PS3 Release for Dawnguard - Thread #6

Post » Sat Nov 17, 2012 4:16 pm

No Dawnguard + Silent Treatment = Insulting
I think that it's more like this. No Dawnguard + Silent Treatment = Insulting and Taxing.
Which leads to lost of those willing to by. I know of those that have Xbox and PC that are know thinking of boycotting Bethesda for how they are halding this, and it has nothing to do with them.
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Stryke Force
 
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Post » Sat Nov 17, 2012 5:29 pm

There are a number of games that have had rocky PS3 releases, but ran much better on other platforms. Alpha Protocal comes to mind, and I believe I've seen some similar complaints about Darksiders II. I don't really follow PS3 released, but I've seen a number of such names thrown out in discussions like this.

However this matter is rather off-topic and I suspect if the debate continues this thread will start to get flamey - so it's probably best for both sides to drop it and move on.
Oblivion came out in 2007 Bethesda has had since 2007 to learn how to code on the PS3. I looked up Alpha Protocol it was made by SEGA and Obsidian I know Obsidian used Beth's code for FONV but yeah they did just as bad a job compared to 4js job on Oblivion.
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vicki kitterman
 
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Post » Sun Nov 18, 2012 2:10 am

I think by the way they treated us we are not their folk we just their trash .
We are not their trash.....they are working on it.......just give it time!
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Eddie Howe
 
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Post » Sat Nov 17, 2012 6:00 pm

Think about this: Would you pay $20 for the companions questline??? That is 1/3 what you paid for the whole game. This DLC is $10 at best. 4.99 with all the bugs. The selling point for this was the Vampire Lord and like the werewolf it's not leveled up. So if you are thinking of starting Dawnguard at lvl 50 it will be useless, like the werewolf. Sure, some people said they went 40 hrs on it. It's the same as if I travel from Riften to markarth back and forth on foot. That way vanilla game will last 1000 hrs. I saw this thing already in youtube and it didn't even last 3 hours. Sure the story is great, but not worth the money. Ohh, and dragon weapons, they just saw that modders made them and decided to charge you money for them. The modded weapons look way much better.

Mods are not an option for the console user, shoot-i'd kill to just have the console command at times. And the price-personally its just $20 and i'd gladly pay it if Bethesda let me know what the heck is going on.


so does any one think when and if g comes out foor ps3 will it be discounted or will we get some special thing like season pass like sr3 did or something

Highly doubt it.


So you're going to blame Bethesda for Sony creating a system that is not only a nightmare to code for (which is a claim that has been backed up by game companies), but then they're stingy with their source code and distrustful of 3rd party developers?

Unlike Microsoft, Sony doesn't hand out it's source code all at once. They piece-meal it out (even once the licensing fees are paid out) as if the 3rd party developers are going to try to steal PSN or something. Microsoft and Nintendo hand out their codes all at once as long as the developer pays the proper licensing fees.

Not to mention that a ton of developers are always [censored]ing about how the 6-cell Processor and the divided HDD are extrememly difficult to program for.

But it's still Bethesda's fault?

What would you like Bethesda to say? "Sorry for the wait, but you guys chose the most [censored] up system to play games on and the coding gives us waking nightmares as we try to find a way to get the damn thing to work..." or "We'd love to give you guys Dawnguard, but since Sony is playing 'spoiled-brat' with their source code, we got nothing."?

How would this help you in any way?

But no, it's so much easier to blame the developer rather than the system you dumped over $400 into, even when it's well documented that said system is the source and cause of 90% of your problems.

I really wish people would do more research...

This reason gets more ridiculous every time i hear it.

Do you blame a bus-driver for falling asleep and wrecking a bus...or the company that built the bus? Same thing here. PS3 is more difficult to code for, many companies said so, in '06 and '07 when it was released and shorlty after. Many of thse entities have since learned to code for the PS3 in the 6 yrs its been out at this point. So Bethesda should somehow get a pass in this? Even after having released other games on the PS3 over the years?

