Bug List

Post » Sat May 28, 2011 4:14 pm

I've had this exact same this happen with Biker Goggles.


For me this has happened with Binoculars and 1st Recon Beret. If I equip one or move it into a container the "invisible" one suddenly appears. It happens every time I have more than one of either of these in my inventory together.
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Cathrin Hummel
 
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Joined: Mon Apr 16, 2007 7:16 pm

Post » Sat May 28, 2011 12:12 pm

- Companion bugs.
- wandering around people will comment on my companions even if they are not present.
- sometimes they will spawn in to a location i have just loaded to when they are set to wait mode elsewhere.
- they will randomly leave my service when loading into areas and return to their default locations. (annoying as ****)

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Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Post » Sat May 28, 2011 1:25 pm

quest design flaw:

In the "find a new sheriff for Primm" quest, when you give the town to the NCR sergeant you have to either leave the area immediately or have cleared the minefield on the bridge beforehand. Otherwise, the new sheriff will kill himself with his own mines.

Something like this would be a funny glitch in a game like GTA, but in a serious RPG it kills the immersion imo. I think it would've been better to simply use a teleport as soon as the player is somewhere else.
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leni
 
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Post » Sat May 28, 2011 9:48 pm

Unmarked quests

"NCR Camp McCarran Food Processor" - Can confirm Palathas' page 2 report of the food processor not accepting listed items as being sufficient to fix. Note that the fallout wikia suggests this may be due to the quest requiring 2 pots whilst only stating it requires one - http://fallout.wikia.com/wiki/Fix_the_Food_Processor - haven't tested this solution personally yet.

Marked quests

"I fought the law" - Whilst I didn't experience the difficulties finishing the quest as others have mentioned (the Sergeant at the NCRCF say "thanks for the help" etc, can succesfully report the result in to Hayes in his Primm tent and the quest marks complete), New Vegas radio however continues to report that the NCR raid was a failure. The fallout wikia also mentions this and further suggests that the ending slideshow reflects a failed raid - http://fallout.wikia.com/wiki/I_Fought_the_Law

NPC Dialogue

Generic (ie. non quest important, no active dialogue) NPCs throughout the wasteland when talking to eachother mention that "Primm wimped out and accepted NCR rule, guess some folks will do anything for safety" even if Meyers was installed as Sherrif (not tested if same occurs with the robot lawman). Even residents of Primm itself will do this.
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Eve(G)
 
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Joined: Tue Oct 23, 2007 11:45 am

Post » Sat May 28, 2011 2:24 pm

In the presidential suite of Lucky 38, the computer you use to upgrade your place has a botched ui. You have to use the keyboard to select the items you want.
Also you can sell items to it if you wish (not sure if thats a bug or a *feature*)
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Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Sun May 29, 2011 3:36 am

Just like Caravan Cards, Bulk/Surplus ammo boxes do not get added to your ammo count if purchased; you must drop them and pick them up to receive ammunition from them.
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Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Sat May 28, 2011 10:06 pm

Grim Reaper Sprint is broken completely. Melee, ranged, explosives, doesn't matter. You kill an enemy in VATS, your AP is still drained.

Flying enemies have a horrible prevalence to getting "stuck" in rocks or walls if knocked down near them.
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chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Sun May 29, 2011 2:33 am

I won't read through all these pages to see if this is here but there is a trade bug with modified weapons. Yesterday I accidently sold my 9mm modified to Chet. I went to buy it back and he took the money but kept the frikken weapon!!!!

A whole new meaning to "buyer beware".
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Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Sat May 28, 2011 4:02 pm

I won't read through all these pages to see if this is here but there is a trade bug with modified weapons. Yesterday I accidently sold my 9mm modified to Chet. I went to buy it back and he took the money but kept the frikken weapon!!!!

A whole new meaning to "buyer beware".
I had the same problem.
http://www.gamesas.com/index.php?/topic/1124709-weapon-mod-bug/
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Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Sat May 28, 2011 11:26 pm

Well .. my main problem now is the insta-random-deaths of fail. I've already completed the game and have started a new character, but now I get regular insta-deaths and lock-ups having changed NOTHING on my PC. OK, so the first playthrough wasn't without bugs here and there but I could work through it .. but now it's just ridiculous and unplayable.

Please tell me a patch is on the way .. throw me a bone .. anything?
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Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Sat May 28, 2011 11:05 pm

Bug with ED-E My Love quest.

