Think about this: Would you pay $20 for the companions questline??? That is 1/3 what you paid for the whole game. This DLC is $10 at best. 4.99 with all the bugs. The selling point for this was the Vampire Lord and like the werewolf it's not leveled up. So if you are thinking of starting Dawnguard at lvl 50 it will be useless, like the werewolf. Sure, some people said they went 40 hrs on it. It's the same as if I travel from Riften to markarth back and forth on foot. That way vanilla game will last 1000 hrs. I saw this thing already in youtube and it didn't even last 3 hours. Sure the story is great, but not worth the money. Ohh, and dragon weapons, they just saw that modders made them and decided to charge you money for them. The modded weapons look way much better.
Mods are not an option for the console user, shoot-i'd kill to just have the console command at times. And the price-personally its just $20 and i'd gladly pay it if Bethesda let me know what the heck is going on.
so does any one think when and if g comes out foor ps3 will it be discounted or will we get some special thing like season pass like sr3 did or something
Highly doubt it.
So you're going to blame Bethesda for Sony creating a system that is not only a nightmare to code for (which is a claim that has been backed up by game companies), but then they're stingy with their source code and distrustful of 3rd party developers?
Unlike Microsoft, Sony doesn't hand out it's source code all at once. They piece-meal it out (even once the licensing fees are paid out) as if the 3rd party developers are going to try to steal PSN or something. Microsoft and Nintendo hand out their codes all at once as long as the developer pays the proper licensing fees.
Not to mention that a ton of developers are always [censored]ing about how the 6-cell Processor and the divided HDD are extrememly difficult to program for.
But it's still Bethesda's fault?
What would you like Bethesda to say? "Sorry for the wait, but you guys chose the most [censored] up system to play games on and the coding gives us waking nightmares as we try to find a way to get the damn thing to work..." or "We'd love to give you guys Dawnguard, but since Sony is playing 'spoiled-brat' with their source code, we got nothing."?
How would this help you in any way?
But no, it's so much easier to blame the developer rather than the system you dumped over $400 into, even when it's well documented that said system is the source and cause of 90% of your problems.
I really wish people would do more research...
This reason gets more ridiculous every time i hear it.
Do you blame a bus-driver for falling asleep and wrecking a bus...or the company that built the bus? Same thing here. PS3 is more difficult to code for, many companies said so, in '06 and '07 when it was released and shorlty after. Many of thse entities have since learned to code for the PS3 in the 6 yrs its been out at this point. So Bethesda should somehow get a pass in this? Even after having released other games on the PS3 over the years?
Back to the metaphor, no you don't blame the maker of the bus, you blame the driver who fell asleep. And in this instance, Bethesda is the bus driver, Sony is the bus manufacturer, and the PS3 is the bus which being repeatedly rammed into a tree.
Point blank: If Bethesda has such problems coding for the PS3, as a company they should step away from the platform. They have taken millions of $$ in good faith from PS3 players who think since a PS3 product was released some level of quality/support(READ: previously mentioned bus driver capable of safely operating previously mentioned bus) would be assured from the game maker. Not even suggesting refunds, but saying again, if the PS3 is so difficult a beast to tame, its past time Bethesda stepped away so they could redouble their efforts on platforms they are able to work with.