Back to the metaphor, no you don't blame the maker of the bus, you blame the driver who fell asleep. And in this instance, Bethesda is the bus driver, Sony is the bus manufacturer, and the PS3 is the bus which being repeatedly rammed into a tree.

Point blank: If Bethesda has such problems coding for the PS3, as a company they should step away from the platform. They have taken millions of $$ in good faith from PS3 players who think since a PS3 product was released some level of quality/support(READ: previously mentioned bus driver capable of safely operating previously mentioned bus) would be assured from the game maker. Not even suggesting refunds, but saying again, if the PS3 is so difficult a beast to tame, its past time Bethesda stepped away so they could redouble their efforts on platforms they are able to work with.
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Nathan Hunter
 
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Post » Sat Nov 17, 2012 8:40 pm

This might sound sad....but i had a dream last night. I was on the computer...looking at Twitter....and Pete Hines' twitter read.... "Dawnguard PS3 out on Tuesday" I was soooooo happy......then i woke up....i had to check the computer because i couldnt tell if it was real or just a dream. How sad. :( No such luck.
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Sabrina Steige
 
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Post » Sat Nov 17, 2012 5:03 pm

Mods are not an option for the console user, shoot-i'd kill to just have the console command at times. And the price-personally its just $20 and i'd gladly pay it if Bethesda let me know what the heck is going on.




Highly doubt it.




This reason gets more ridiculous every time i hear it.

Do you blame a bus-driver for falling asleep and wrecking a bus...or the company that built the bus? Same thing here. PS3 is more difficult to code for, many companies said so, in '06 and '07 when it was released and shorlty after. Many of thse entities have since learned to code for the PS3 in the 6 yrs its been out at this point. So Bethesda should somehow get a pass in this? Even after having released other games on the PS3 over the years?

Back to the metaphor, no you don't blame the maker of the bus, you blame the driver who fell asleep. And in this instance, Bethesda is the bus driver, Sony is the bus manufacturer, and the PS3 is the bus which being repeatedly rammed into a tree.

Point blank: If Bethesda has such problems coding for the PS3, as a company they should step away from the platform. They have taken millions of $$ in good faith from PS3 players who think since a PS3 product was released some level of quality/support(READ: previously mentioned bus driver capable of safely operating previously mentioned bus) would be assured from the game maker. Not even suggesting refunds, but saying again, if the PS3 is so difficult a beast to tame, its past time Bethesda stepped away so they could redouble their efforts on platforms they are able to work with.

So we should just disregard all of the documented complaints by 3rd party developers about how difficult it is to code for the PS3 and how they'd rather not do it?

Maybe all of those developers got together and just made it all up?

There no obligation for any company to code for any individual platform or system. And they're also not obligated to tell anyone if they decide simply to not code something for some platforms or systems...

And yes, Oblivion was out on the PS3, but it was partially due to the difficulties with Sony (both coding with their fragmented source code, and well as permission related) that the PS3 never got most of the DLC for Oblivion.

It's entirely possible that the same thing will happen with Skyrim and its DLC.

Lastly, Bethesda isn't the only developer that is having/has had major issues with the PS3. There are many, many games where the DLC never came to PSN because of the same reasoning that I believe is delaying it for Skyrim.
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Katie Pollard
 
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Post » Sat Nov 17, 2012 7:58 pm

We are not their trash.....they are working on it.......just give it time!

And sorry for the double-post: but stormwatcher, while i can appreciate you optimism to a point, and with all do respect, could you knock off the baseless cheerleading please?


Of course Bethesda needs time to finish Dawnguard dlc for PS3. What most rational ppl are wondering is:

!) Why is it taking so much more time than for the other platforms? I mean its DLC, not a whole other game here.

2) Why can't we get actual info as to whats going on? Not looking for a line-by-line anolysis of the coding process, but an official, "Hey, guys this is where we are at atm..." every week or so would go a long way.

3) Why all the silence in the first place? I think the overwhelming majority of PS3 fans would be waiting patiently if more information than seemingly huffy tweets from a personal twitter feed where what we had to work with.