You must have ED-E with you the first time you talk to Old Lady Gibson at the Gibson Scrap Yard. If you talk to her and run through her dialogue before coming there with ED-E, the quest can't be advanced because you can only buy/repair/leave.
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Karine laverre
 
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Joined: Tue Mar 20, 2007 7:50 am

Post » Sat May 28, 2011 6:16 pm

Bug with ED-E My Love quest.

You must have ED-E with you the first time you talk to Old Lady Gibson at the Gibson Scrap Yard. If you talk to her and run through her dialogue before coming there with ED-E, the quest can't be advanced because you can only buy/repair/leave.


I am able to reproduce this.
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RAww DInsaww
 
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Joined: Sun Feb 25, 2007 5:47 pm

Post » Sat May 28, 2011 9:41 pm

Bug with the stairs down from Jason's lab in the REPCONN Research Labs. Going down them they appear fine. Try going up them and they are removed.
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Roberta Obrien
 
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Joined: Tue Oct 23, 2007 1:43 pm

Post » Sun May 29, 2011 3:18 am

Lucky Horseshoes game @ Sasparilla Factory

The Lucky Horseshoes game you play with Festus has some messed up end conditions. From my understanding of the rules, it's basically 21 with one modification: if at any point a player ties the other player's total, the other player has their total increased by 1.

1. If Festus goes over 21 while I am under 21, he loses immediately. This seems like it's as it should be.
- exception: see "lucky horseshoe" examples at the bottom. He was at 21+1 (there was a tie first round) and didn't lose immediately
2. If I go over 21 while Festus is under 21, the game continues. I'm pretty sure this shouldn't happen. Then it gets interesting. It seems like then:
- If I Hold, Festus draws until ... ? If he stops on 21 (or below) he wins. If he goes over, I win, even though I'm already over. I have seen him stop on 19 (6 cards) and draw again on 19 ( 4 cards).
See Type 1 examples, below
- If I continue drawing, Festus will draw at least once more but can stop below 21 (I assume there's some threshold, as I've seen him draw more than once)
See Type 2 examples, below

3. If I Hold at a total under 21, it seems Festus sometimes wins even if he goes over 21.
See Type 3 examples, below

At first I thought the messed up cases at least fit a pattern, but the more I play the game the more weird "why the @#*%?" examples I find. I've given up making any sense of them, but hopefully the following examples will help someone figure out what's actually going on with the Lucky Horseshoes game.

--------------------------------------------------------------------
Some example games. My draws are in the left column, Festus' in the right. H = Hold.

Type 1 Examples

5 2
9 A
10 10 <-- I went over on this round, but play continued
H 2
H 6 <-- Festus won upon drawing the 6 (21 total)

* * *

6 A
8 2
10 3
H 6
H 3
H 4 <--- Festus won upon drawing the 4 (19 total)

* * *

4 4 <--- Lucky Horseshoes (+1 added to my total)
+1
10 A
8 5
H 9 <-- Festus is at 19 but draws again
H 9 <-- I won upon Festus drawing the 9 (Festus went over)

* * *

9 A
6 8
7 8
H 2
H 4 <--- I won upon Festus drawing the 4

* * *


Type 2 Examples

5 A
10 2
9 A <-- I went over on this round, but play continued
7 4
3 10 <--- Festus won upon drawing the 10 (18 total)

* * *

5 10
8 3
10 7 <--- Festus won upon drawing the 7 (20 total)

* * *

3 2
9 4
2 9
9 10 <--- I won (Festus went over)


Type 3 Examples

A 2
10 3
5 8
H 9 <--- Festus wins

* * *

7 5
3 A
4 A
5 4
H 4
H A
H 9 <--- I win



Weird Lucky Horseshoe Cases
2 5+1
3 8
4 8 <-- Festus is at 22 but play continues
4 H+1
9 <--- I hit 22, bump festus to 23, and win

6 7+1
A 4
7 3+1
A 9 <-- Festus is at 25 but play continues
here I tried to hold but it said "if you hold now Festus wins, so let's say you draw"
10 --> lucky horseshoes, bringing festus to 25+1. I won.


and I don't even know what to think of this one...
3 9
2 7
3 7 <-- festus goes over, but doesn't lose
9 H
I tried to hold, but "festus will win if you hold now"
10 <-- festus wins upon my drawing the 10
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Michael Korkia
 
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Joined: Mon Jul 23, 2007 7:58 pm

Post » Sat May 28, 2011 12:42 pm

- major of primm (robot near car in casino) wont talk to me at all . just says howdy, or words to the affect. so i cant give back the lucky vance gun, or even see if there is an option for it or fixing the robots memory.


