Sneak Overpowered? Are you avoiding it?

Post » Wed Jun 20, 2012 9:36 pm

Everything is overpowered in this game if you use it right....
Which is a shame, its one of the easiest games i've ever played.

thank god for difficulty mods.
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Jennie Skeletons
 
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Post » Wed Jun 20, 2012 9:29 pm

Which is a shame, its one of the easiest games i've ever played.

thank god for difficulty mods.

Which difficulty mods do you run? What do they do?
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Kristina Campbell
 
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Post » Wed Jun 20, 2012 2:08 pm

Which difficulty mods do you run? What do they do?

The difficulty mods now svck. The "best one" is PISE from Skyrim Nexus. Without the CK, you won't find much good stuff.

Mostly, the mods will tweak the effectiveness of skills, the distance enemies will detect you and so forth. It primarily just modifies values with parameters already set, rather than create new parameters. So it can only make it "harder" by essentially making stuff weaker.
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Dj Matty P
 
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Post » Thu Jun 21, 2012 4:24 am

The difficulty mods now svck. The "best one" is PISE from Skyrim Nexus. Without the CK, you won't find much good stuff.

Mostly, the mods will tweak the effectiveness of skills, the distance enemies will detect you and so forth. It primarily just modifies values with parameters already set, rather than create new parameters. So it can only make it "harder" by essentially making stuff weaker.

Matter of time. PISE has done well with no CK. Once the CK comes out these mods will get very interesting, and I'm sure they'll do a nice overhaul to sneak. PISE in it's current state already addresses sneak and the enemy AI to some extent.
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Alba Casas
 
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Post » Wed Jun 20, 2012 12:30 pm

Really and truly, you do not need to do things that make the AI smarter. For example these things will make the game more difficult:

1-Increasing spawn encounter sizes. Being able to set a rule that will set the minimum and maximize encounter size so you end up facing more enemies at once. A single dragon is a breeze, but two dragons is ifinitely more difficult.
2-Allow Elite spawns. Bandit Chiefs make Bandits look like pansies. Elite spawns allows for more difficult versions of enemies to spawn within encounters.
3-Allow ambushes. Being able to see and get the drop on your target makes the game really easy. Not having this ability (invisible enemies sometimes) changes that.
4-Deadly traps. Traps that kill you. No slight damage. Traps are way more concealed than they are currently.
5-Give enemies more spells and skills to dispatch you on higher settings. Allows enemies to use more ranged spells and abilities.
6-To the death! Enemies never give up pursuit until you or it is slain or you "break combat" (Shadow Warrior or Invis)
7-Realistic Stealth - Must use Shadows to your advantage. Extreme penalty in lit areas.
8-Better scaling - Choose the min/max level off-set of enemies and always enemies to ALWAYS scale with you. (For example setting enemies to +10 your level or at minimum -2)


These are just a few examples off the top of my head to increase the challenge that are all easily doable with game parameters that can be set (some of which can be done without the CK even).

But there it is again... More or stronger enemies does not directly mean you get a harder game.. If you want a pretty realistic combat system but yet a hard challenge you need to improve the AI and not their HP and Damage..

The AI is still as stupid as before, even though you spawn more creatures, in many cases they can even get even more stupid.. packing up in groups so you can easily AoE them, or they just simply friendly fire or anything related..
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Alexandra Louise Taylor
 
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Post » Wed Jun 20, 2012 11:53 am

It is natural to progress in power. When you find a better weapon, unless it is a conscious RP decision, you equip it. When you level up, it is natural to get the Perk that has the biggest advantage to your character you are building.

The key here is in that each person has different ideas about what perk is the best choice at any particular time. I stopped getting upper level perks in some skills because I thought they sounded boring. Someone else might see them as a "natural progression of power".
I think in order to be overpowered you need to go out of your way to do so, not just take certain Perks or wear certain items. When I say overpowered, I mean completely out of scale with the game. You obtain that by just doing things normally.

:shrug: I felt like I had decent challenge (bosses I ran into could kick my butt, or at least do appreciable damage, etc) up into the 40's. On Adept. I didn't start to feel "overpowered" until I got into the 50's, after the MQ and Civil War.

If you disagree that I am not doing things normally, I do not know what to tell you.

I don't disagree that you're doing things normally by your standards. I'm just saying that not everyone's "normal" is the same.

Really, you would need to make absolutely idiotic decisions to not be too powerful in this game. It is a misnomer to say that you are not "powergaming". That isn't not powergaming, it is just putting Perk points in haphazardly.

