new patch finished

Post » Tue May 10, 2011 5:10 pm

COME ON MOAAAR PATCH

i wanna start the game! am gonna make minigun dude.. then run around in power armor and make everyone exept hot chicks into toothpaste
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Gemma Flanagan
 
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Post » Tue May 10, 2011 3:53 pm

I know they want to release this for all platforms at the same time, but if there is a delay on any one platform, I hope that would not impact the others release date for this patch.


This is very nice of you to say to us all mighty MOD!!! I hope so too!
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Hella Beast
 
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Post » Tue May 10, 2011 9:44 pm

I guess I can kiss my Chet Infinite Exp and 13 extra perks glitch goodbye as thats probably going to go away when this patch is released.

You can always delete the game data and wait until after you've used the glitch to reinstall the patch. Or if your on the PC use the console commands.
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Smokey
 
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Post » Tue May 10, 2011 11:47 pm

I guess I can kiss my Chet Infinite Exp and 13 extra perks glitch goodbye as thats probably going to go away when this patch is released.


Probably. The Inf Exp I could do without but the 13 extra perks should have been in the game to begin with.
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SHAWNNA-KAY
 
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Post » Tue May 10, 2011 7:25 pm

Considering it is going to be Valve releasing it, I wouldn't be surprised if it comes out tonight. They are generally quite quick releasing third party patches.

Usually yeah, but it wouldn't surprise me if they'd be faster than Microsoft and Sony they'd have to wait for them to catch up before releasing it.

BTW you can check if it has been released (and what the changelog is) on http://store.steampowered.com/news/?feed=steam_updates&appids=22380, if you don't want to log into Steam for whatever reason.
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Naazhe Perezz
 
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Post » Tue May 10, 2011 2:21 pm

Usually yeah, but it wouldn't surprise me if they'd be faster than Microsoft and Sony they'd have to wait for them to catch up before releasing it.

BTW you can check if it has been released (and what the changelog is) on http://store.steampowered.com/news/?feed=steam_updates&appids=22380, if you don't want to log into Steam for whatever reason.


Nov 9, 2010
Fallout: New Vegas Updated
Product Update - Valve
Fallout: New Vegas - Version 1.1.1

* Companions now show up as waypoints on the map
* Companions will always fast travel with you, unless told to wait or sent away
* Fix: DLC error/save corruption
* Fix: Stuttering with water effects
* Fix: Severe performance issues with DirectX.
* Fix: Controls temporarily disabled after reloading Cowboy Repeater while crouched
* Fixed crash using the Euclid C-Finder while having the Heave Ho perk
* Fix: Entering the strip after Debt Collector causes crash and autosave corruption
* Fix: Using Mojave Express dropbox can cause DLC warnings
* Fixed crash when buying duplicate caravan cards from a vendor in a single transaction
* Crafting menu should filter valid (bright) recipes to the top of the list
* Fix: Sitting down while looking down a weapon's ironsights leaves player control locked
* Fix: If a companion is knocked unconscious with broken limbs they stay broken on respawn
* Fix for varmint night scope effect persisting in kill cam
* Fix for giving companions armor that adds STR does not increase their carry weight
* Fix NPC Repair menu displays DAM as DPS
* Having NPC repair service rifle with forged receiver decreases CND

They still haven't fixed half the [censored] on console that patch says they did for 1.1.
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noa zarfati
 
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Post » Tue May 10, 2011 10:41 pm

They still haven't fixed half the [censored] on console that patch says they did for 1.1.
Yes, but the 1.1.1 patch was very problematic on the PC. So they never did another "incremental" patch for the PC either.

The patch that's in the pipe now is the full version of the patch that PC players got a partial, partially working, version of earlier.
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John Moore
 
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Post » Tue May 10, 2011 4:46 pm

Nov 9, 2010
Fallout: New Vegas Updated
Product Update - Valve
Fallout: New Vegas - Version 1.1.1

* Companions now show up as waypoints on the map
* Companions will always fast travel with you, unless told to wait or sent away
* Fix: DLC error/save corruption
* Fix: Stuttering with water effects
* Fix: Severe performance issues with DirectX.
* Fix: Controls temporarily disabled after reloading Cowboy Repeater while crouched
* Fixed crash using the Euclid C-Finder while having the Heave Ho perk
* Fix: Entering the strip after Debt Collector causes crash and autosave corruption
* Fix: Using Mojave Express dropbox can cause DLC warnings
* Fixed crash when buying duplicate caravan cards from a vendor in a single transaction
* Crafting menu should filter valid (bright) recipes to the top of the list
* Fix: Sitting down while looking down a weapon's ironsights leaves player control locked
* Fix: If a companion is knocked unconscious with broken limbs they stay broken on respawn
* Fix for varmint night scope effect persisting in kill cam
* Fix for giving companions armor that adds STR does not increase their carry weight
* Fix NPC Repair menu displays DAM as DPS
* Having NPC repair service rifle with forged receiver decreases CND

They still haven't fixed half the [censored] on console that patch says they did for 1.1.

