Unofficial DLC Discussion [spoilers] - Thread #2

Post » Sun Jun 03, 2012 6:12 am

Alduin's return x2. It does say that you didnt absorb his soul so it maybe that he is not truely dead.
Ugh. Please no.
DLCs should add a new view of the game without adding uncreative scenarios. It would totally ruin the immersion if he came back like that imo.
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Tiffany Castillo
 
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Post » Sun Jun 03, 2012 6:04 am

Are people still on about this?

Did you not know about the TWO other gates to other places? One back down to Cyrodiil and the other to High Rock(?).

Ok...
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sara OMAR
 
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Post » Sun Jun 03, 2012 1:14 pm

I would like some DLC's to take us to Sumerset Isles, Morrowind and Hammerfell.

For customization I would like Spell cration.

Dont forget more houses, weapons/armor and Dragon shouts.
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Emma
 
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Post » Sun Jun 03, 2012 9:49 am

Here are my wishlist just two things i think of and both are from fallout.
Remember in fallout 3 and new vegas you could change your hairstyle/beard/coulor? I wish it was like that in skyrim,Pc players can just type in showracemenu,but we console players cant do that.So thats one thing i wish for,being able to change your hair,beard,colour,warpaints. Please.its not a big thing :P
And the other thing i wish for is the hardcoe mode from new vegas,i bet alot of fans wish for that in skyrim,and its amazing for role play,I love that.Why cant a DLC allow us to toggle on/off hardcoe mode just in options when ever we want?
I wish for more things but thats just something i have been thinking off,some things from fallout i wish were in skyrim.
I<3 skyrim 4eva
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kristy dunn
 
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Post » Sun Jun 03, 2012 12:11 am

im not sure if this is relevant but it sounds like Bethesda is hinting at a great war DLC if you talk to Legate Rikke,if you chose to be with the imperials she says that she expects all of Tamriel will again be called to arms in the not too distant future. im not sure personally what that means but it does seem like something worth sharing none the less

Edit: what you talk about to see this "hint" (im not sure what it is really) is "now that Ulfric is dead will there be peace"
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vicki kitterman
 
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Post » Sun Jun 03, 2012 2:41 pm

Here is what I would like to see;
Something that hints to the disappearance of the Dwemer.
Taking the fight to the Thalmor.
Finishing the Stormcloak storyline.
Spoiler
After getting the Jagged Crown for Ulfric I was looking forward to some awesome ceremony after conquering Skyrim where he is named High King of Skyrim, but all we got was a few words after taking Solitude.
I'd like to see this expanded upon, maybe the Dragonborn being present at the Moot and your vote depends on who would gets the title, maybe even the option to vote for yourself, maybe.

Also, as I've only played Stormcloaks, I don't know what the Imperial flip-side would be, as I don't know how their arc ends.
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Jinx Sykes
 
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Post » Sun Jun 03, 2012 4:09 am

im not sure if this is relevant but it sounds like Bethesda is hinting at a great war DLC if you talk to Legate Rikke,if you chose to be with the imperials she says that she expects all of Tamriel will again be called to arms in the not too distant future. im not sure personally what that means but it does seem like something worth sharing none the less

Edit: what you talk about to see this "hint" (im not sure what it is really) is "now that Ulfric is dead will there be peace"

Spoiler
It was interesting to note that I saw Legate Rikke in Sovngaarde but not General Tullius
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josie treuberg
 
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Post » Sun Jun 03, 2012 7:08 am

Spoiler
It was interesting to note that I saw Legate Rikke in Sovngaarde but not General Tullius
i think bethesda might be leaving hints to the DLC in game. vary subtle but effective should you be perceptive enough to notice. that is interesting and it furthers the great war dlc theory because he is a talented general and he might have a brilliant role to play in that dlc should it happen.
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Steeeph
 
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Post » Sun Jun 03, 2012 4:42 am

I'd just like a generic "Quest Pack". It would let them do many things and expand the game. In it, I'd like to see an option to clean up Riften and some things to do with your spouse, among many other things of course.
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Stryke Force
 
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Post » Sun Jun 03, 2012 10:03 am

