then lets make stars lore friendly by choosing them when we make a character
those 3 bars are pathetic excuses for attributes (so were oblivion's but they would be drasticly redone if bethesda was not so lazy with them [they were lazy with attributes, in every TES game they are lazy with attributes])
juwt because a race has a power does not mean it is distinct from other ones, every race is treated like a nord (to quote dunmer) outlander
1. Birthsigns were only in Morrowind and Oblivion, most ES havent, its more Lore Firendly to not have them
2.
Strength in past games effected Melee Damage and Carry Weight.
-In Skyrim, Melee Damage is improved by adding perks to the appropriate weapon skill, and Carry Weight is improved by putting points into Stamina.
Conclusion: The effects of the Strength Attribute are still in the game.
Endurance in past games effected overall health and fatigue.
-In Skyrim, Health and Stamina just have points put directly into them.
Conclusion: The effects of the Endurance Attribute are still in the game.
Agility in past games effected Bow Damage as well as your chance to not be staggered in combat.
-In Skyrim, Bow Damage is effected by putting perks into the appropriate Archery perks, and there is a perk that improves your chance to not be staggered in combat.
Conclusion: The effects of the Agility Attribute are still in the game.
Intelligence in past games effected your overall Magicka pool.
-In Skyrim, you put points directly into your Magicka pool.
Conclusion: The effects of the Intelligence Attribute are still in the game - implemented literally in the same fashion as past games.
Willpower in past games effected your magicka regen.
-In Skyrim, there are perks that improve your magicka regen.
Conclusion: The effects of the Willpower Attribute are still in the game.
Speed is not in Skyrim as it has been in past games. However, a higher Stamina allows you to sprint for longer, so it is simply implemented in a different fashion. Not different enough to call it a "lack of depth".
The Luck Attribute effected every other small Attribute in a small way. While there is no effect to do this in Skyrim, Luck wasn't a unique Attribute in and of itself. It was the epitome of redundant.
Conclusion: All Attributes from Morrowind and Oblivion still have their effects in game. They were not removed. This cannot be disputed. Any attempt to do so is completely ignorant to the way Skyrim works, and it is not a valid argument.
An argument that states you don't prefer the way it is implemented in Skyrim is 100% valid, as the preference of one implementation over the other is completely subjective.
But to claim that the effects of Attributes isn't in the game is a 100% lie. Anyone who continues to claim this is someone who is showing their colors as wanting nothing more than to complain about Skyrim, and they don't have a credible opinion. It's an absolute load of crock to say that the effects of Attributes no longer exist.
3. All races HAVE to be treated the same