They aren't Volkihar vampires! Thread 2

Post » Tue Nov 20, 2012 3:58 am

Why doesnt the PC get the new vampire face
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Mistress trades Melissa
 
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Post » Tue Nov 20, 2012 7:19 am

Why doesnt the PC get the new vampire face
because beth thought the red slit was cooler?
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carley moss
 
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Post » Tue Nov 20, 2012 10:44 am

Why doesnt the PC get the new vampire face
Because that makes it blatantly obvious that you are a vampire, as if the eyes didn't already do that, and that would be bad because then no one would talk to you and they would attack you. Well, actually since they took out being attacked I am not sure why they did not give the players that look, I think that would have been cool.
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Dan Wright
 
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Post » Tue Nov 20, 2012 9:49 am

well that makes ALOT of sense.

Again though, I'm not 100% sure if this is true. Someone mentioned it someday and I checked it out for myself using the UESP and found a couple developers/writers referred to as "fathers of TES" who could be traced back to Daggerfall or Arena, but it's kind of difficult to prove that EVERY original writer is gone. I could only find a good sum of them that are gone, but I dunno how I'd go about checking if every single one is gone other than researching every single dev, which I'm too lazy to do.
But yeah, I did find, iirc, around ~4 developers who worked on Oblivion, then on their Morrowind dev pages it mentioned that they were largely responsible for a lot of the Lore. These devs were then absent from the Skyrim developer list BUT listed as a "special thanks" sort of category because Skyrim still uses books with lore they wrote. THAT'S how I checked it out basically: I clicked through all the special thanks and additional support guys and found several who were mentioned simply because their lore books were still in use, and on 3-4 of them it said they left the company after Oblivion.

The current head writer is Emil Pagliarulo, whose first "game" he worked on is supposedly Bloodmoon. In Oblivion he wrote the Dark Brotherhood questline, then from there got promoted DIRECTLY to the lead writer for FO3, and was also the lead writer for Skyrim. I can't say why exactly he went from being responsible for one faction to head writer (seems like a drastic jump, no matter who we're talking about), but at any rate I can't find anything saying he was involved with anything before Bloodmoon.


Why did they leave?

Dunno. Been a while since I researched the devs, but off the top of my head, I think two of them jumped over to another company and a third guy looked a little older (his 50s or 60s) and it seemed to imply he retired.
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Charleigh Anderson
 
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Post » Tue Nov 20, 2012 1:11 pm

Because that makes it blatantly obvious that you are a vampire, as if the eyes didn't already do that, and that would be bad because then no one would talk to you and they would attack you. Well, actually since they took out being attacked I am not sure why they did not give the players that look, I think that would have been cool.
your face should like that at stage four.
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renee Duhamel
 
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Post » Mon Nov 19, 2012 11:45 pm

your face should like that at stage four.
Nah, they should look like that all the time if they truly are the Volkihar.
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Gill Mackin
 
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Post » Mon Nov 19, 2012 10:43 pm

Nah, they should look like that all the time if they truly are the Volkihar.
true.
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Alada Vaginah
 
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Post » Tue Nov 20, 2012 2:04 pm

Thanks for re-posting this. I really was irritated when I posted the original, and I can be at rest knowing that some more people are getting the message.
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Emily Martell
 
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Post » Tue Nov 20, 2012 9:49 am

Nah, they should look like that all the time if they truly are the Volkihar.
But then why doesn't serana, valerica, and harkon look like that
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Damian Parsons
 
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Post » Mon Nov 19, 2012 11:31 pm

Thanks for re-posting this. I really was irritated when I posted the original, and I can be at rest knowing that some more people are getting the message.
No problem i liked thread shame it got locked
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Shae Munro
 
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Post » Tue Nov 20, 2012 12:07 am

But then why doesn't serana, valerica, and harkon look like that
Because the current vampires we have are not the real Volkihar that is why...
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tegan fiamengo
 
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Post » Tue Nov 20, 2012 12:50 am

Because the current vampires we have are not the real Volkihar that is why...
Need proof of this
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Annick Charron
 
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Post » Tue Nov 20, 2012 1:15 pm

They are retcon Volkihar. So as real as it's going to get for awhile.
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Romy Welsch
 
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Post » Tue Nov 20, 2012 4:32 am

Need proof of this
They are retcon Volkihar. So as real as it's going to get for awhile.
What he said. They are supposed to be the Volkihar, but they are about as messed up as they could make them, in my opinion.
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CHARLODDE
 
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Post » Tue Nov 20, 2012 11:11 am

I've always been extremely disappointed with the vampires in Skyrim, ever since they initially announced them for the game back in 2011.