Since there is a Fort Snowhawk in Skyrim, I would like to see eponymous creatures, that is, I would like to see snow hawks in addition to generic hawks...
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Solina971
 
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Post » Sun Jun 03, 2012 9:16 am

IN THE BLACK MARSH WITH ARGONIAN TRIBAL WARFARE. Or that could be the next game.
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Laura-Jayne Lee
 
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Post » Sun Jun 03, 2012 10:59 am

Solsthiem is actually a possibility, apparently the Island is the current resting place for Umbra following the events of The Infernal City and Lord of Souls. Given it's proximity to Vvardenfell, I doubt Solsthiem would have anything recognizable, save the Moestring mountains, for those worried about "Too similar" of scenery.

Second Possibility, Roscrea. Little is known about the kingdom, and it's just got some brief mentions in historical lore. It's that perfect combination of acknowledged existence and intellectual freedom, since unlike a lot of other locations in Tamriel, Roscrea hasn't been written into a corner. (Not that it's ever stopped Bethesda before)

The Final DLC/Expansion Idea I think is a possibility is Orsinium, or what is left of it after it's most recent sack. It has enough lead-in within the game's lore to not seem out of place, while being a rare combination of Unique and fairly compact. Perfect expansion territory.

I hope, more than just locations, post-release content capitalizes on all facets of the Skyrim Experience. Not just "Here's a story and some loot" as we had in Fallout: New Vegas/Fallout 3, but that believable persistence that makes Elder Scrolls games so enthralling. The perfect models for Elder Scrolls Expansions is definitely Shivering Isles. Not only an expansion, but able to stand as it's own experience. For the smaller DLC side of things, Knights of the Nine, while maybe a little restrictive in Roleplaying sense, represents a good overall design model of DLC, though something more "Universal" like Bloodmoon's East Empire Company faction quest line would be preferable.

This is more of a Rhetorical question that I don't expect an answer to from anyone, much less anyone would would have a meaningful answer, but I wonder if adding perks to the existing skill tree is a possibility, and if it's something Bethesda could or would do.

Finally, maybe I'm alone in wanting this, but I'd really like to see DLC/Expansions designed for High-Level characters, things that challenge the player up the long march to 81, but certainly not so difficult as to necessitate such obscene commitment. Overall, the Enemy scaling in Skyrim is nigh-perfect, and the only thing I would change isn't so much related to the scaling, as it is finding encounters that can pose a threat to the unprepared high-level adventurer. Things like granting enemies abilities similar to the Skullcrusher or Bone-Breaker perks, allowing certain percentages of the player's Armor Score to be ignored more universally. (Specifically the Armor Score, that way Heavy Armor and Smithing still retains the ability to Cap at 80%DR, Light Armor and no Smithing... Maybe not so much).

This has gone on far too long already, but the aching desire for additional content is just testament to the power of the game Bethesda has created.
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Alister Scott
 
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Post » Sun Jun 03, 2012 2:37 pm

I'd love to see a DLC where we get to kill lots of Thalmor, but a big problem would be quest conflict. If you do a DLC that starts up the Second Great War, how could you justify the "Diplomatic Immunity" quest if it starts after the war is on? You could design the DLC so that you could only play it after completeing, say, the main quest and/or the civil war quest line, but aside from Broken Steel I can't really think of any DLC's that required you to complete certain quests apart from the tutorials.

If there is a DLC that sets us up against the Thalmor, it will probably be something covert, like racing against Thalmor agents to recover some artifact they want for the second war. That way they wouldn't create conflicts.
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Grace Francis
 
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Post » Sun Jun 03, 2012 6:34 am

The only reason I don't think there will be a DLC or Expansion that resolves the "Thalmor" issue, is that I have a feeling the Sixth installment of The Elder Scrolls will deal with Summerset Isle (Now known as Alinor under the Dominion) and Lord Naarfin's resurgence. Those interested should seek out the book "The Great War" in Skyrim or on the Wiki.

