 3:58 am

Excellent! This Patch 1.2 promises the most useless of all, it seems ... GZ Bethesda! -.-
No stutter fix,no CTD fix, no fps drop fixes, no shadows fix, no quests fixes ... you can know what the hell have you done in 2 weeks?
When you think of people prepared to take, instead of some hamsters who know how to edit INI files passing off their work as a patch?
It's been 19 days and still have not solved NOTHING.
Stop it to count the money in profits, and try to help us.
Forgive my arrogance, but I can not stand ... Paying for a game on day 1, and wait for almost 1 month (at best) to make it playable
I start to get angry and impatient ... seriously

All we paid $ 50 for a damn beta!
Let's take an example:

And as if I sell to Bethesda Software to program games, absolutely incomplete, it crashes every 10 minutes, rendering frighteningly slow LIMITED TO CORES 2, and using only 2GB of RAM.
I do not care if they have bought a lot of PC 8 core with 16GB of ram. These are my terms. If you're not well, I do not care. Meanwhile, I am manufacturer of the software you used, I pocketed the money. Wait at least 19 days, waiting for some kind soul will help. WITHOUT WARRANTIES.

Here's how we feel.
Do you like the example?
Apparently you have to behave as a vice ... Typical behavior of those who look only to their profits, and is oblivious to the customers.
If you deny my accusations with the next patch (1.3 maybe), but you'll have to adjust at least half of the reported bugs on this forum, I apologize personally with you.
Good job.


I understand your reaction is a lot of players feel the same.

In the end we sold to a game without taking the trouble to optimize the PC version and no one really effective support.

Twenty days after the release we are left with a crummy patch that resoldered not major problems with new bonus bug. :banghead:

I even talking about the crappy interface ......... :thumbsdown:
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Emilie Joseph
 
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