This is America, so Bethesda's current behavior is well within their rights as a business, but its not good business in this particular situation. And it is borderline insulting to see this type of behavior from Bethesda be consistently legitimized by some of you.
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KRistina Karlsson
 
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Post » Sat Nov 17, 2012 3:53 pm

And sorry for the double-post: but stormwatcher, while i can appreciate you optimism to a point, and with all do respect, could you knock off the baseless cheerleading please?


Of course Bethesda needs time to finish Dawnguard dlc for PS3. What most rational ppl are wondering is:

!) Why is it taking so much more time than for the other platforms? I mean its DLC, not a whole other game here.

2) Why can't we get actual info as to whats going on? Not looking for a line-by-line anolysis of the coding process, but an official, "Hey, guys this is where we are at atm..." every week or so would go a long way.

3) Why all the silence in the first place? I think the overwhelming majority of PS3 fans would be waiting patiently if more information than seemingly huffy tweets from a personal twitter feed where what we had to work with.


This is America, so Bethesda's current behavior is well within their rights as a business, but its not good business in this particular situation. And it is borderline insulting to see this type of behavior from Bethesda be consistently legitimized by some of you.
While i understand what you are saying...i will not stop being optimistic. You can ask all the questions you want...the next bit of information you are going to see is the release of Dawnguard...no updates...just a release. So...KEEP YOUR HEAD UP!!!! :)
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.X chantelle .x Smith
 
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Post » Sat Nov 17, 2012 10:58 pm

And sorry for the double-post: but stormwatcher, while i can appreciate you optimism to a point, and with all do respect, could you knock off the baseless cheerleading please?


Of course Bethesda needs time to finish Dawnguard dlc for PS3. What most rational ppl are wondering is:

1) Why is it taking so much more time than for the other platforms? I mean its DLC, not a whole other game here.

2) Why can't we get actual info as to whats going on? Not looking for a line-by-line anolysis of the coding process, but an official, "Hey, guys this is where we are at atm..." every week or so would go a long way.

3) Why all the silence in the first place? I think the overwhelming majority of PS3 fans would be waiting patiently if more information than seemingly huffy tweets from a personal twitter feed where what we had to work with.

This is America, so Bethesda's current behavior is well within their rights as a business, but its not good business in this particular situation. And it is borderline insulting to see this type of behavior from Bethesda be consistently legitimized by some of you.
1) the Ps3 is a very complicated system, a lot of developers have problems porting games to it
2/3) there's probably not much to tell, you want an update every time a texture is replaced or a new shader is added?
4) this is not America, its an interationale web forum :(
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Sharra Llenos
 
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Post » Sat Nov 17, 2012 10:07 pm

So we should just disregard all of the documented complaints by 3rd party developers about how difficult it is to code for the PS3 and how they'd rather not do it?

Maybe all of those developers got together and just made it all up?

There no obligation for any company to code for any individual platform or system. And they're also not obligated to tell anyone if they decide simply to not code something for some platforms or systems...

And yes, Oblivion was out on the PS3, but it was partially due to the difficulties with Sony (both coding with their fragmented source code, and well as permission related) that the PS3 never got most of the DLC for Oblivion.

It's entirely possible that the same thing will happen with Skyrim and its DLC.

Lastly, Bethesda isn't the only developer that is having/has had major issues with the PS3. There are many, many games where the DLC never came to PSN because of the same reasoning that I believe is delaying it for Skyrim.

i would just like to say if the xbox or pc version had this happening to them it would be alot worse on the forms right now
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Jodie Bardgett
 
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Post » Sat Nov 17, 2012 7:48 pm

But it'll never be as bad as the wrath on the Halo Waypoint Forums. The August Mathcmaking update got them hot.

lol

I'll take this wrath over that Forum's wrath any day of the week. lol

1) the Ps3 is a very complicated system, a lot of developers have problems porting games to it
2/3) there's probably not much to tell, you want an update every time a texture is replaced or a new shader is added?
4) this is not America, its an interationale web forum :(

Agreed with all of your points.
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biiibi
 
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Post » Sat Nov 17, 2012 10:40 pm

1) So we should just disregard all of the documented complaints by 3rd party developers about how difficult it is to code for the PS3 and how they'd rather not do it?