Way to quote the patch from a month ago. So what is that one was skipped on the 360/PS3. They decided working on the comprehensive patch was more important.
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Jessie Butterfield
 
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Post » Wed May 11, 2011 3:23 am

Probably. The Inf Exp I could do without but the 13 extra perks should have been in the game to begin with.


I installed a mod with a perk every level. Sounds fun but it's really not.
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Frank Firefly
 
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Post » Wed May 11, 2011 2:53 am

Posted this elsewhere... wanted to make sure you guys are updated.

To update, the patch/game update for PlayStation 3 could be going up as early as Midnight GMT tonight in Europe. When we have more details on North America, we'll let you know.

PC update could be up on Steam as early as tomorrow.

For players on Xbox 360, we should have more details soon. Right now, it's looking like next week. If we get updated details, we'll let you know.

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Breanna Van Dijk
 
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Post » Tue May 10, 2011 12:41 pm

I installed a mod with a perk every level. Sounds fun but it's really not.


I have played FO3 beginning to end many many times with all of the DLC. Yes it is a GOTY disk. Perks every level are not only fun but they are GRRRRRRRREEEAAAAT fun.
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Cassie Boyle
 
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Post » Tue May 10, 2011 11:50 pm

Could be... as early as.... :sweat:
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Wayland Neace
 
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Post » Wed May 11, 2011 12:24 am

Any idea on how big is going to be the PS3 patch (which hopefully gets released tonight?)
Cheers
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SiLa
 
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Post » Tue May 10, 2011 8:08 pm

Could be... as early as.... :sweat:


...means that it may not happen until... ;)

I said I wanted NV for Christmas, then I bought it early.... it teaches me a lesson with crash crash crash...

And now they release fix for Christmas, which is good if you have not already finished many times with different paths.

What I find difficuly now is how do they fix such things as CTD all the time when some people seem to say it is ok (PC version). I mean, some say "Broken game" some say "Not broken, is great, no CTDs"

Too much is inconsistent. Last fix for example supposed to improve framerate... I never had problem with framerate, just crash all the time.

Confusing. :)

Edit - hozrhayt, you are quite angry individual. I'm sure Bill Gates' money did not create the divide between fans of different platforms. We do that our selves.

Imagine the arguments if Apple made a console? iBoxStation...
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Astargoth Rockin' Design
 
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Post » Wed May 11, 2011 1:04 am

What I don't understand is the variable performance of box users. PCs can be quite different from machine to machine so I can see variations in compatibility. But aren't all the consoles pretty much identical? Shouldn't a game perform more or less the same on one console as it does on all the others?
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Céline Rémy
 
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Post » Tue May 10, 2011 11:37 am

What I don't understand is the variable performance of box users. PCs can be quite different from machine to machine so I can see variations in compatibility. But aren't all the consoles pretty much identical? Shouldn't a game perform more or less the same on one console as it does on all the others?


More or less this is true. While consoles indeed have differences (e.g. hard drive sizes,firmware patch levels, heck even overall condition might vary) it is somewhat easier to develop and way way way way ... (hours pass) ... way way easier to test/verify as you only have a few configurations for them (as opposed to some pretty much left-field PC configurations out there).

I have written a post about this in PS3 technical issues, how come the relatively non-standard PC gets a patch while we get to wait for the console one?
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Albert Wesker
 
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Post » Wed May 11, 2011 3:10 am

What I don't understand is the variable performance of box users. PCs can be quite different from machine to machine so I can see variations in compatibility. But aren't all the consoles pretty much identical? Shouldn't a game perform more or less the same on one console as it does on all the others?


In a perfect world yes. You also have to take into account, a notoriously buggy, outdated engine, 3rd party programs, (Noteably Havok.) the shear amount of scripting going on and what not.