From the way Todd described Vampirism, I figured that we'd simply be seeing Cyrodiilic vampires return in Skyrim (perhaps by having ousted the Volkihar). Little did I know that they had just decided to butcher the lore.


I think that I'm always going to be a little bitter and disappointed with the way Vampires turned out in Skyrim, even if the Vampire Lord transformation turns out to be pretty fun (currently waiting for the PC release).
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Kayleigh Williams
 
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Post » Tue Nov 20, 2012 1:13 am

First port of call when I receive dawnguard for pc, 1) mod back in attacks at stage 4. 2) see if it's possible to make split strains of vampirism
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Angel Torres
 
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Post » Tue Nov 20, 2012 2:30 am

2) see if it's possible to make split strains of vampirism

I imagine it's possible - someone made a Werewolf mod for Oblivion. It would take a considerable ammount of time and effort, though.
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jennie xhx
 
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Post » Tue Nov 20, 2012 8:48 am

I imagine it's possible - someone made a Werewolf mod for Oblivion. It would take a considerable ammount of time and effort, though.

I don't think it'd actually be that hard to mod in the Volkihar.

Just use the glowing eyes as their distinct feature and make them get attacked at whatever stages (lore-wise it'd be every stage, but Skyrim doesn't seem set up to accomidate this. Morrowind for example offered quests for Vampires and certain groups like the Telvanni tolerated Vampires), then as for how they attack? As I've said before, Spriggans spawn directly from trees, Tunnelers from New Vegas (and now Bonemen from Skyrim) spawn from the ground. Just set up spawn points, using whatever file allows spriggans to spawn from trees to make Volkihar walk directly out of the tundra ice in the northeast, then use the other animation to setup spawn points in frozen lakes that they can rise out of.

Making yourself able to move through the tundra ice or become invincible only when walking across a frozen lake? That's a different story.
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Elisha KIng
 
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Post » Tue Nov 20, 2012 7:09 am

I don't think it'd actually be that hard to mod in the Volkihar.

Just use the glowing eyes as their distinct feature and make them get attacked at whatever stages (lore-wise it'd be every stage, but Skyrim doesn't seem set up to accomidate this. Morrowind for example offered quests for Vampires and certain groups like the Telvanni tolerated Vampires), then as for how they attack? As I've said before, Spriggans spawn directly from trees, Tunnelers from New Vegas (and now Bonemen from Skyrim) spawn from the ground. Just set up spawn points, using whatever file allows spriggans to spawn from trees to make Volkihar walk directly out of the tundra ice in the northeast, then use the other animation to setup spawn points in frozen lakes that they can rise out of.

Making yourself able to move through the tundra ice or become invincible only when walking across a frozen lake? That's a different story.


I'd love to see it happen; it should have happened in the base game, even if the Volkihar clan was unplayable.

It's not like they couldn't have gotten around the player being a monstrous vampire, either. I remember mods for Morrowind that allowed you to hide your vampirism by wearing a full helmet, casting illusion magic, etc.

It really does just feel like an opportunity lost. :/
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jess hughes
 
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Post » Mon Nov 19, 2012 11:01 pm

I'd love to see it happen; it should have happened in the base game, even if the Volkihar clan was unplayable.

It's not like they couldn't have gotten around the player being a monstrous vampire, either. I remember mods for Morrowind that allowed you to hide your vampirism by wearing a full helmet, casting illusion magic, etc.

It really does just feel like an opportunity lost. :/

Are you serious they should have made a game about vampires and then make them unplayable? Thank god they are not listening to these ideas. If we are attacked at every stage "lore wise" then we could never do a quest or anything else but the dlc. No one but you and a handful of other people would enjoy that. Its like you want them to go bankrupt with ideas like this.
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Chris Cross Cabaret Man
 
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Post » Tue Nov 20, 2012 6:53 am

Lore or not vampires svck in Skyrim. Even with a transformation they still svck, because the base form still svcks, and the transformation is powerful, but very limited. Vampire Lord can not make vampires instantly great, because it's limited, and you spend most of the game in normal form.
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Skivs
 
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Post » Tue Nov 20, 2012 1:56 pm

I'd love to see it happen; it should have happened in the base game, even if the Volkihar clan was unplayable.

