Sections that ruin good games for you ?

Post » Sun May 13, 2012 9:06 am

You all mean the Fade from DA:O? What was wrong with that level, it seemed OK to me.
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Stephanie Nieves
 
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Post » Sun May 13, 2012 7:32 am

What's wrong with the Fade? I thought it was rather unique and interesting.

How about those Speedways in Spyro 2? Rageworthy.

Or how they give you the best gun in the game right before the last easy mission? (Rage)
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x_JeNnY_x
 
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Post » Sun May 13, 2012 2:56 pm

Blightown svcks especially with those stupid mesqueito creatures that don't give any experience at all and keep coming at you.
In 1.05 they do give souls, but they are still just as annoying!
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Eilidh Brian
 
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Post » Sun May 13, 2012 3:07 pm

O.M.G. Forgot about that one, it absolutely takes the cake.
Damn...was that the one at the construction site? Took me a ridiculous amount of attempts!
It was ridiculously hard to do on the Playstation and it's impossible on the PC :dry:
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Charles Mckinna
 
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Post » Sun May 13, 2012 2:06 pm

You all mean the Fade from DA:O? What was wrong with that level, it seemed OK to me.

Well, for me it was the fact that it takes way too long to complete, its focus on solo removes one of the game's main draws (the tactical party-based combat), and the constant screen blur effect hurts my eyes.
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Chantel Hopkin
 
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Post » Sun May 13, 2012 9:22 am

Well, for me it was the fact that it takes way too long to complete, its focus on solo removes one of the game's main draws (the tactical party-based combat), and the constant screen blur effect hurts my eyes.

Spoiler
Do you go back after the one time in the Mage Origin story?
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Hayley Bristow
 
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Post » Sun May 13, 2012 8:42 am

You all mean the Fade from DA:O? What was wrong with that level, it seemed OK to me.
It takes nto long, and is boring. Its like the deep roads.
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TRIsha FEnnesse
 
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Post » Sun May 13, 2012 6:16 am

I have never finished the RC plane mission in San Andreas.
So that means you never beat the game? D:
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Petr Jordy Zugar
 
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Post » Sun May 13, 2012 8:31 pm

The Library on Halo: CE on Legendary...

:swear:
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Andrew
 
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Post » Sun May 13, 2012 6:42 am

save points, why can't i just pause and hit save? is it really that hard?

escort missions, not a big deal until they're insane ai kicks in and they rush bad guys with a stick.

And missions where you have to protect something, i hate these, if i can survive so can whatever i'm defending, just make it a count down without a health bar for what i'm defending

Also really long tourorials that can't be skipped, especially in rpgs
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darnell waddington
 
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Post » Sun May 13, 2012 4:15 pm

Any part in New Vegas with those damn praying mantises :cold:
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BaNK.RoLL
 
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Post » Sun May 13, 2012 5:56 pm

You all mean the Fade from DA:O? What was wrong with that level, it seemed OK to me.

It was just tedious. The quest took like 3 hours, maybe more if you went for all the stat boosts. The music was annoying, and all that crap about dreams was just....bleh. Fade should have been much, much more alien. Not just floating islands. Why they thought Resident Evil style back tracking and item/ability getting would be fun is beyond me.

EDIT: How did you have trouble with the mantises? They're like, one of the weakest enemies in the game. Even the queens aren't that tough. Sure, they have a high crit ratio and do decent damage, but their health and DT is kind of pathetic.
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Ash
 
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Post » Sun May 13, 2012 6:32 pm

So that means you never beat the game? D:
I beat every other mission except that damn one.
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Lisa Robb
 
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Post » Sun May 13, 2012 4:59 pm

Anytime there's a stealth section in a game that's not normally stealth-based. Similarly, anytime a game suddenly and without warning jumps up in difficulty.
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claire ley
 
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Post » Sun May 13, 2012 6:38 am

Damn...was that the one at the construction site? Took me a ridiculous amount of attempts!
I LOVE that mission! I do however hate the RC mission in San Andreas x_x
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Harry Hearing
 
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Post » Sun May 13, 2012 12:01 pm

Quick timed events or events that you have to press a button right at the VERY---LAST---SECOND and everything around you is lightning quick.
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Sista Sila
 
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Post » Sun May 13, 2012 8:01 pm

Any part in New Vegas with those damn praying mantises :cold:

Don't you mean the Cadavors or whatever? When I first played NV I headed north at level 1 right out of Goodsprings and ran into 10 of them. I think my health went from full to zero in less than 1 second.
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Lauren Denman
 
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Post » Sun May 13, 2012 3:23 pm

Spoiler
Do you go back after the one time in the Mage Origin story?