Remember, The Elder Scrolls 1-4 were all in the span of around Fifty years, 5-8 Might take place in a similar time frame.
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Melung Chan
 
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Post » Sun Jun 03, 2012 9:27 am

I want A "Dark" Keep or tower, For my death knight.
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Anna Watts
 
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Post » Sun Jun 03, 2012 12:22 am

The only reason I don't think there will be a DLC or Expansion that resolves the "Thalmor" issue, is that I have a feeling the Sixth installment of The Elder Scrolls will deal with Summerset Isle (Now known as Alinor under the Dominion) and Lord Naarfin's resurgence. Those interested should seek out the book "The Great War" in Skyrim or on the Wiki.

Remember, The Elder Scrolls 1-4 were all in the span of around Fifty years, 5-8 Might take place in a similar time frame.

you make valid points here but a second great war would be a bit more likely then new areas. even returning to the areas of morrowind or oblivion because of the content already there. they must have something planned if the imperial city is there and its not just a wasteland of texture less area. some of the npc how ever hint that there may be another great war soon, if you join the imperial legion like i have Legate Rikke says that she expects all of Tamriel will again be called to arms in the not too distant future. (she says this when you ask her if there will be peace now that ulfric is dead.) if you join the storm cloaks you will find that General Tullius isn't in sovernguard but Rikke is. this is a more subtle hint then the other but it means he would have an important role to play still. (the information about The stormcloaks side came from our friendly neighborhood moderator
BootySweat).



another thing is i doubt that they would have a whole game dedicated to that type of thing. it would just make more sense that they use it as an expansion a whole game based on the war would be rather short for the TES franchise
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Brian Newman
 
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Post » Sun Jun 03, 2012 8:25 am

It would be so weird to get back to Morrowind after all this time and after the catastrophe (by which I mean the mountain erupting, not Oblivion) and see how busted Vivec is, or maybe not. Perhaps he
Spoiler
used the construction set and saved the city
.
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Stace
 
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Post » Sun Jun 03, 2012 1:20 am

I'd love to see a new archetype: druid.

The Druid path would have the following skills:

Earth spell school
Wind spell school
Water spell school
Beast Taming
Tracking
And a crafting skill which I'm having trouble coming up with. Maybe tattooing or idol/charm-making.
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Emily Jeffs
 
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Post » Sat Jun 02, 2012 11:01 pm

Im fairly sure that it will involve the Psyjic order, from the youknowwhosbecauseidontrememberhowtomakeaspoilertag.

that or thalmor orr werewolves.
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yessenia hermosillo
 
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Post » Sun Jun 03, 2012 8:24 am

i think bethesda might be leaving hints to the DLC in game. vary subtle but effective should you be perceptive enough to notice. that is interesting and it furthers the great war dlc theory because he is a talented general and he might have a brilliant role to play in that dlc should it happen.
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Rudi Carter
 
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Post » Sun Jun 03, 2012 9:59 am

That shipwreck called the Pride of the Tel Vos. It's the favor quest you do for that Dunmer merchant in Riften marketplace. The quest explains how he (and many other Dunmer) ended up immigrating to Skyrim. Might be a way to return to Vvardenfell and try to reconcile the Argonians as allies to the Empire (if the Imperials win) or Skyrim (if the Stormcloaks win) in the fight against the Thalmor Dominion.
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stevie trent
 
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Post » Sun Jun 03, 2012 6:06 am

Return of the Dwemer. (It could happen!) :nod:
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Tessa Mullins
 
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Post » Sun Jun 03, 2012 8:18 am

Rebuild Winterhold!
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Mandi Norton
 
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Post » Sun Jun 03, 2012 3:23 am

Rebuild Winterhold!

wouldn't surprise me if they threw that in with a dlc but i doubt it would just be that considering what they promised about the Dlc this time around
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Killah Bee
 
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Post » Sun Jun 03, 2012 3:50 am

Heres a thought. I see "Stray Dogs" on the road sometimes and have no idea where they live, and their fairly useful as a third party member while on the open road. So when I tell them to "Go Home" I have no idea where to find them again, save for Meeko. Perhaps a patch or DLC that allows us to take a dog back to one of our houses and tell it "This is you'r new home. I'll take care of you now," or something like that and then name the dog. so when you tell it to go home It'll be wandering you're house like your House Carls. One dog for each house if you can find them ya know?
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Kelvin
 
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