It's not like they couldn't have gotten around the player being a monstrous vampire, either. I remember mods for Morrowind that allowed you to hide your vampirism by wearing a full helmet, casting illusion magic, etc.

It really does just feel like an opportunity lost. :/

The thing I simply don't get is, as I said....all the resources were there! It wasn't like they even had to go out of their way to do extra work to implement the Volkihar; no they would've been using existing resources. They could be assed to make spriggans walk out of trees, but they couldn't be assed to make Volkihar walk out of the tundra ice and rise from all the frozen lakes in the northeast? (which conveniently is supposed to be their territory, according to the lore)

I just don't get why they feel the need to create this new ability for Spriggans instead of working on existing abilities for Volkihar, and then even so, they don't go back and copy-paste the resources to produce the Volkihar.

Making it so the character can be "invincible" when walking on frozen lakes is doable too. You just need to categorize the frozen lakes as a special surface that, when stood on, allows the player to use an ability that basically simply makes his character invisible/invulnerable (similar to the mist form bat thing they implemented, ffs...) and travel much faster.

They simply don't care enough to implement it, which seems odd because it's THEIR lore...


Are you serious they should have made a game about vampires and then make them unplayable? Thank god they are not listening to these ideas. If we are attacked at every stage "lore wise" then we could never do a quest or anything else but the dlc. No one but you and a handful of other people would enjoy that. Its like you want them to go bankrupt with ideas like this.

Ever heard of Morrowind?

The issue isn't being-attacked-on-sight, it's that there's also no vampire-exclusive content in Skyrim. In that way, a mod maker would have to make tons of quests to make being a vampire appetizing, so it's not as simple as simply implementing their spawns and their abilities.

But for the devs this wouldn't be such a huge feat. I mean Morrowind did it...
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RAww DInsaww
 
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Post » Tue Nov 20, 2012 7:24 am

Are you serious they should have made a game about vampires and then make them unplayable? Thank god they are not listening to these ideas. If we are attacked at every stage "lore wise" then we could never do a quest or anything else but the dlc. No one but you and a handful of other people would enjoy that. Its like you want them to go bankrupt with ideas like this.
It may svck, but that is how it should be, and what they should have done is make a questline with the Volkihar that gave you a reward at the end that let you conceal your identity, that way people didn't attack you.
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Blackdrak
 
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Post » Tue Nov 20, 2012 12:49 am

To be fair I too feel bethesda flopped pretty badly with the lore vs game mechanics here.
(biggest one definitely being the stage 4 vampirism not leading to npcs attacking you).

As for lore there are some things that I feel do work. For example Mist-form technically allows you to remain ethereal. By all rights you should be able to reach through ice with that.
As for why they didn't allow such a mechanic in game I feel its too complicated for the devs. The Elder scrolls historically have never really done a great job with swimming mechanics. The idea of creating an entirely new swimming system, passable-ice, and well as a feeding mechanic just to follow through with lore when many people probably won't even use it due to lack of relevant situations for its usage is a bit extreme.

As for the people that claim they won't buy the next elder scroll's game if they put VL form in future vampire updates... Are you serious? You will seriously give up the entirety of a game just because of a string of lore found in one page of text? Stop with the ridiculous claims people.Yes I peronsally would be upset and choose to skip playing with that game mechanic entirely but I wouldn't give up the entire game over it -___-
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RAww DInsaww
 
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Post » Tue Nov 20, 2012 4:15 am

Are you serious they should have made a game about vampires and then make them unplayable? Thank god they are not listening to these ideas.


Skyrim is NOT about vampires. Is the DLC? Sure, but I'm not talking about that. The insults I can do without, thank you very much.


If we are attacked at every stage "lore wise" then we could never do a quest or anything else but the dlc. No one but you and a handful of other people would enjoy that. Its like you want them to go bankrupt with ideas like this.

If you read my post, you'd realize that I advocated for a way to hide your vampirism -- one that isn't especially hard to do.
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Ana Torrecilla Cabeza
 
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