2)Maybe all of those developers got together and just made it all up?

3)There no obligation for any company to code for any individual platform or system. And they're also not obligated to tell anyone if they decide simply to not code something for some platforms or systems...

4)And yes, Oblivion was out on the PS3, but it was partially due to the difficulties with Sony (both coding with their fragmented source code, and well as permission related) that the PS3 never got most of the DLC for Oblivion.

5)It's entirely possible that the same thing will happen with Skyrim and its DLC.

6)Lastly, Bethesda isn't the only developer that is having/has had major issues with the PS3. There are many, many games where the DLC never came to PSN because of the same reasoning that I believe is delaying it for Skyrim.

@1-Absolutely not. Those were valid complaints. But valid complaints from when is the point. The PS3 is on its way out in terms of console age, at 6 yrs old its a dinosaur. Traditionally, devs have gained some kind of familiarity with a console by this time and usually produce their best efforts on a console during this time period.

@2-I think this remark was addressed in @1, though i never suggested ignoring anything.

@3-Wrong. When Beth. slapped out the PS3 version of TES V: Skyrim on 11/11/11 along with the PC and Xbox 360 versions, they got a nice chunk of PS3 customers. While its not a law that a company must communicate with its customers, a good business practice WOULD be to keep customers in the loop.

@4-And that was a travesty as well. In this instance though, from the beginning, it was intimated that Dawnguard would be coming to the PS3 in a timely fashion.

@5-If that's the case, Beth. needs to sack-up and say so. If the news makes ppl angry, best to get them angry as soon as possible and not drag it out as they are currently doing.

@6-And? Talking about this issue here and now. Also i doubt in those instances you allude to there was this much stonewalling involved. If Beth. can't code for the PS3 at this point in 2012 after the system has been out since 2006(Six years which in console yrs is OLD), they should have said so up front instead of giving every impression that a PS3 version would be ready in a timeframe similar to PC and 360.
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Albert Wesker
 
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Post » Sat Nov 17, 2012 5:56 pm

1) the Ps3 is a very complicated system, a lot of developers have problems porting games to it 2/3) there's probably not much to tell, you want an update every time a texture is replaced or a new shader is added? 4) this is not America, its an interationale web forum :(

@1-And a lot of developers seem to have gotten a knack for coding for it in 6 years.

@2/3-"not much to tell' does not equate to silence we have been given and also i specifically said a line-by-line update isn't what i was talking about.

@4-Bethesda IS an American company, so yes, for all intents and purposes, from a business standpoint, these are American shores we are wrasslin' on.
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Liii BLATES
 
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Post » Sat Nov 17, 2012 11:27 am

@1-And a lot of developers seem to have gotten a knack for coding for it in 6 years.

@2/3-"not much to tell' does not equate to silence we have been given and also i specifically said a line-by-line update isn't what i was talking about.

@4-Bethesda IS an American company, so yes, for all intents and purposes, from a business standpoint, these are American shores we are wrasslin' on.
you really think Bethesda cant port for the Ps3? of course they can, but as i said, the system is difficult, it will take longer. don't see the last part of your second question but really, there isnt much to talk about regarding programing, and last time i checked Bethesda was in the United states of america, it's rather confusing for us foreigners when you talk about your country as if it was a continent, sorry about that
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Rodney C
 
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Post » Sat Nov 17, 2012 11:09 am

I'm sorry but the everlasting argument that "it's Sony's fault for making a console that's hard to code for" is, in my opinion, twaddle.
If, after training, I still couldn't perform my job to a satisfactory level after SIX YEARS (assuming by some fluke I lasted that long) I'd have a trail of dead people and law-suits that don't bare thinking about.
The above argument has therefore gone the way of the dodo IMHO.

