» Sun Jun 03, 2012 10:59 am
Solsthiem is actually a possibility, apparently the Island is the current resting place for Umbra following the events of The Infernal City and Lord of Souls. Given it's proximity to Vvardenfell, I doubt Solsthiem would have anything recognizable, save the Moestring mountains, for those worried about "Too similar" of scenery.
Second Possibility, Roscrea. Little is known about the kingdom, and it's just got some brief mentions in historical lore. It's that perfect combination of acknowledged existence and intellectual freedom, since unlike a lot of other locations in Tamriel, Roscrea hasn't been written into a corner. (Not that it's ever stopped Bethesda before)
The Final DLC/Expansion Idea I think is a possibility is Orsinium, or what is left of it after it's most recent sack. It has enough lead-in within the game's lore to not seem out of place, while being a rare combination of Unique and fairly compact. Perfect expansion territory.
I hope, more than just locations, post-release content capitalizes on all facets of the Skyrim Experience. Not just "Here's a story and some loot" as we had in Fallout: New Vegas/Fallout 3, but that believable persistence that makes Elder Scrolls games so enthralling. The perfect models for Elder Scrolls Expansions is definitely Shivering Isles. Not only an expansion, but able to stand as it's own experience. For the smaller DLC side of things, Knights of the Nine, while maybe a little restrictive in Roleplaying sense, represents a good overall design model of DLC, though something more "Universal" like Bloodmoon's East Empire Company faction quest line would be preferable.
This is more of a Rhetorical question that I don't expect an answer to from anyone, much less anyone would would have a meaningful answer, but I wonder if adding perks to the existing skill tree is a possibility, and if it's something Bethesda could or would do.
Finally, maybe I'm alone in wanting this, but I'd really like to see DLC/Expansions designed for High-Level characters, things that challenge the player up the long march to 81, but certainly not so difficult as to necessitate such obscene commitment. Overall, the Enemy scaling in Skyrim is nigh-perfect, and the only thing I would change isn't so much related to the scaling, as it is finding encounters that can pose a threat to the unprepared high-level adventurer. Things like granting enemies abilities similar to the Skullcrusher or Bone-Breaker perks, allowing certain percentages of the player's Armor Score to be ignored more universally. (Specifically the Armor Score, that way Heavy Armor and Smithing still retains the ability to Cap at 80%DR, Light Armor and no Smithing... Maybe not so much).
This has gone on far too long already, but the aching desire for additional content is just testament to the power of the game Bethesda has created.