those that will put thought into their characters will do it. i should never be forced to replace gameplay mechanics with my imagination.
i will add my imagination anyways.
edit: ninjaboy- my points are beyond straightforward. your continuous acceptance of skyrim's faults, are not. it makes me wonder why.
^ This.
I don't understand why people advocate this in LIEU of gameplay elements and mechanics. I agree that interjecting RP can give players a greater sense of attachment to their character, but that isn't the be-all-end all. In order to have a successful game, the game needs to be designed in a way that your character can be defined in the game. This means your dialog options you have are greater, your choices have an impact on the course of later events and your path, your character will play and control like how you designed them to, etc. It should not just be an empty environment with a SecondLife character we just "imagine" everything. Imagination should help reinforce the content, not replace or fabricate it.
To give you an example how it SHOULD work. From character creation, I can customize my appearance, birth sign, backstory, alignment, and skills/perks. I should not have to wait until level 40 to feel like a Ranger. From level 1, I should feel like a Ranger and define that even more so as I progress. Alignment and factions are VERY much integral. Evil, Good, Neutral. There is not enough of that. You can "pick" sides of a very civil Civil War. Dialog options do not really matter and neither do your choices. If I am running around completing Daedric quests and sacrificing people, I need to FEEL and SEE my character becoming evil. A major part of that is how NPCs react to me. To not hurt any butts, the Skyrim approach is "everybody can be friends!" and there are no consequences which is a huge misstep. I think the anology of Kotor and its success is pretty spot on.