Well, I thought that my perk choices were good. I certainly didn't do it randomly or haphazardly. But I'm sure someone who's into pure efficiency or max power would see my choices and my reasoning for them when I picked them, and want to bang their head against the wall at how terribly I'm playing. (I certainly had people say negative things about my preferred talent builds in World of Warcraft. They certainly weren't anything like the "approved" ones that everyone said you had to follow. :shrug:)

I believe http://skyrimcalculator.com/#58467
I think the only 100 level skill was Smithing (reached that at lv48). One handed and Light armor were in the low-mid 90's.
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Charles Mckinna
 
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Post » Wed Jun 20, 2012 5:31 pm

But there it is again... More or stronger enemies does not directly mean you get a harder game.. If you want a pretty realistic combat system but yet a hard challenge you need to improve the AI and not their HP and Damage..

The AI is still as stupid as before, even though you spawn more creatures, in many cases they can even get even more stupid.. packing up in groups so you can easily AoE them, or they just simply friendly fire or anything related..

Hey, I am not arguing against improving the AI, I was merely saying that these types of changes can occur easily in the mean time to help add a little challenge to the mix. Overhauling the AI sounds like a tremendous undertaking.
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Darian Ennels
 
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Post » Wed Jun 20, 2012 10:22 pm

I don't think that the problem is with sneak, I think that the problem is the AI. it is like all of the idiots in Skyrim took jobs as bandits and mercs.

I go along with that. If you're sneaking shoot a bandit or falmer with an arrow, they will look around a little bit and then return to exactly the same spot for you to hit them again. You can do this a dozen times and they will still return to the same spot so you can hit them again, until they die.
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Kahli St Dennis
 
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Post » Wed Jun 20, 2012 4:56 pm

@Kiralyn2000

Lockpicking and Speech perks? yuck!

My starting build:http://skyrimcalculator.com/#58471

Archery was 100 by level 24.
Sneaking was 100 by level 25.
Smithing was 100 by level 26.
Enchanting was 100 by level 30.
Alchemy only hit 100 at 42.

Unless you dabbled in other stuff, I don't understand how skills cannot be capped around the mid 20s -> 30s. You level based on raising your skills. Had I really "powerleveled" I could have capped Archery or Smithing at level 8. I could have capped my 3 primary skills before my 20s even!
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Jesus Duran
 
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Post » Thu Jun 21, 2012 2:53 am

see, for me, carrotfeets, your build is an absolute mess and i would never roleplay that kind of character: a sneaking archer that uses smithing, enchanting and alchemy absolutely doesn't flow for me, lol. kiralyn makes a great point about individual preferences.

your cap idea is good and, in fact, i have been self-imposing my own minor cap limits because i have the option to do it. a hardcoe mode with a lot of your ideas and others' would have been great.
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IM NOT EASY
 
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Post » Thu Jun 21, 2012 3:41 am

Hmmm...lets see...1 point in stealth, 1 point in backstab, 1 point in deadly aim, and 1 point in assassins blade. No armor, or light armor with no upgrades, 1 dagger with no upgrades or enhancements, no items giving bonuses to stealth or damage, and all my points going into stamina.

No...stealth is NOT overpowered. If I don't kill with my 1 attempt from the rear...I'm in a fight for my life. I can be seen in the daylight, I can be seen by nearby NPC when I backstab someone, I can be heard if I run.

If you don't want to be super duper stealthy guy, then don't put all your perks into the stealth tree. If you max a skill....what do you expect.
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Kelsey Hall
 
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Post » Wed Jun 20, 2012 3:59 pm

When I Sneak attack people with bows, they then walk directly to my positon from where i took the shot and they find me(this is with 70 odd sneak & 4/5 sneak). So i have to think of one spot to shoot from, then another safe place to retreat too.
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Sxc-Mary
 
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Post » Thu Jun 21, 2012 3:16 am

@Kiralyn2000

Lockpicking and Speech perks? yuck!

My starting build:http://skyrimcalculator.com/#58471

Archery was 100 by level 24.
Sneaking was 100 by level 25.
Smithing was 100 by level 26.
Enchanting was 100 by level 30.
Alchemy only hit 100 at 42.

Unless you dabbled in other stuff, I don't understand how skills cannot be capped around the mid 20s -> 30s. You level based on raising your skills.

