They won't nerf it. The entire game is out of control. It isn't just Sneak. You Perk out Smithing and can upgrade items to ridiculous numbers and reach the Armor cap. You Perk out Enchanting and your damage (with melee) is so high you one shot anything in the game. You Perk out Enchanting and can make 2 spell schools ENTIRELY FREE TO CAST. You Perk out Destruction and can completely lockdown targets with Stagger. You Perk out Conjuration and send two perma-Dremora to run around killing EVERYTHING without so much as lifting a finger. Perk out 1H and get some EASY to get gloves and now you are assassinating targets in a hit. Sneaking makes you completely invisible.
The fact is that you do not need to exploit to do any of this. Obtaining any of this is not even remotely difficult. The only way to achieve a happy medium is to GIMP YOURSELF and INTENTIONALLY NOT TAKE PERKS OR UPGRADE YOUR ARMOR/WEAPONS.
That doesn't help when the AI is freaking horrible, encounter placement and frequency is out of touch, pathing is a joke, and combat mechanics are shallow.
It really is suprising how much good press the game gets. Yes, it is a wide open game - however - the core game itself is severely lacking and quite truly it isn't that hard to salvage it, it's just that the general consensus at least on these forums is "I am a lorenerd RPER and it is fine because I practice self control and the game is more about progression and gameplay!"
I think they follow tradition, I have played Daggerfall, Morrowind, Oblivion and Skyrim.
All of them has been easy exploitable.
Daggerfall, fortify a magic school to level 110 and you can cast free spells, with spellmaking you could make spells who did serious damage. absorb health+ fire damage+ frost damage+ shock damage + magic damage 100, you might add some weakness for fun.
Morrowind had it's fortify intelligence potions who was an open loop and you could boost skills to millions, use the spell over, enchanting was also fun, miss my constant effect indivisibility and constant fire elemental rings. the weakness to fire + fire damage 100 in 30 feet ring was also nice but the fortify jump 500 was best, after a reload i added 30 seconds slowfall to it

Oblivion was boooooring, we just had an complicated magic and elemental weakness stacking, yes it was an challenge tweaking them so they was useful but compared to earlier games it was pale.
Now in Skyrim for the first time melee users are on the top of the dps scale, with a bit less dps than an mage in Oblivion going all out, and people complains about sneak, do not complain see that happened to magic and most of all destruction.
Still miss my jump ring
