» Sun May 29, 2011 3:18 am
Lucky Horseshoes game @ Sasparilla Factory
The Lucky Horseshoes game you play with Festus has some messed up end conditions. From my understanding of the rules, it's basically 21 with one modification: if at any point a player ties the other player's total, the other player has their total increased by 1.
1. If Festus goes over 21 while I am under 21, he loses immediately. This seems like it's as it should be.
- exception: see "lucky horseshoe" examples at the bottom. He was at 21+1 (there was a tie first round) and didn't lose immediately
2. If I go over 21 while Festus is under 21, the game continues. I'm pretty sure this shouldn't happen. Then it gets interesting. It seems like then:
- If I Hold, Festus draws until ... ? If he stops on 21 (or below) he wins. If he goes over, I win, even though I'm already over. I have seen him stop on 19 (6 cards) and draw again on 19 ( 4 cards).
See Type 1 examples, below
- If I continue drawing, Festus will draw at least once more but can stop below 21 (I assume there's some threshold, as I've seen him draw more than once)
See Type 2 examples, below
3. If I Hold at a total under 21, it seems Festus sometimes wins even if he goes over 21.
See Type 3 examples, below
At first I thought the messed up cases at least fit a pattern, but the more I play the game the more weird "why the @#*%?" examples I find. I've given up making any sense of them, but hopefully the following examples will help someone figure out what's actually going on with the Lucky Horseshoes game.
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Some example games. My draws are in the left column, Festus' in the right. H = Hold.
Type 1 Examples
5 2
9 A
10 10 <-- I went over on this round, but play continued
H 2
H 6 <-- Festus won upon drawing the 6 (21 total)
* * *
6 A
8 2
10 3
H 6
H 3
H 4 <--- Festus won upon drawing the 4 (19 total)
* * *
4 4 <--- Lucky Horseshoes (+1 added to my total)
+1
10 A
8 5
H 9 <-- Festus is at 19 but draws again
H 9 <-- I won upon Festus drawing the 9 (Festus went over)
* * *
9 A
6 8
7 8
H 2
H 4 <--- I won upon Festus drawing the 4
* * *
Type 2 Examples
5 A
10 2
9 A <-- I went over on this round, but play continued
7 4
3 10 <--- Festus won upon drawing the 10 (18 total)
* * *
5 10
8 3
10 7 <--- Festus won upon drawing the 7 (20 total)
* * *
3 2
9 4
2 9
9 10 <--- I won (Festus went over)
Type 3 Examples
A 2
10 3
5 8
H 9 <--- Festus wins
* * *
7 5
3 A
4 A
5 4
H 4
H A
H 9 <--- I win
Weird Lucky Horseshoe Cases
2 5+1
3 8
4 8 <-- Festus is at 22 but play continues
4 H+1
9 <--- I hit 22, bump festus to 23, and win
6 7+1
A 4
7 3+1
A 9 <-- Festus is at 25 but play continues
here I tried to hold but it said "if you hold now Festus wins, so let's say you draw"
10 --> lucky horseshoes, bringing festus to 25+1. I won.
and I don't even know what to think of this one...
3 9
2 7
3 7 <-- festus goes over, but doesn't lose
9 H
I tried to hold, but "festus will win if you hold now"
10 <-- festus wins upon my drawing the 10