tried all the confg settings etc ;(
core2 6420 @ 2.13Ghz
2 gig ram
HD 4800 1 gig
Here no difference, AI on or not, i got this glitches on textures and 50-60fps even if AI is on
Athlon II x4 3.66 GHz quad, 4gb ram and amd radeon 5750 512 vram
seta com_videoRam 1024 //sets the Video Card memory Set this to the amount you have in MBseta image_anisotropy 4 //Using the highest setting here but you can set as 2, 4 or 8seta image_usecompression 0 seta image_filter GL_LINEAR_MIPMAP_LINEAR //filtering for light mapsseta image_preload 1 //Use preload images when ever possibleseta image_lodbias -1 //LoD settingsseta image_ignoreHighQuality 0 //Sets up for using HQ gfxseta image_ignoreLowQuality 1 //ignores the low texturesseta image_useCache 1 //Enabled Cache to allow the textures to load properly without poppingseta image_cacheMegs 250 //Cache size in Megabytesseta image_cacheMinK 100 //Cache minimum size in kilobytesseta r_useHighQualityPostProcess 1 //Fore High Quality post proccessingseta r_shadowsHighQuality 1 //Fore High Quality shadows seta r_displayRefresh 0 //keep it so the engine doesn't double render a frameseta r_renderer best //highest rendering optionsseta r_multiSamples 32 //Max Multi-samplingseta r_useHBAO 1 seta r_useRenderThread 1 //Disable or enable threaded renderingseta r_visDistMult 1 seta r_useMotionBlur 1 //use blurseta r_skipBump 0 seta r_skipSpecular 0 seta r_skipNewAmbient 0 seta r_shadows 1 seta r_cgFragmentProfile best seta r_cgVertexProfile best seta vt_lodBias -1 //LoD settingsseta vt_maxPPF 16 //below is cache settingsseta vt_pageimagesizeuniquediffuseonly2 8192 seta vt_pageimagesizeuniquediffuseonly 8192 seta vt_pageimagesizeunique 8192seta vt_pageimagesizevmtr 8192
seta com_videoRam "1024" //sets the Video Card memory Set this to the amount you have in MBseta com_maxfps "60" //limits the frames to 60 can be changed to what you desireseta image_anisotropy "2" //Using the highest setting here but you can set as 2, 4 or 8seta image_usecompression 0 seta image_filter "GL_LINEAR_MIPMAP_LINEAR" //filtering for light mapsseta image_preload "1" //Use preload images when ever possibleseta image_lodbias "-1" //LoD settingsseta image_ignoreHighQuality "1" //Sets up for using HQ gfxseta image_ignoreLowQuality "0" //ignores the low texturesseta image_useCache "1" //Enabled Cache to allow the textures to load properly without poppingseta image_cacheMegs "125" //Cache size in Megabytesseta image_cacheMinK "50" //Cache minimum size in kilobytesseta r_swapInterval 1 //VSYNC 1 enabled, 0 diabledseta r_useHighQualityPostProcess "1" //For High Quality post proccessingseta r_shadowsHighQuality "0" //For High Quality shadows seta r_displayRefresh "0" //keep it so the engine doesn't double render a frameseta r_renderer "best" //highest rendering optionsseta r_multiSamples "2" //Set this to 16 or 8 if you're having low-fps as 32 is the Max Multi-samplingseta r_useHBAO "1" //Ambient occlusionseta r_useRenderThread "0" // 0 Disable or 1 Enable threaded rendering useful for newer cards to increase performance.seta r_visDistMult "1"seta r_useMotionBlur "1" //use blurseta r_skipBump "0" seta r_skipSpecular "0"seta r_skipNewAmbient "0"seta r_shadows "0"seta r_cgFragmentProfile "best"seta r_cgVertexProfile "best"seta vt_lodBias "-1" //LoD settings//below is cache settingsseta vt_pageimagesizeuniquediffuseonly2 "8192"seta vt_pageimagesizeuniquediffuseonly "8192"seta vt_pageimagesizeunique "8192"seta vt_pageimagesizevmtr "8192"seta fc_maxcachememoryMB "1024" seta vt_maxPPF "8"seta com_allowConsole "1"seta com_skipIntroVideo "1" seta cg_usecompression "0"seta cg_useprecompressedtextures "0"
seta com_videoRam "1024" //sets the Video Card memory Set this to the amount you have in MBseta com_maxfps "60" //limits the frames to 60 can be changed to what you desireseta image_anisotropy "4" //Using the highest setting here but you can set as 2, 4 or 8 *was 2seta image_usecompression 0 seta image_filter "GL_LINEAR_MIPMAP_LINEAR" //filtering for light mapsseta image_preload "1" //Use preload images when ever possibleseta image_lodbias "-1" //LoD settingsseta image_ignoreHighQuality "1" //Sets up for using HQ gfxseta image_ignoreLowQuality "0" //ignores the low texturesseta image_useCache "1" //Enabled Cache to allow the textures to load properly without poppingseta image_cacheMegs "125" //Cache size in Megabytesseta image_cacheMinK "50" //Cache minimum size in kilobytes//seta r_swapInterval 1 //VSYNC 1 enabled, 0 disabledseta r_useHighQualityPostProcess "1" //Fore High Quality post processingseta r_shadowsHighQuality "1" //Fore High Quality shadows *was 0seta r_displayRefresh "0" //keep it so the engine doesn't double render a frameseta r_renderer "best" //highest rendering optionsseta r_multiSamples "8" //Set this to 16 or 8 if you're having low-fps as 32 is the Max Multi-samplingseta r_useHBAO "0" //Ambient occlusionseta r_useRenderThread "0" // 0 Disable or 1 Enable threaded rendering useful for newer cards to increase performance.seta r_visDistMult "1"seta r_useMotionBlur "1" //use blur *was 0seta r_skipBump "0" seta r_skipSpecular "0"seta r_skipNewAmbient "0"seta r_shadows "1" /// was 0seta r_cgFragmentProfile "best"seta r_cgVertexProfile "best"seta vt_lodBias "-1" //LoD settings//below is cache settingsseta vt_pageimagesizeuniquediffuseonly2 "8192"seta vt_pageimagesizeuniquediffuseonly "8192"seta vt_pageimagesizeunique "8192"seta vt_pageimagesizevmtr "8192"seta fc_maxcachememoryMB "1024"//vt_restart //vt_maxaniso "4" //image_anisotropy 4 seta vt_maxPPF "8"seta com_allowConsole "1"seta com_skipIntroVideo "1"seta cg_usecompression "0"seta cg_useprecompressedtextures "0"