Exactly - you level based on raising your skills. Personally, I've got no idea how you leveled all those skills to 100 at such a low level. How you could have "used" them that much at such a low level. Me, I just played the game - all the skills I was using (the 10 that I listed with perks in them, plus archery) went up alongside each other - I used them all, all the time. I didn't just use three skills until they were high level, then used others. Like I said, my most common skills only hit the 90-100 range when I was in my high 40's. (Of course, they didn't all level equally - some skills are slower than others. Speech, for instance. To get it to 70 so that I could Invest, I ended up having to use NPC training. But that was still only around level 50.)
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Mrs Pooh
 
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Post » Wed Jun 20, 2012 5:11 pm

see, for me, carrotfeets, your build is an absolute mess and i would never roleplay that kind of character: a sneaking archer that uses smithing, enchanting and alchemy absolutely doesn't flow for me, lol. kiralyn makes a great point about individual preferences.

your cap idea is good and, in fact, i have been self-imposing my own minor cap limits because i have the option to do it. a hardcoe mode with a lot of your ideas and others' would have been great.

I have no desire to RP in the manner others do. I create a character based on how I see fit. With my rules, a Sneaking Archer that has Smithing, Enchanting, and Alchemy makes sense. I find it kind of funny that (this isn't directed at you) but the people that the self-proclaimed RPers give advice to impose limits and play a certain way that they do and in the same vein pitch an absolute FIT if there would be any change to the game that would break their immersion and how they play.

When it comes to games, I put gameplay above everything else. I am in it for the challenge, and progression within the storyline. I care about the story, but not enough to forgo progression and the challenge. That isn't a game when you lose those 2 elements. In order to have a complete game, you need all 3 components. I find Skyrim really doesn't have any of those. I find Bioware titles to have infinitely better stories and dialogue options. The progression in Skyrim tapers off and the challenge is pretty much non-existant. I have always loved the TES games and have played them since Daggerfall. It is a shame that it seems like there is less and less customization in the game and people jump on a pyre to defend Bethesda's poor decisions with regards to game design.
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Rowena
 
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Post » Wed Jun 20, 2012 8:04 pm

I never felt that my thief was OP. Because a dagger and light armor that focused more on abilities rather than armor rating doesn't help at all during boss battles or dragon fights.
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Czar Kahchi
 
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Post » Wed Jun 20, 2012 6:32 pm

Hmmm...lets see...1 point in stealth, 1 point in backstab, 1 point in deadly aim, and 1 point in assassins blade. No armor, or light armor with no upgrades, 1 dagger with no upgrades or enhancements, no items giving bonuses to stealth or damage, and all my points going into stamina.

No...stealth is NOT overpowered. If I don't kill with my 1 attempt from the rear...I'm in a fight for my life. I can be seen in the daylight, I can be seen by nearby NPC when I backstab someone, I can be heard if I run.

If you don't want to be super duper stealthy guy, then don't put all your perks into the stealth tree. If you max a skill....what do you expect.

If I max a skill, I expect to be powerful but for Bosses and more powerful targets to still be a challenge, not keel over and die in a hit - which they do currently. I was in some Ruin last night and Draugr kept spawning and I would kill them before they could even rise out of the coffins. Almost ALL boss encounters give you a clear line of sight to the BACKS of them so I kill them before a "fight" can even start. It is just...sad.
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Mistress trades Melissa
 
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Post » Wed Jun 20, 2012 3:19 pm

Exactly - you level based on raising your skills. Personally, I've got no idea how you leveled all those skills to 100 at such a low level. How you could have "used" them that much at such a low level. Me, I just played the game - all the skills I was using (the 10 that I listed with perks in them, plus archery) went up alongside each other - I used them all, all the time. I didn't just use three skills until they were high level, then used others. Like I said, my most common skills only hit the 90-100 range when I was in my high 40's. (Of course, they didn't all level equally - some skills are slower than others. Speech, for instance. To get it to 70 so that I could Invest, I ended up having to use NPC training. But that was still only around level 50.)

Until level 20 the only skills I used were Archery, Sneak, and Smithing. I never got hit so my Light Armor never moved up. I would Smith only after I completed quests and had a ton of ore and would buy ingots. I hunted on my way to and from quests for Leather. I had a Warrior stone that helped me gain Archery fast. Speech and Lockpick were the only things that would somethings go up because you really can't avoid those. I didn't even try and my skills capped at 100 that quick. Enchanting is arguably the easiest thing outside of Smithing to level. You have an infinite supply of items to enchant and filling gems is easy. Alchemy, yes you will have to try to level that one.

Had I messed around and used Magicka and Pickpocketing and other forms of combat I would have leveled my primaries skills much slower.
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Evaa
 
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Post » Wed Jun 20, 2012 3:23 pm

I wonder if Bethesda has any intention of addressing this. Seems like a serious balancing issue.