Spoiler
Indeed you do, during the Mages' Tower quest after Ostagar. If you want to find everything (which benefits you hugely since you get permanent attribute bonuses for finding secret areas), it'll probably take about 2 hours, which you may be able to bump down to about an hour and a half if you use a guide to find the attribute fonts. That was the only thing I hated about that game.
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JLG
 
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Post » Sun May 13, 2012 9:03 am

I remeber playing the first Harry Potter game. I remember it being pretty good, except for the collect insert items before time runs out missions. The two I remeber being especially difficult were the one in the bank, collecting coins and the broomstick training level where you had to fly through so many hoops before time ran out. Had to shut off the audio in order to concentrate for that one. Than again, it might just have been my hand-eye coordination wasn't as good back them (I had just started gaming).
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JESSE
 
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Post » Sun May 13, 2012 7:01 am

Any sequence where cutscene stuff and gameplay alternate extremely frequently and they really should have just chosen one or the other. Like several missions in Halo 3 where every other minute Cortana or the giant flood thing would talk to you and your movement speed would be reduced by 95% until they were done. Couldn't they have just done this as background narration during gameplay or thrown it into the start or end of mission cutscene?
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loste juliana
 
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Post » Sun May 13, 2012 10:16 pm

Any helicopter missions in the PC version of GTA IV, due to terrible controls.

First few hours of Mass Effect 1, due to terrible everything.

Every level in Bit.Trip Runner, due to stairs and flying cubes.

I especially hate the orange ones. :cold:
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M!KkI
 
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Post » Sun May 13, 2012 10:23 pm

I have to add Vault 34 in New Vegas. It definitely didn't even make me think of liking the game less, but it just felt like too much of an ordeal for a reward that didn't make it worth going through that maze.
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darnell waddington
 
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Post » Sun May 13, 2012 11:53 am

Missions where you are forced to sneak and if caught you'll be forced to start from the beginning. It's far more satisfying to get through undetected when you have the option to kill your way through everyone.
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Alycia Leann grace
 
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Post » Sun May 13, 2012 2:42 pm

"The Driver" Mission in GTA: Vice City (a race between a powerful muscle car vs ya in a slow sentinel; the police chase just make it worst).
Oh god, this. You basically had to luck out that he would end up driving over the spike trap, or flipping off into the water, or something. Hated that mission so much.

Luckily they're mostly optional, but the hostage rescue missions in Red Faction: Guerilla hold a special place deep down in the fiery bowels of my heart:

*Punch a hole through the barricades and guards with your vehicle, then plough into the building holding the hostages. Step out, and try to untie hostages using the same key as "swap weapon with one on the ground". You better bloody well hope there weren't any guards in the room with the hostage, otherwise you can spend about 5 seconds of picking up and dropping weapons before the game realises that yes, you do in fact want to untie the hostage you're aiming the reticule at (all the while you/your ride out are getting shot to all-hell).

Repeat another two or 3 times to free all the hostages, and then begin the arduous task of actually getting them in the get-away vehicle. "Damnit, stop fighting them, and get in. No, don't [censored] get out again, damnit. Oh FFS, STOP STANDING RIGHT BEHIND THE BLOODY REAR WHEELS WHEN I'M TRYING TO REVERSE, YOU GOD-DAMN RETARDS!" All the meanwhile your vehicle is still getting hammered like an alcoholic uncle at an open bar, so by the time the mental defects you're trying to save stop playing hero and actually get in the god-damn car, you're a gentle breeze away from blowing sky-[censored]-high. And of course, to top it all off, each hostage you lose is a huge morale drop, and the longer you're there the more guards spawn.
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TASTY TRACY
 
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Post » Sun May 13, 2012 10:36 am

Reviving this thread because I've got another old one:

The third mission of Perfect Dark where you have to escort Dr Carroll out of the Datadyne tower. It combines every single bad thing about escort missions. Let's list them, shall we?

1. He has the worst pathing I have ever seen in a video game. He'll follow you down a hallway, then halfway to the end he'll randomly turn around and go in the other direction for no reason at all. Bonus points because he usually does this when enemies are around.

2. He dies in about 3 hits. Combine this with the gunship that attacks you halfway through the level and the fact that he just sits there soaking up the bullets for controller-snapping rage.

3. He regularly blocks doorways.

4. Every 5 seconds or so, he quips "Are you sure you know what you're doing?" or something to that effect. His voice actor makes it even more annoying.

The rest of the game was great, but that mission. That [censored] mission.... :swear: :swear: :swear: :swear: I refuse to believe Rare wasn't trolling when they came up with that travesty.
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Scared humanity
 
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