In all honesty, Longknife has been called just about every name allowed by the forum rules.
WOOOOOW my feelings!

Nah I don't care. I have my opinion and I believe I'm expressing it constructively. I ignore petty insults because I'm here for productive debate, and name-calling isn't productive. I ignore statements of "if you don't like it, get out" because NO, I wanna challenge the design decisions. If we label every design decision as "a matter of personal taste: either you like it or get out" then we'll never improve.
For example I was just eating dinner and watching the "Making Of Skyrim" vid on youtube. At about 12 minutes in, Todd is talking about world building. In reference to putting SOOOOOOOO much time and effort into world-building and minor details on bushes and rocks, he says "well you could say, 'what effect does that have on gameplay?' Let's not overthink it: that's just me."
NO TODD, LET'S DO OVERTHINK IT! This is basically a summary of my views here on the forum. I totally disagree with putting so much time and effort into building the world that the NPC detail and storyline seem to suffer, and I DO think their should be a discussion of it's value. Likewise, I think there should be a discussion about the DLC concept.
Let me just put this in perspective....In Skyrim we've gotten....
-The return of the Falmer. This is one of the lost civilizations, much like the Dwemer, though of course not quite as famous. They're finally back: Skyrim lets us discover a civilization that's been lost for centuries, how EXCITING!! And what do we find out happened to them? "Dey asked da dwemer 2 help dem cuz da nords killeded thier town but da dwemer were lyk "we wana b nais but we also scurred dey might hurt us" so dey compromised n decided 2 enslave da falmer n forcefeed dem poisonous mushroomz so nao da falmer r jus goblins. Becuz dats how u b nais 2 sum1: u enslave dem and feed dem poisonous mushroomz. I also bet poisoned blind slaevs r super productiv."
-Werebears!.....Where are they?!

K nevermind, no werebears. It's not like we were told they were a part of Skyrim's environment or anything.
-Dragons need a motive? Naaaaah of course not! People are fine with them needlessly flying around killing people!
-Hey I got a great idea, let's
Spoiler Let the player character enter Sovngarde and meet Ysgramor and Ysmir in the flesh, and then let's NOT PROVIDE THEM WITH -ANY- DIALOG OPTIONS. Players won't mind at all! Why would they be curious and want to talk to legendary elder scrolls figures?
-Should people react to anything the player does? Naaaaah useless feature.
I would hope most people agree that Skyrim has provided us to be severely worried about the writing department, and when Dawnguard presents incredibly cliché ideas while simultaneously throwing out/playing down existing lore that was x1000 times more original, then yes, we're gonna be concerned about the quality of the writing, and the future of Elder Scrolls lore in general.