P.S. the DR bit of name is a nick-name, I'm not an actual doctor. I work in healthcare. Just want to prevent any mis-conceptions!
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Charles Weber
 
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Post » Sat Nov 17, 2012 4:50 pm

So you're going to blame Bethesda for Sony creating a system that is not only a nightmare to code for (which is a claim that has been backed up by game companies), but then they're stingy with their source code and distrustful of 3rd party developers?

Unlike Microsoft, Sony doesn't hand out it's source code all at once. They piece-meal it out (even once the licensing fees are paid out) as if the 3rd party developers are going to try to steal PSN or something. Microsoft and Nintendo hand out their codes all at once as long as the developer pays the proper licensing fees.

Not to mention that a ton of developers are always [censored]ing about how the 6-cell Processor and the divided HDD are extrememly difficult to program for.

But it's still Bethesda's fault?

What would you like Bethesda to say? "Sorry for the wait, but you guys chose the most [censored] up system to play games on and the coding gives us waking nightmares as we try to find a way to get the damn thing to work..." or "We'd love to give you guys Dawnguard, but since Sony is playing 'spoiled-brat' with their source code, we got nothing."?

How would this help you in any way?

But no, it's so much easier to blame the developer rather than the system you dumped over $400 into, even when it's well documented that said system is the source and cause of 90% of your problems.

I really wish people would do more research...

Hahaha. Bethtard.
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Danny Blight
 
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Post » Sat Nov 17, 2012 5:35 pm

Uriel made some valid points had this been 2006-2008. the hard truth is Bethesda HAS the the ability to hire capable hands to help program the game if they are actually having problems doing it the find someone who can. But their actions and lack of communication just makes them seem lazy....

Spiritreaver is right gaming systems has a 8 to 9 year life span and we are well into the 6th year going on 7th and if they still can't cut it with thier programing then I'd say it's best they cut their ties all together, and or actually admit they need help and hire someone who can nuf said
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Maria Leon
 
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Post » Sat Nov 17, 2012 5:54 pm

So we should just disregard all of the documented complaints by 3rd party developers about how difficult it is to code for the PS3 and how they'd rather not do it? Maybe all of those developers got together and just made it all up? There no obligation for any company to code for any individual platform or system. And they're also not obligated to tell anyone if they decide simply to not code something for some platforms or systems... And yes, Oblivion was out on the PS3, but it was partially due to the difficulties with Sony (both coding with their fragmented source code, and well as permission related) that the PS3 never got most of the DLC for Oblivion. It's entirely possible that the same thing will happen with Skyrim and its DLC. Lastly, Bethesda isn't the only developer that is having/has had major issues with the PS3. There are many, many games where the DLC never came to PSN because of the same reasoning that I believe is delaying it for Skyrim.

Okay, so....? The excuse is that it is hard to code for. Understood. Someone said the ps3 is a dinosaur. So people should be familiar by now, no? If they are not, then... Whose fault is that? The people who are doing the coding. If they haven't figured it out by now, that is in no way Sony's fault. Yes, it svcks that it is hard to code for, and I'm not excluding that. Bethesda and Zenimax are big companies, I'm pretty darn sure that they could hire someone or a whole team of somebodies, who knows their way around the ps3's software, and knows how to code, as apparently, their whole team for the ps3 does not.


1) the Ps3 is a very complicated system, a lot of developers have problems porting games to it 2/3) there's probably not much to tell, you want an update every time a texture is replaced or a new shader is added? 4) this is not America, its an interationale web forum :(

1. That's true, but yet they have patches that actually fix things without breaking even more.
2/3. Yes, I would like an update. For the sake of knowing what is going on, and the knowledge that they are working to improve the game in any way possible. Ever heard of a release log? They are out there buddy.
4. Bethesda is in America, and even so, other countries have a sense of business too ^.^ and I would like to think that a major company like Bethesda/Zenimax would be able to hire the appropriate people for the job. If your current team isn't doing any good, you fire them. You don't hire someone who can't do the job, or does a half [censored]ed job of it. That's like business 101.
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xemmybx
 
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Post » Sun Nov 18, 2012 1:21 am

It cannot be called an update when you say "We're working on it" time after time. That's like saying it's ruined because it's broken. Tell us WHY it isn't working, or WHAT is faulty. Then I'd be grateful. Well, not grateful, but.. at least neutral.
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willow
 
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Post » Sat Nov 17, 2012 11:16 am

Discount? I vote free. Not that it's likely to happen, but I believe we deserve that after all this crap. Well, sort of. I mean, we haven't actually gotten anything. Crap would be something. This is nothing.