- i told cass and e-de to wait at lucky 38 (using the wait command) . upon entering the second floor of vault 34 they suddenly appeared out of thin air, guns blazing. lured everything around and promptly died.


- npc's often refer to ed-e even though he isnt with me at all. 'strange looking robot' 'wtf is that thing' etc.
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Liv Brown
 
Posts: 3358
Joined: Wed Jan 31, 2007 11:44 pm

Post » Sat May 28, 2011 8:22 pm

The stutter bug should be in there, in red text, since it makes the game almost unplayable. See this great thread for more info:

http://www.gamesas.com/index.php?/topic/1130604-frameskipping-bug-video/
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CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Sat May 28, 2011 11:32 pm

The gate of New Vegas is locked and "requires a key" to open after already making many trips inside and doing quests related to Vegas. Seems to happen randomly to people (there are many posts of it on the forums) - mine happened after I did a series of quests for the Boomers.

At Mick and Ralphs the first time I showed up I was able to say "Good news, the Omertas will do business with you again." or something along those lines. I then spoke to him about his gun troubles and gave me a note to look at. I'm sure I never asked the Omertas about their need for guns ...
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Kayleigh Williams
 
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Joined: Wed Aug 23, 2006 10:41 am

Post » Sun May 29, 2011 1:08 am

Bug with ED-E My Love quest.

You must have ED-E with you the first time you talk to Old Lady Gibson at the Gibson Scrap Yard. If you talk to her and run through her dialogue before coming there with ED-E, the quest can't be advanced because you can only buy/repair/leave.

Confirmed. The quest-marker points to Old Lady Gibs but she has nothing special to say.
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James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Sat May 28, 2011 12:19 pm

Bug with the stairs down from Jason's lab in the REPCONN Research Labs. Going down them they appear fine. Try going up them and they are removed.

I don't understand what you mean... All the stairs look fine to me. Do you have a screenshot?
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Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Sat May 28, 2011 2:37 pm

38 hours of playing some bugs :

- pink clouds; i see this north-northeast from Vegas in the mountains
- fractions karma disappeared; i didn't kill NCR soldiers or stole from people, so i don't know why
- in the Climb every mountain quest when i found the khan soldier and my companion shot down this guy, i lost some karma, but if i shot down the soldier that didn't affect my karma
- this happened once, but the rapid reloaded perk didn't work
- in the lake lurks cavern in Camp Guardian when i entered it i didn't see anything, completely darkness... i took few steps ahead then the completely darkness disappeared
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Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Sat May 28, 2011 10:05 pm

I'll give it a rest for now. Stopped counting the random desktop crashes after about 15, all within a play time of less than 3 hours. Not acceptible, but since this always happens with Bethesda games I trust that they'll fix it in a few days. But for now I give up... ain't no fun playing a game that crashes all the time, even if it's a damn good game, which FNV certainly is.

Please hurry up, programming monk... I mean junkies!
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kasia
 
Posts: 3427
Joined: Sun Jun 18, 2006 10:46 pm

Post » Sat May 28, 2011 11:14 am

Some Bugs with Doctors and Doctor Bags

The Doctor Dialog scripts always will choose to charge the minimum amount to heal you if you have any limb damage whatsoever. Not a game breaker to be sure, but those doctor result checks need to be cleaned up and redone. The checks should be reversed, checking for the most damaging conditions first.

The Doctor Bag does not work on hardcoe mode because the duration for the effects are 0. Non-Harcore players will not see this, because the RestoreAllLimbs effect fires when not in hardcoe mode as opposed to the Restore Limb Damage effect which fires in hardcoe mode.
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Robert Garcia
 
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Post » Sat May 28, 2011 6:17 pm

Bump of important topic flooded away because of jackasses forgot to stickie it.
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~Sylvia~
 
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Post » Sun May 29, 2011 12:27 am

Sticky me bro.
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kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Sun May 29, 2011 2:12 am

For me this has happened with Binoculars and 1st Recon Beret. If I equip one or move it into a container the "invisible" one suddenly appears. It happens every time I have more than one of either of these in my inventory together.

Yeah, this seems to happen to a lot of different items. I've only noticed it on equippable stuff though, and only when I have two; no more or less than that.

Also: sticky please!
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Laura-Jayne Lee
 
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Joined: Sun Jul 02, 2006 4:35 pm

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