» Thu May 17, 2012 2:27 pm
Wilco, I hear you. Some of this is just my frustration leaking through. I'm fine with some small bugs, but I paid a decent amount of money for something that is currently a coaster. This isn't some subtle, complicated glitch that only happens under the right cirucmstances. It's all resistances, for all players, NPCs and characters conjured. How was that not QAed in the test before the patch went live. I mean it took me like 10 minutes to notice it. First fight post-patch, conjure flame atronach, dual cast fireball, whomp, she's dead. It's also frustrating to have a supposed "fix" break the game for me. This on top of their proposed solution for the MQ/Stormcloaks infinite loop (i.e. start over) is sort of a joke. I'm honestly terrified playing the game now, what if I go explore some cave, pick up the wrong item and break something like the Companions quest line, but I'll only find out 40 hours from now when I get halfway through it? It's just not that fun to play anymore, and it's *purely* because of these game breaking bugs. Again, small glitches, fine. Broken main quest? Impossible to play as a mage? no, sorry, that's not ok.