XBox gets the exclusive period.
Then the PC gets it, and they can mod it to make up for any shortcomings it might have (lucky ones :tongue:).
PS3 still hasn't gotten anything but treated like trash. No information from Beth except when they say they have no information. I would easily describe Bethesda as an angry child giving us the silent treatment.

There's no new information to share. The information shared in the post we put up at the beginning of the most still holds true.
http://www.bethblog.com/2012/08/02/dawnguard-ps3-update/
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kirsty williams
 
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Post » Sat Nov 17, 2012 8:56 pm

I'm sorry Gstaff,
"We are not satisfied yet with Dawnguard’s performance on the PS3. We would like for everyone to have a chance to play Dawnguard, but we aren’t going to release it for PS3 knowing that some people’s experience in Skyrim will be worse. We do everything we can to have our content available to all; from our free updates, to user mods, to paid DLC. We’re as disappointed as our fans when that isn’t the case, but we’ll continue to push for that reality"

is not information at all. It is intentionally giving you guys a way out. Just as patch 1.6/1.7 released without Dawnguard trophies has done the same. If you would just be direct with us, and not try to purposefully mislead us, most of us would understand. I want a REAL update, where are you actually at with Dawnguard? Is it actually close to being completed or not? It's a simple confirmation, and it would go a long way to tame the beasts out there.

You haven't even confirmed for an absolute fact that it is coming to the ps3 at all! I'm just stating the real facts, everything I just said is true, so just kill the messenger(s)<-- (as there are hundreds of us doing this)

edit: for formatting.
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Gavin Roberts
 
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Post » Sat Nov 17, 2012 2:41 pm

http://twitter.com/LucasAissaoui http://twitter.com/chris_TPY No, I have info. It hasn't changed: It isn't good enough to release for PS3. Saying that daily doesn't really help.

This is a recent post from VP of PR and Marketing at Bethesda, Pete Hines.

You know for a long time I felt really bad for this guy. He is in the middle of this debacle and he probably is getting little to no information to pass along. His fault? Probably not.

Then I read his last 3 or 4 posts reguarding Dawnguard PS3 release. The guy is kinda being downright snippy. Am I reading into that?

He keeps saying that he is the most hated guy in the world and that he has no information.

The problem is that PR = Public Relations. Their job, unless I am mistaken, is to make sure that relations between the company and the customer are good, right?

Shouldn't this guy be on our side in this whole thing, or at least pretend to be?

Shouldn't he bending over backward to be sure that the PS3 players feel heard, and respected?

Instead we get "Saying that daily doesn't really help." and "I have zero to do with Dawnguard running well on PS3. I'm not a coder. :-)"

Both of which are "Don't shoot the messenger" kind of comments.

C'mon Pete. Do your job bro...
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Jessica Raven
 
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Post » Sat Nov 17, 2012 6:05 pm

I dont have anything personal against pete hines, he is just bethesdas PR muppet. I dont do twitter but Im pretty sure he suffers some personal attacks from the ps3 community which is inexcusable.
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Maeva
 
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Post » Sat Nov 17, 2012 2:48 pm

I dont have anything personal against pete hines, he is just bethesdas PR muppet. I dont do twitter but Im pretty sure he suffers some personal attacks from the ps3 community which is inexcusable.

It is inexcusable. I agree. However, if he took a PR job thinking he wasn't going to get some hate... then someone lied to him.
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MARLON JOHNSON
 
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Post » Sat Nov 17, 2012 11:16 am

It is inexcusable. I agree. However, if he took a PR job thinking he wasn't going to get some hate... then someone lied to him.

So...Todd Howard lied to Pete?
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maya papps
 
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