No, it's not a balancing issue. There is no one else playing the game except you, no one can have an unfair advantage over you.

Secondly, you are supposed to be able to use every skill to potentialy god-like effect, if you raise that skill to 100 and take all the perks. You worked very hard on it, and that is the reward. If that makes it un-fun, don't do it. :)

No one and nothing says you HAVE to do it :)

I like this, it is one of the characteristics that make ES fun, as a single-player game.
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Lauren Graves
 
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Post » Wed Jun 20, 2012 12:02 pm

I have no desire to RP in the manner others do. I create a character based on how I see fit. With my rules, a Sneaking Archer that has Smithing, Enchanting, and Alchemy makes sense. I find it kind of funny that (this isn't directed at you) but the people that the self-proclaimed RPers give advice to impose limits and play a certain way that they do and in the same vein pitch an absolute FIT if there would be any change to the game that would break their immersion and how they play.

When it comes to games, I put gameplay above everything else. I am in it for the challenge, and progression within the storyline. I care about the story, but not enough to forgo progression and the challenge. That isn't a game when you lose those 2 elements. In order to have a complete game, you need all 3 components. I find Skyrim really doesn't have any of those. I find Bioware titles to have infinitely better stories and dialogue options. The progression in Skyrim tapers off and the challenge is pretty much non-existant. I have always loved the TES games and have played them since Daggerfall. It is a shame that it seems like there is less and less customization in the game and people jump on a pyre to defend Bethesda's poor decisions with regards to game design.

It's a shame that the 200 people complainjng in the game forums think that, even though 10 million are playing and having a blast, they are the only ones that are correct.
The game design, leveling, and decisions made by the dev team were just fine.
If you don't like the game or the direction it took, than by all means...move along to something you like.
You're wasting your time here.
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SaVino GοΜ
 
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Post » Thu Jun 21, 2012 4:13 am

I remember that from D&D. "Hide in shadows." Makes perfect sense, when there are shadows that is.

yes the DC in light needs to be raised i think...
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Bee Baby
 
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Post » Wed Jun 20, 2012 6:14 pm

I don't see the problem tbh. If you think it's unrealistic to be sneaking in front of someone in broad daylight, why even try to do it in the first place?

Seriously, nobody says you have to walk right in front of them. Stay in the shadows if it floats your boat.
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BRAD MONTGOMERY
 
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Post » Wed Jun 20, 2012 9:42 pm

jpo-

many of us that "complain" or, more accurately, are giving our opinions/arguments on what beth did wrong in this game or could be improved ARE playing the game and having a blast.

"complaints" does not mean we should move on and are wasting our time. it means we come to this website to discuss ALL issues and don't give beth a pass or unabashed congratulations and adoration.

that statement from you is very ridiculous.
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ANaIs GRelot
 
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Post » Wed Jun 20, 2012 8:58 pm

I avoid it. Definitely needs fixed. Even with 100 sneak, all perks and everything else - if you swing and kill someone near others they all should detect you right then and there. Even if invisible a lot of trained people would have a 50/50 chance of hitting you if you were that close.

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OnlyDumazzapplyhere
 
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Post » Thu Jun 21, 2012 2:31 am

I avoid it. Definitely needs fixed. Even with 100 sneak, all perks and everything else - if you swing and kill someone near others they all should detect you right then and there. Even if invisible a lot of trained people would have a 50/50 chance of hitting you if you were that close.



You say it "definitely needs fixed". So you want to alter MY game because you think it's OP, even though not everyone thinks it does? Thanks.
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m Gardner
 
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Post » Wed Jun 20, 2012 10:41 pm

jpo- many of us that "complain" or, more accurately, are giving our opinions/arguments on what beth did wrong in this game or could be improved ARE playing the game and having a blast. "complaints" does not mean we should move on and are wasting our time. it means we come to this website to discuss ALL issues and don't give beth a pass or unabashed congratulations and adoration. that statement from you is very ridiculous.

No...it's not.

One of the biggest flaws in Oblivion was the level scaling. So in Skyrim, Bethesda toned down the level scaling quite a bit. On top of that, they put a Skill and Perk system in place that allows you to create a powerful character, or a very weak one. It's up to the player.

And now you complain that skills are overpowered? Are you kidding?

Stop maxing perks out and you won't be. Players have 100 sneak, all the stealth perks, maxed in 2 handed, wear the best armor, put all level points in health, maxed out restoration, drink a strenght potion, spam healing spells in fights...and complain that the game is too easy.

Create the character you want by planning ahead and using your perks wisely.

Stop blaming the game because you can't create the character you like.
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Trent Theriot
 
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