There is a lot going on here! Way more than your average FPSer/plat-former.
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Jason Rice
 
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Post » Wed May 11, 2011 3:27 am

I disagree with you in your first point. While the issues you mention DO apply, and yes FO:NV is a complex game (still, not as complex as Fallout 2 IMHO (!)), the issues you mention apply to all three versions released (they fall into "general game programming"). From a platform point of view, development and testing for consoles should be easier.
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john palmer
 
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Post » Wed May 11, 2011 2:32 am

The last gaming console I owned was the Atari 2600. From there it was the C-64 and on to a long line of PCs. I tried to play a shooter on a friend's Playstation once ... the controller confused me so I hid it under a couch cushion.
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Sheila Reyes
 
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Post » Tue May 10, 2011 1:28 pm

FO:NV is a complex game (still, not as complex as Fallout 2 IMHO (!))


To play, maybe, but the code is infinetly more complex and has a lot happening in the same time. That is where the game engine bugs come from. You can't run NV on a Pentium II :D
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koumba
 
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Post » Tue May 10, 2011 6:59 pm

To play, maybe, but the code is infinetly more complex and has a lot happening in the same time. That is where the game engine bugs come from. You can't run NV on a Pentium II :D

Drop NV to FO2 GFX/Sound, requirements fall dramatically :)
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NAtIVe GOddess
 
Posts: 3348
Joined: Tue Aug 15, 2006 6:46 am

Post » Tue May 10, 2011 3:30 pm

Imagine the arguments if Apple made a console? iBoxStation...


I can see it now...

Apples announcing the new iBoxStation! The most pretentious gaming console to date and it comes with a free turtleneck! Only $999.95! You can play iTunes on it!

Warning: Few games work for this console.
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TWITTER.COM
 
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Joined: Tue Nov 27, 2007 3:15 pm

Post » Tue May 10, 2011 5:03 pm

3D has alot more requirements than 2D but thats still no excuse for very obvious bugs like the VATS bug and Reload bug though.
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Oscar Vazquez
 
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Post » Tue May 10, 2011 12:42 pm

...means that it may not happen until... ;)I said I wanted NV for Christmas, then I bought it early.... it teaches me a lesson with crash crash crash...And now they release fix for Christmas, which is good if you have not already finished many times with different paths. What I find difficuly now is how do they fix such things as CTD all the time when some people seem to say it is ok (PC version). I mean, some say "Broken game" some say "Not broken, is great, no CTDs"Too much is inconsistent. Last fix for example supposed to improve framerate... I never had problem with framerate, just crash all the time.Confusing. :)Edit - hozrhayt, you are quite angry individual. I'm sure Bill Gates' money did not create the divide between fans of different platforms. We do that our selves. Imagine the arguments if Apple made a console? iBoxStation...


Angry doesn't even begin to imagine what I feel about a single person having unrestricted access to hundreds of times the wealth of even the majority of criminally wealthy people. With that, I never mentioned anything about the divide between gamer platforms. I was referring to the "exclusivity" deal that M$ has. Papa Steve can launch ANY console he wants. Console gamers were on their ears over the launch cost of a PS3 and that was sold at over a $1000 loss per unit. Apple makes computers out of common PC parts and then charges 3 times what a comparable PC costs...for what...a custom made OS that requires Windows anyways to use the vast majority of available software? I really doubt that even the Mac monkeys would be willing to pay over $1500 for a white, limited functionality, Macbook that has no screen.

What I don't understand is the variable performance of box users. PCs can be quite different from machine to machine so I can see variations in compatibility. But aren't all the consoles pretty much identical? Shouldn't a game perform more or less the same on one console as it does on all the others?


No, the consoles have vastly differing architectures and capabilities. Historically speaking...PCs have always had an advantage due to various tech reasons. This is no longer true. In fact with the latest generation of consoles one of them doesn't quite meet PC standards (Wii), one of them meets the very minimum of modern, basic, PC standards (360), and one of them bypasses PC standards altogether by creating entirely new tech (PS3). For several years now PC users have been predicting the death of PC gaming and it seems that it might very well be happening. For the cost of a good quality "gaming" PC and a 22" to 26" screen you can get any console (or maybe even all three) and a 47" HD tv.
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louise fortin
 
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Post » Tue May 10, 2011 4:32 pm

I wonder what this patch will fix and if they missed anything.
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Claire Vaux
 
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